Search found 340 matches
- Wed Oct 10, 2012 6:31 pm
- Forum: Modding
- Topic: How do I spawn items with a spell?
- Replies: 4
- Views: 4433
Re: How do I spawn items with a spell?
I try to make a spell which spawns an item. But all I get is a very ugly way to exit Grimrock(Program shuts down if the onCast function is executed). What do I do wrong? The Idea is to be able to select a hero with this item, so effects can take place. Keep in mind that any mouse-held item will be ...
- Wed Oct 10, 2012 6:24 pm
- Forum: Modding
- Topic: Ethereal Beings Pics
- Replies: 14
- Views: 9909
Re: Ethereal Beings Pics
Hello all, I finally figured out how to make the monsters look ethereal Check out the pics http://s1336.photobucket.com/profile/lordgarth1 Now we just need an immunity for melee and a new damage type of harm non material. LG something like this should work: onDamage = function(self,amount,type) if ...
- Wed Oct 10, 2012 11:43 am
- Forum: Modding
- Topic: EDITING CHALLENGE (WINNER: MONTIS)
- Replies: 63
- Views: 59252
Re: EDITING CHALLENGE - (Voting now from Oct 4th - 18th)
Well, it's your contest. Not sure how many people would still vote anyway. There's so much traffic on this forum the most people probably just don't see a thread like this when it's not stickied.
I'd like to hear the opinion from the other entrants first though.
I'd like to hear the opinion from the other entrants first though.
- Mon Oct 08, 2012 10:14 am
- Forum: Modding
- Topic: Help with constructing spells?
- Replies: 30
- Views: 18776
Re: Help with constructing spells?
Asset Definition Reference says there's also Opaque and Modulative. Is this outdated?
blendMode: blending mode for particle rendering. Must be either “Opaque”, “Additive”, “Translucent” or “Modulative”.
- Sun Oct 07, 2012 7:44 pm
- Forum: Modding
- Topic: Increasing amount of deco objects for wall sets
- Replies: 9
- Views: 6380
Re: Increasing amount of deco objects for wall sets
http://www.grimrock.net/modding/asset-definitions-reference/ Almost at the bottom there are the definitions for wallsets. walls = { "mod_assets/wallmodels/my_wall.fbx", 3, "mod_assets/wallmodels/my_wall_grating.fbx", 1, } If I understood this correctly, this would mean that stat...
- Sun Oct 07, 2012 7:34 pm
- Forum: Modding
- Topic: Increasing amount of deco objects for wall sets
- Replies: 9
- Views: 6380
Re: Increasing amount of deco objects for wall sets
http://www.grimrock.net/modding/asset-definitions-reference/ Almost at the bottom there are the definitions for wallsets. walls = { "mod_assets/wallmodels/my_wall.fbx", 3, "mod_assets/wallmodels/my_wall_grating.fbx", 1, } If I understood this correctly, this would mean that stati...
- Sun Oct 07, 2012 6:49 pm
- Forum: Modding
- Topic: EDITING CHALLENGE (WINNER: MONTIS)
- Replies: 63
- Views: 59252
Re: EDITING CHALLENGE - (Voting now from Oct 4th - 18th)
Ok, I uploaded v1.0.4 of Hypercube to Steam and Nexus. If those who couldn't finish my version would care to try again, I fixed the save/load issue with the first pressure plates. I also changed the behaviour of some other things and would be really interested if that fixed the other crashes since I...
- Sun Oct 07, 2012 6:43 pm
- Forum: Modding
- Topic: [Mod] Hypercube (Winner of first community editing contest)
- Replies: 24
- Views: 38357
Re: [Mod] Hypercube (finished!)
A few crashes apparently came up with saving and loading which I hopefully fixed now.
Uploaded v1.0.4 to Steam and Nexus, please download again if you did already.
If someone would care to test if the crashes are gone, I would be really glad
Uploaded v1.0.4 to Steam and Nexus, please download again if you did already.
If someone would care to test if the crashes are gone, I would be really glad
- Sun Oct 07, 2012 2:37 pm
- Forum: Modding
- Topic: EDITING CHALLENGE (WINNER: MONTIS)
- Replies: 63
- Views: 59252
Re: EDITING CHALLENGE - (Voting now from Oct 4th - 18th)
that doesn't sound like a Grimrock problem - the serialize table issue has to do with how we set up tables in our scripts There's no table involved in the tick-counter. I might have to check that though. Also the issue from EdSploration with the teleporter I might know what's happening there, gotta...
- Sun Oct 07, 2012 12:07 pm
- Forum: Modding
- Topic: EDITING CHALLENGE (WINNER: MONTIS)
- Replies: 63
- Views: 59252
Re: EDITING CHALLENGE - (Voting now from Oct 4th - 18th)
Well I haven't been able to beat Cubarama or Hypercube due to the game crashing with some error: "teleporterCode: cannot serialize table 'tele' with metatable". Anyway, I am really terrified of that cube! This contest was a great idea. I'll vote for Montis - Hypercube for its clever puzzl...