Search found 59 matches

by \/4n!ll4 ][c3
Fri Apr 27, 2012 1:41 am
Forum: Grimrock 1 Discussion
Topic: LvLup randomness
Replies: 7
Views: 2500

Re: LvLup randomness

haha. old school phantasy star random stat boost on level up?

nice.

agreed though, not that big of a deal.
by \/4n!ll4 ][c3
Wed Apr 25, 2012 8:09 pm
Forum: Grimrock 1 Discussion
Topic: Calling Shenanigans on the 12 hour finish people
Replies: 59
Views: 24515

Re: Calling Shenanigans on the 12 hour finish people

the time on my final save for my first completion is at 19 hours and some change, so i guess i might as well call it 20 hours. i know a good bit of that is some of the timed puzzles, i can think of 2 i wasted more than 30 minutes on each. there were also a few times where i left the game running whi...
by \/4n!ll4 ][c3
Wed Apr 25, 2012 6:48 pm
Forum: Gameplay Hints
Topic: toorum (spoilers)
Replies: 14
Views: 11864

Re: toorum (spoilers)

i can see what you are saying there, as i only remember like, maybe 3 axes i came across in-game, but i can distinctly remember 6 swords, maybe more if i wrote them down.

axe may have a higher base damage multiplier than swords though, which could help explain things.
by \/4n!ll4 ][c3
Wed Apr 25, 2012 2:17 am
Forum: Gameplay Hints
Topic: toorum (spoilers)
Replies: 14
Views: 11864

Re: toorum (spoilers)

axes traditionally in games do more damage per hit, but have a slower swing speed. the rationale behind this is that axes are seen more as cleaving weapons and swords are slashing weapons. one does deeper, more serious wounds, the other quicker and more superficial wounds. thats not to say that corr...
by \/4n!ll4 ][c3
Wed Apr 25, 2012 2:12 am
Forum: Grimrock 1 Discussion
Topic: [spoiler] Final Boss discussion
Replies: 23
Views: 12175

Re: [spoiler] Final Boss discussion

im not saying it was bad. i enjoyed the game, quite a bit, and i hope there are expansions to it. its just, for my taste, i felt it was a little too ambiguous. everything i said is really just what it came off as: nitpicking because i can. doesnt mean i am angry with it. honestly, what kurn said ne...
by \/4n!ll4 ][c3
Tue Apr 24, 2012 11:32 pm
Forum: Gameplay Hints
Topic: toorum (spoilers)
Replies: 14
Views: 11864

Re: toorum (spoilers)

haha. nice. i dont know. ill work through the game again some time. give myself some time to *kinda* forget the puzzles.
by \/4n!ll4 ][c3
Tue Apr 24, 2012 11:31 pm
Forum: Grimrock 1 Discussion
Topic: [spoiler] Final Boss discussion
Replies: 23
Views: 12175

Re: [spoiler] Final Boss discussion

right? i mean it was already disassembled, so they could have just shocked it until it exploded with the weapon of power and all the damn lightning staffs they had there. the game was fun, dont get me wrong, but the story was pretty crazy. these dudes built the dungeon to house the undying one, but...
by \/4n!ll4 ][c3
Tue Apr 24, 2012 11:22 pm
Forum: Grimrock 1 Discussion
Topic: hmm, graph paper or automap...
Replies: 74
Views: 35351

Re: hmm, graph paper or automap...

Actually, the "work" thing was referencing your first post (work smarter, not harder). I didn't feel like going back to the previous page to quote it, but assumed you would understand I was responding to all of your thoughts based on the obvious context clues. No, I'm not upset. I don't have any pr...
by \/4n!ll4 ][c3
Tue Apr 24, 2012 11:03 pm
Forum: Grimrock 1 Discussion
Topic: More tactical combat.
Replies: 30
Views: 14606

Re: More tactical combat.

not saying that any of these ideas are bad, but combat is not the core mechanic of this game, or this type of game. the puzzle solving is. implementing these suggestions in a way that would not just completely annihilate players would mean everything about the game outside of the puzzles would have ...
by \/4n!ll4 ][c3
Tue Apr 24, 2012 8:52 pm
Forum: Gameplay Hints
Topic: toorum (spoilers)
Replies: 14
Views: 11864

Re: toorum (spoilers)

win.
SpoilerShow
will i automatically die on floor 10 too? ;p