Search found 90 matches

by 1varangian
Mon Apr 30, 2012 1:56 am
Forum: Grimrock 1 Discussion
Topic: Traits
Replies: 6
Views: 4889

Re: Traits

If the traits are well balanced, which they should be, you won't be able to make any game stopping mistakes. And as discussed in several other threads, stats in this game don't matter much.. save for Strength and offensive skills. Hope that changes though. But traits don't come even close to making ...
by 1varangian
Sun Apr 29, 2012 11:31 pm
Forum: Grimrock 2 Discussion
Topic: Spell ideas
Replies: 45
Views: 36730

Re: Spell ideas

I like it how the healing effects are limited to potions which in turn are limited by reagents. If you could just easily click away conditions like diseased and poisoned they would become meaningless. I would actually like it if the game didn't have any instant healing or if it would be outrageously...
by 1varangian
Sun Apr 29, 2012 1:02 pm
Forum: Grimrock 1 Discussion
Topic: [SPOILERS] What would be your perfect ending?
Replies: 8
Views: 4214

Re: What would be your perfect ending?

A choice! Escape Grimrock by setting the ancient evil that was imprisoned by Goromorgs loose upon the world... or.. Sacrifice yourself for the greater good and keep the ancient evil imprisoned. Better yet.. it could be an individual decision for all 4 party members and they would then duke it out b...
by 1varangian
Sun Apr 29, 2012 12:33 am
Forum: Grimrock 2 Discussion
Topic: Spell ideas
Replies: 45
Views: 36730

Re: Spell ideas

Traits, specializations, prestige classes, kits, whatever.. the core of the idea is to be able to focus on something - or everything.. to make cool mages.
by 1varangian
Sat Apr 28, 2012 9:56 pm
Forum: Grimrock 2 Discussion
Topic: Spell ideas
Replies: 45
Views: 36730

Re: Spell ideas

Ideas for Mage Traits (only one allowed) Disciple of the Flame - Fire Resist +25%, Cold Resist -25%, Fire skill +4, can not cast spells from Water Level progression: level 6 - Evoker of the Flame - Fire Resist +50%, Fire spells cost 20% less Energy to cast level 12 - Pyromancer - Fire Resist +75%, ...
by 1varangian
Sat Apr 28, 2012 8:06 pm
Forum: Grimrock 1 Discussion
Topic: 2x2 strafing undermines character building [edited]
Replies: 325
Views: 207070

Re: 2x2 strafing undermines character building [edited]

Monsters really should behave differently against strafing and present different stages how easy it is to manually dodge them. Such as... Rotting Zombie - (new monster! ;)) Easy to strafe as they are slow moving, slow to react. You can 2x2 them all day long as they are only dangerous in numbers when...
by 1varangian
Sat Apr 28, 2012 2:53 pm
Forum: Grimrock 1 Discussion
Topic: 2x2 strafing undermines character building [edited]
Replies: 325
Views: 207070

Re: 2x2 strafing undermines character building [edited]

Why would I choose not to avoid all damage when it's easy to do?

Of course I put all skill points into offense, ignore defense because it's pointless and kick 83% more ass.
by 1varangian
Fri Apr 27, 2012 11:33 pm
Forum: Grimrock 1 Discussion
Topic: How does the experience system work in this game [Solved]
Replies: 26
Views: 16012

Re: How does the experience system work in this game [Solved

The differences in XP gain are small enough to go mostly unnoticed if you use all 4 characters evenly. The only minor issue is that slow heavy hitters gain less XP overall. If they miss against a weak opponent and the other three kill it in the first round of attacks, the poor Fighter gets half. Ove...
by 1varangian
Fri Apr 27, 2012 11:25 pm
Forum: Grimrock 1 Discussion
Topic: 2x2 strafing undermines character building [edited]
Replies: 325
Views: 207070

Re: 2x2 strafing undermines character building [edited]

Coming back to the 2x2 discussion. I definately want to stick to the current fighting system as it's a lot more interesting then just standing infront of an enemy and launching your attacks. It's the real time fight and interaction with the dungeon that makes the fight interesting. The problem in L...
by 1varangian
Thu Apr 26, 2012 6:41 pm
Forum: Grimrock 1 Discussion
Topic: What would have been cool in LoG.
Replies: 5
Views: 2401

Re: What would have been cool in LoG.

They really should play with llight effects more in the future.

Imagine when you first encounter a Goromog, there would be this evil gust of wind that would extinguish all lights, torch and magic.

You descend into some ancient tomb and as the undead start to rise, your lights go out...