Search found 158 matches
- Tue Jun 16, 2020 5:11 pm
- Forum: Mod Creation
- Topic: Blender 2.71 - Importer / Exporter (1.4.4)
- Replies: 101
- Views: 155518
Re: Blender 2.71 - Importer / Exporter (1.4.4)
Is there a separate download for importing/ exporting LoG1 animations and models?
- Sun Jun 14, 2020 5:51 pm
- Forum: Mod Creation
- Topic: Creating Custom assets (monsters, objects and items)
- Replies: 15
- Views: 21181
Re: Creating Custom assets (monsters, objects and items)
Okay, I'll try experimenting with some different scripts. In the meantime, I've been trying some more modeling, this time just basic stuff. First of all, I am trying to create an item that is just a small square, with my own textures. I am able to add it to the game, the textures work, but the item ...
- Fri Jun 12, 2020 10:50 pm
- Forum: Mod Creation
- Topic: Dirt Cave
- Replies: 68
- Views: 94647
Re: Dirt Cave
Was this project ever completed? And if so, was it published? I can't find it on these forums or on nexus. This looks really good from the screenshots, and I would love to have it in my mod, or play the mod that they were intended for. Thanks!
- Fri Jun 12, 2020 6:12 am
- Forum: Mod Creation
- Topic: Note Font
- Replies: 1
- Views: 4653
Re: Note Font
There is no way to change the font that I know of, but you can create an image with text in the font you want, then use this script to add it to your note:
Code: Select all
note_1.scrollitem:setScrollImage("mod_assets/note_text.dds")
- Sat Jun 06, 2020 6:01 pm
- Forum: Mod Creation
- Topic: Creating Custom assets (monsters, objects and items)
- Replies: 15
- Views: 21181
Re: Creating Custom assets (monsters, objects and items)
I try this script just to test it, but it gives me an error saying bad argument #1 to 'removeItem' (ItemComponent expected, got ??? The script that gives me the error: function removeitem() party.party:getChampion(1):removeItem(torch) end I also tried using the code in an item and got the same error...
- Sat May 30, 2020 11:36 pm
- Forum: Mod Creation
- Topic: Creating Custom assets (monsters, objects and items)
- Replies: 15
- Views: 21181
Re: Creating Custom assets (monsters, objects and items)
I've gotten gimp, but for now I'm just modifying the already in-game textures, and have taken a break from modeling for a bit. This is a bit off topic, but is it possible to make a script that replaces an item in the player's inventory with something else? For now if I call destroy() on the item whe...
- Sun May 24, 2020 6:29 pm
- Forum: Mod Creation
- Topic: Creating Custom assets (monsters, objects and items)
- Replies: 15
- Views: 21181
Re: Creating Custom assets (monsters, objects and items)
Thanks, and sorry for the slow reply. I have started to make a monster, but the textures are very confusing to me. All the videos on UV unwrapping basically say that you unwrap it, save the picture, open it in a painting program, and colour it however you want. So how do you give it detail? Take the...
- Fri May 22, 2020 10:09 pm
- Forum: Mod Creation
- Topic: Blender 2.71 - Importer / Exporter (1.4.4)
- Replies: 101
- Views: 155518
Re: Blender 2.71 - Importer / Exporter (1.4.4)
Hello, I feel kind of stupid asking this, but how do you use this program? It is not a .exe, so what do I open it with? Thanks.
- Fri May 15, 2020 4:23 am
- Forum: Mod Creation
- Topic: Teleporter only teleports certain monsters
- Replies: 7
- Views: 9013
Re: Teleporter only teleports certain monsters
Isaac wrote: Are you using 3rd party mods in your project? (A mod that might redefine the default teleporter, or modified by an asset connected to one?) Generally the teleporters work on the monsters. I am, but I don't think that this would affect which area the teleporter works in. Zo Kath Ra wrot...
- Thu May 14, 2020 10:40 pm
- Forum: Mod Creation
- Topic: Teleporter only teleports certain monsters
- Replies: 7
- Views: 9013
Re: Teleporter only teleports certain monsters
No, I checked that before. Could've just been a bug?