Search found 171 matches
- Mon Oct 30, 2017 10:34 am
- Forum: Mod Creation
- Topic: How to improve my flamethrower ?
- Replies: 7
- Views: 9631
Re: How to improve my flamethrower ?
Aaaah this "Aliens" :D Sorry, I thought you were talking about some collective work in progress. Actually, I do try to make a new Mod with some spooky atmosphere (sparse music, few light etc.), a kind of tribute to survival horror and resident evil-alike. I'm still in the item creation pha...
- Sun Oct 29, 2017 1:04 pm
- Forum: Mod Creation
- Topic: How to improve my flamethrower ?
- Replies: 7
- Views: 9631
Re: How to improve my flamethrower ?
Thanks you both for your answer. No, I'm not working on "Aliens" ( :?:), I'm testing some asset customization to see if I can go through a Mod idea I have now that I have finished my first one (and I'm a little bit more experienced with the LoG editor). My flamethrower is a heavy weapon wh...
- Fri Oct 27, 2017 6:00 pm
- Forum: Custom Dungeons
- Topic: [Mod] The Lost Power of Nadric
- Replies: 152
- Views: 139697
Re: [Mod] The Lost Power of Nadric
I definitely should find some time to check Blender...
Nice ogres by the way. They only need a red nose
- Fri Oct 27, 2017 5:51 pm
- Forum: Mod Creation
- Topic: How to improve my flamethrower ?
- Replies: 7
- Views: 9631
How to improve my flamethrower ?
Hello everyone, Right now I'm trying to create new items for a Mod I'm working on and any help would be appreciated to improve my... flamethrower ! My aim is to create a heavy weapon with a secondary action with a custom spell ("Ignite") which will burn the two next tiles in front of the p...
- Tue Oct 24, 2017 7:32 pm
- Forum: Custom Dungeons
- Topic: [Mod] The Lost Power of Nadric
- Replies: 152
- Views: 139697
Re: [Mod] The Lost Power of Nadric
I already downloaded the official asset pack, but the other links should be very useful, thanks! As a matter of fact, I don't want to create new models as much as I'm looking for ways to customize original items and objects for my own purpose. There are some tedious and ugly scripts in my mod that w...
- Tue Oct 24, 2017 9:31 am
- Forum: Custom Dungeons
- Topic: [Mod] The Lost Power of Nadric
- Replies: 152
- Views: 139697
Re: [Mod] The Lost Power of Nadric
Thanks for your efforts, much appreciated Another small one, perhaps In the Haunted Village there is the a sign for the "Shrine of the Meteore" When you go down by the gate, in the map also shows this title, but I think it''s "Shrine of the Meteor" Hello again RacerX, it should ...
- Mon Oct 23, 2017 4:38 pm
- Forum: Custom Dungeons
- Topic: [Mod] The Lost Power of Nadric
- Replies: 152
- Views: 139697
Re: [Mod] The Lost Power of Nadric
Hi RMariano
Hi RacerX
Thanks for the feedback. Sign corrected and bug fixed (it was a hook pointing twice to the same script and thus causing a duplicated ID).
Cheers
khollik
Hi RacerX
Thanks for the feedback. Sign corrected and bug fixed (it was a hook pointing twice to the same script and thus causing a duplicated ID).
SpoilerShow
You just won't be able to pick up a buckler in the third grave, but I'm sure you can survive without it
khollik
- Sun Oct 22, 2017 1:54 pm
- Forum: Custom Dungeons
- Topic: [Mod] The Lost Power of Nadric
- Replies: 152
- Views: 139697
[Mod] The Lost Power of Nadric
Hi Everyone After a few more tests of my mod, I think it's now ready to be shared with the community ;) I hope you will have as much fun playing it as I have creating it. I tried to give it an "open world" vibe which might be a little bit confusing, that's why I added some more information...
- Fri Oct 20, 2017 5:26 pm
- Forum: Mod Creation
- Topic: Looking for testers for a new Mod
- Replies: 4
- Views: 6766
Re: Looking for testers for a new Mod
Hello again I found some time to check the Inner Sanctum bug but unfortunately I didn't manage to reproduce it, whether in the dungeon editor or in the game once exported. With me, it just works fine (windows 7 SP1 although I doubt it to be relevant). I'm still trying to figure out what's going on :...
- Tue Oct 17, 2017 5:46 pm
- Forum: Mod Creation
- Topic: Looking for testers for a new Mod
- Replies: 4
- Views: 6766
Re: Looking for testers for a new Mod
Hi Matuto Firstly, thanks a lot for your feedback! You might think that a couple of runs would be enough to spot all the bugs but apparently it isn't :( The first one (in the Ogre's Cave) is not very important: it's a minor quest to gain a special item. The second is far more annoying because the In...