Search found 72 matches

by HypnoToad
Mon Oct 08, 2018 9:23 am
Forum: Modding
Topic: [MOD] Halls of Barrian v1.0.3 released
Replies: 67
Views: 90539

Re: [MOD] Halls of Barrian v1.0.3 released

I've been playing it and it's very interesting now, the puzzles are different and not too hard, food is a bit scarce at times but that can be a good thing as its another challenge.
by HypnoToad
Sun Oct 07, 2018 10:54 pm
Forum: Modding
Topic: [MOD] Survive 4.0 Ultimate Edition
Replies: 209
Views: 229853

Re: [MOD] Survive 2.4

@HypnoToad Yes very strange.. I wish someone could explain this to me :? Haha you found the doom hammer?? Congrats!! I think you are the first one bro! And you did hammer skills with your warrior anyway?? Congratulation for the secret ending too! Forgive me but I had issues with the ending so there...
by HypnoToad
Sat Oct 06, 2018 10:26 pm
Forum: Modding
Topic: [MOD] Survive 4.0 Ultimate Edition
Replies: 209
Views: 229853

Re: [MOD] Survive 2.4

@ Will this be fixed? Regards, Dieter There is nothing to fix. If in your Version aren't teleporters I have absolutely no explaination for it. In the Editor are active Teleporters. When I play there are active Teleporters. In the Playthrough are active Teleporters too, he played it through without ...
by HypnoToad
Wed Oct 03, 2018 12:11 am
Forum: Modding
Topic: [MOD] Survive 4.0 Ultimate Edition
Replies: 209
Views: 229853

Re: [MOD] Survive 2.4

Hello, i have the same problem - no teleporter Thank you a lot for this wonderful mod. Kind regards, Dieter I managed to teleport using the console command by watching the walkthrough, with some guesswork and using the map as a guide to get through dimensions Y & Z, if you look at the map you c...
by HypnoToad
Tue Oct 02, 2018 10:46 am
Forum: Modding
Topic: [MOD] Survive 4.0 Ultimate Edition
Replies: 209
Views: 229853

Re: [MOD] Survive 2.4

I am having trouble, there isn't a teleporter in the north/west of Level 28 - Dimension Y or one in the north/west of Level 29 - Dimension Z, I watched the walkthough of these parts by Alex Denier and he had both of them when he just goes to those parts, there is nothing to turn one on in either tha...
by HypnoToad
Wed Sep 19, 2018 12:53 am
Forum: Modding
Topic: [MOD] Survive 4.0 Ultimate Edition
Replies: 209
Views: 229853

Re: [MOD] Survive 2.4

Daydreamer wrote: Tue Sep 18, 2018 11:35 pm
the archive is either in unknown format or damaged....Help please :-)
I downloaded it the other day and it works fine. I tried it again and I use WinRar and it works fine but gives an error if I use 7-Zip, so try using WinRar.
by HypnoToad
Sat Sep 08, 2018 2:19 am
Forum: Modding
Topic: [MOD] Survive 4.0 Ultimate Edition
Replies: 209
Views: 229853

Re: [MOD] Survive 2.4

Thanks for that I will give it a try.
by HypnoToad
Sun Sep 02, 2018 1:38 am
Forum: Modding
Topic: [MOD] The Return of the Dark Lord
Replies: 58
Views: 83248

Re: [MOD] The Return of the Dark Lord

You never played the original dungeon master games? I have put a wall sign at the start of the corridor now: "Getting nowhere fast? Need a push." And one near the wooden door after that: "Have a break, then continue." Half way down the corridor there is a button on the wall that...
by HypnoToad
Sat Sep 01, 2018 10:49 am
Forum: Modding
Topic: [MOD] The Return of the Dark Lord
Replies: 58
Views: 83248

Re: [MOD] The Return of the Dark Lord

I think you have placed the first wooden door the wrong way (facing should be "1" I think). That's why you can't stand right in front of the door. There is a invisible blockage. Next thing, often the party hits the herder group at the beginning, the herders are ported a square back of the...
by HypnoToad
Fri Aug 31, 2018 11:46 pm
Forum: Modding
Topic: [MOD] The Return of the Dark Lord
Replies: 58
Views: 83248

Re: [MOD] The Return of the Dark Lord

Tried your mod and found the coins but no clue how to evade the hidden teleporter at the corridor. I thought there will be a destructible wall, but nothing. So I can understand Pompidom´s reaction. You never played the original dungeon master games? I have put a wall sign at the start of the corrid...