Search found 340 matches

by Montis
Wed Oct 10, 2012 6:31 pm
Forum: Modding
Topic: How do I spawn items with a spell?
Replies: 4
Views: 4433

Re: How do I spawn items with a spell?

I try to make a spell which spawns an item. But all I get is a very ugly way to exit Grimrock(Program shuts down if the onCast function is executed). What do I do wrong? The Idea is to be able to select a hero with this item, so effects can take place. Keep in mind that any mouse-held item will be ...
by Montis
Wed Oct 10, 2012 6:24 pm
Forum: Modding
Topic: Ethereal Beings Pics
Replies: 14
Views: 9909

Re: Ethereal Beings Pics

Hello all, I finally figured out how to make the monsters look ethereal Check out the pics http://s1336.photobucket.com/profile/lordgarth1 Now we just need an immunity for melee and a new damage type of harm non material. LG something like this should work: onDamage = function(self,amount,type) if ...
by Montis
Wed Oct 10, 2012 11:43 am
Forum: Modding
Topic: EDITING CHALLENGE (WINNER: MONTIS)
Replies: 63
Views: 59252

Re: EDITING CHALLENGE - (Voting now from Oct 4th - 18th)

Well, it's your contest. Not sure how many people would still vote anyway. There's so much traffic on this forum the most people probably just don't see a thread like this when it's not stickied.
I'd like to hear the opinion from the other entrants first though.
by Montis
Mon Oct 08, 2012 10:14 am
Forum: Modding
Topic: Help with constructing spells?
Replies: 30
Views: 18776

Re: Help with constructing spells?

Asset Definition Reference says there's also Opaque and Modulative. Is this outdated?
blendMode: blending mode for particle rendering. Must be either “Opaque”, “Additive”, “Translucent” or “Modulative”.
by Montis
Sun Oct 07, 2012 7:44 pm
Forum: Modding
Topic: Increasing amount of deco objects for wall sets
Replies: 9
Views: 6380

Re: Increasing amount of deco objects for wall sets

http://www.grimrock.net/modding/asset-definitions-reference/ Almost at the bottom there are the definitions for wallsets. walls = { "mod_assets/wallmodels/my_wall.fbx", 3, "mod_assets/wallmodels/my_wall_grating.fbx", 1, } If I understood this correctly, this would mean that stat...
by Montis
Sun Oct 07, 2012 7:34 pm
Forum: Modding
Topic: Increasing amount of deco objects for wall sets
Replies: 9
Views: 6380

Re: Increasing amount of deco objects for wall sets

http://www.grimrock.net/modding/asset-definitions-reference/ Almost at the bottom there are the definitions for wallsets. walls = { "mod_assets/wallmodels/my_wall.fbx", 3, "mod_assets/wallmodels/my_wall_grating.fbx", 1, } If I understood this correctly, this would mean that stati...
by Montis
Sun Oct 07, 2012 6:49 pm
Forum: Modding
Topic: EDITING CHALLENGE (WINNER: MONTIS)
Replies: 63
Views: 59252

Re: EDITING CHALLENGE - (Voting now from Oct 4th - 18th)

Ok, I uploaded v1.0.4 of Hypercube to Steam and Nexus. If those who couldn't finish my version would care to try again, I fixed the save/load issue with the first pressure plates. I also changed the behaviour of some other things and would be really interested if that fixed the other crashes since I...
by Montis
Sun Oct 07, 2012 6:43 pm
Forum: Modding
Topic: [Mod] Hypercube (Winner of first community editing contest)
Replies: 24
Views: 38357

Re: [Mod] Hypercube (finished!)

A few crashes apparently came up with saving and loading which I hopefully fixed now.

Uploaded v1.0.4 to Steam and Nexus, please download again if you did already.

If someone would care to test if the crashes are gone, I would be really glad :)
by Montis
Sun Oct 07, 2012 2:37 pm
Forum: Modding
Topic: EDITING CHALLENGE (WINNER: MONTIS)
Replies: 63
Views: 59252

Re: EDITING CHALLENGE - (Voting now from Oct 4th - 18th)

that doesn't sound like a Grimrock problem - the serialize table issue has to do with how we set up tables in our scripts There's no table involved in the tick-counter. I might have to check that though. Also the issue from EdSploration with the teleporter I might know what's happening there, gotta...
by Montis
Sun Oct 07, 2012 12:07 pm
Forum: Modding
Topic: EDITING CHALLENGE (WINNER: MONTIS)
Replies: 63
Views: 59252

Re: EDITING CHALLENGE - (Voting now from Oct 4th - 18th)

Well I haven't been able to beat Cubarama or Hypercube due to the game crashing with some error: "teleporterCode: cannot serialize table 'tele' with metatable". Anyway, I am really terrified of that cube! This contest was a great idea. I'll vote for Montis - Hypercube for its clever puzzl...