Search found 792 matches
- Tue Dec 02, 2014 12:00 am
- Forum: Grimrock 2 Discussion
- Topic: Food and Puzzles don't mix
- Replies: 131
- Views: 118441
Re: Food and Puzzles don't mix
I'm probably going to regret chiming in on this thread, but: I believe that rationing the farmers food was the initial problem, and it has less to do with wasted puzzle movement. If it were 4 "standard mechanic" characters, he would have 2-3 chests of food. The farmer causes some tough cho...
- Mon Dec 01, 2014 5:19 pm
- Forum: Mod Creation
- Topic: Asset Pack v1
- Replies: 40
- Views: 159847
Re: Asset Pack v1
Drakkan, your socks are fine. Btw, would you ask them if they've seen my socks? They lost their S%*t and ran away, screaming excitedly when they got the news.
- Mon Dec 01, 2014 5:00 pm
- Forum: Mod Creation
- Topic: Grimrock 2 and memory usage/limits
- Replies: 13
- Views: 10224
Re: Grimrock 2 and memory usage/limits
Also, in LoG1 it was a good idea to change your video settings to low quality before exporting a large dungeon from the editor.
- Fri Nov 28, 2014 11:10 pm
- Forum: Mod Creation
- Topic: Wizard door peek
- Replies: 0
- Views: 3264
Wizard door peek
This is the wizard checking the door slot event from log 2, minus the checks for items so you can just hook it to a floor trigger, or a doorbell. Make sure to place a scriptable wizard behind a castle entrance door, and which direction the party should be facing the door. lastKnockTime = nil functio...
- Thu Nov 27, 2014 5:09 pm
- Forum: Mod Creation
- Topic: Wish there was more info on the Brain component
- Replies: 19
- Views: 14696
Re: Wish there was more info on the Brain component
add an underline to the 2nd "floor_trigger" line. Also, make sure your trickster is named cell_trickster.
Hope it works for you!
Hope it works for you!
- Tue Nov 25, 2014 6:40 pm
- Forum: Mod Creation
- Topic: simple LevelUp() party script
- Replies: 2
- Views: 2827
simple LevelUp() party script
I know most know how to do this, but for anyone who doesn't and wants a simple solution, here you go. This is a very simple levelUp() function for mod testing. It doesnt have any safeguards for the event of less than 4 party members, but can be easily adjusted by removing the lines of champions not ...
- Mon Nov 24, 2014 12:34 am
- Forum: Mod Creation
- Topic: [MOD] [WIP] Dawn of Lore
- Replies: 37
- Views: 42177
Re: [MOD] [WIP] Dawn of Lore
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- Sat Nov 22, 2014 12:54 am
- Forum: Mod Creation
- Topic: cloneObject for LoG2 (update: modifyObjects)
- Replies: 31
- Views: 35857
Re: cloneObject for LoG2
Great work. . .Just. . .Great work Jkos. Thanks!
- Thu Nov 20, 2014 5:11 pm
- Forum: Mod Creation
- Topic: Copy Paste Bug
- Replies: 8
- Views: 7801
Re: Copy Paste Bug
I got this with dungeon_wall_02 while trying to cover up the map edge in a corridor. It didn't crash, but it repeatedly deleted the copied wall. I ended up manually placing one nearby, and moved it into place.
- Mon Nov 17, 2014 11:55 pm
- Forum: Grimrock 2 Discussion
- Topic: Do Grimrock folk like WASP?
- Replies: 32
- Views: 34017
Re: Do Grimrock folk like WASP?
Well there ya go, Batty... you doubted my commentary due to the comedic approach and ended up sitting through a video that puts a man in touch with his feminine side in that "no-no spot" kinda way, na' mean? :lol: jk In other news... I am a metal head through-and-through. As a child I was...