Search found 792 matches

by msyblade
Tue Dec 02, 2014 12:00 am
Forum: Grimrock 2 Discussion
Topic: Food and Puzzles don't mix
Replies: 131
Views: 118441

Re: Food and Puzzles don't mix

I'm probably going to regret chiming in on this thread, but: I believe that rationing the farmers food was the initial problem, and it has less to do with wasted puzzle movement. If it were 4 "standard mechanic" characters, he would have 2-3 chests of food. The farmer causes some tough cho...
by msyblade
Mon Dec 01, 2014 5:19 pm
Forum: Mod Creation
Topic: Asset Pack v1
Replies: 40
Views: 159847

Re: Asset Pack v1

Drakkan, your socks are fine. Btw, would you ask them if they've seen my socks? They lost their S%*t and ran away, screaming excitedly when they got the news. :(
by msyblade
Mon Dec 01, 2014 5:00 pm
Forum: Mod Creation
Topic: Grimrock 2 and memory usage/limits
Replies: 13
Views: 10224

Re: Grimrock 2 and memory usage/limits

Also, in LoG1 it was a good idea to change your video settings to low quality before exporting a large dungeon from the editor.
by msyblade
Fri Nov 28, 2014 11:10 pm
Forum: Mod Creation
Topic: Wizard door peek
Replies: 0
Views: 3264

Wizard door peek

This is the wizard checking the door slot event from log 2, minus the checks for items so you can just hook it to a floor trigger, or a doorbell. Make sure to place a scriptable wizard behind a castle entrance door, and which direction the party should be facing the door. lastKnockTime = nil functio...
by msyblade
Thu Nov 27, 2014 5:09 pm
Forum: Mod Creation
Topic: Wish there was more info on the Brain component
Replies: 19
Views: 14696

Re: Wish there was more info on the Brain component

add an underline to the 2nd "floor_trigger" line. Also, make sure your trickster is named cell_trickster.

Hope it works for you!
by msyblade
Tue Nov 25, 2014 6:40 pm
Forum: Mod Creation
Topic: simple LevelUp() party script
Replies: 2
Views: 2827

simple LevelUp() party script

I know most know how to do this, but for anyone who doesn't and wants a simple solution, here you go. This is a very simple levelUp() function for mod testing. It doesnt have any safeguards for the event of less than 4 party members, but can be easily adjusted by removing the lines of champions not ...
by msyblade
Mon Nov 24, 2014 12:34 am
Forum: Mod Creation
Topic: [MOD] [WIP] Dawn of Lore
Replies: 37
Views: 42177

Re: [MOD] [WIP] Dawn of Lore

:shock: . . . . . . . :o
by msyblade
Sat Nov 22, 2014 12:54 am
Forum: Mod Creation
Topic: cloneObject for LoG2 (update: modifyObjects)
Replies: 31
Views: 35857

Re: cloneObject for LoG2

Great work. . .Just. . .Great work Jkos. Thanks!
by msyblade
Thu Nov 20, 2014 5:11 pm
Forum: Mod Creation
Topic: Copy Paste Bug
Replies: 8
Views: 7801

Re: Copy Paste Bug

I got this with dungeon_wall_02 while trying to cover up the map edge in a corridor. It didn't crash, but it repeatedly deleted the copied wall. I ended up manually placing one nearby, and moved it into place.
by msyblade
Mon Nov 17, 2014 11:55 pm
Forum: Grimrock 2 Discussion
Topic: Do Grimrock folk like WASP?
Replies: 32
Views: 34017

Re: Do Grimrock folk like WASP?

Well there ya go, Batty... you doubted my commentary due to the comedic approach and ended up sitting through a video that puts a man in touch with his feminine side in that "no-no spot" kinda way, na' mean? :lol: jk In other news... I am a metal head through-and-through. As a child I was...