Search found 72 matches
- Mon Oct 08, 2018 9:23 am
- Forum: Modding
- Topic: [MOD] Halls of Barrian v1.0.3 released
- Replies: 67
- Views: 90539
Re: [MOD] Halls of Barrian v1.0.3 released
I've been playing it and it's very interesting now, the puzzles are different and not too hard, food is a bit scarce at times but that can be a good thing as its another challenge.
- Sun Oct 07, 2018 10:54 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 229853
Re: [MOD] Survive 2.4
@HypnoToad Yes very strange.. I wish someone could explain this to me :? Haha you found the doom hammer?? Congrats!! I think you are the first one bro! And you did hammer skills with your warrior anyway?? Congratulation for the secret ending too! Forgive me but I had issues with the ending so there...
- Sat Oct 06, 2018 10:26 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 229853
Re: [MOD] Survive 2.4
@ Will this be fixed? Regards, Dieter There is nothing to fix. If in your Version aren't teleporters I have absolutely no explaination for it. In the Editor are active Teleporters. When I play there are active Teleporters. In the Playthrough are active Teleporters too, he played it through without ...
- Wed Oct 03, 2018 12:11 am
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 229853
Re: [MOD] Survive 2.4
Hello, i have the same problem - no teleporter Thank you a lot for this wonderful mod. Kind regards, Dieter I managed to teleport using the console command by watching the walkthrough, with some guesswork and using the map as a guide to get through dimensions Y & Z, if you look at the map you c...
- Tue Oct 02, 2018 10:46 am
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 229853
Re: [MOD] Survive 2.4
I am having trouble, there isn't a teleporter in the north/west of Level 28 - Dimension Y or one in the north/west of Level 29 - Dimension Z, I watched the walkthough of these parts by Alex Denier and he had both of them when he just goes to those parts, there is nothing to turn one on in either tha...
- Wed Sep 19, 2018 12:53 am
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 229853
Re: [MOD] Survive 2.4
I downloaded it the other day and it works fine. I tried it again and I use WinRar and it works fine but gives an error if I use 7-Zip, so try using WinRar.Daydreamer wrote: ↑Tue Sep 18, 2018 11:35 pm
the archive is either in unknown format or damaged....Help please
- Sat Sep 08, 2018 2:19 am
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 229853
Re: [MOD] Survive 2.4
Thanks for that I will give it a try.
- Sun Sep 02, 2018 1:38 am
- Forum: Modding
- Topic: [MOD] The Return of the Dark Lord
- Replies: 58
- Views: 83248
Re: [MOD] The Return of the Dark Lord
You never played the original dungeon master games? I have put a wall sign at the start of the corridor now: "Getting nowhere fast? Need a push." And one near the wooden door after that: "Have a break, then continue." Half way down the corridor there is a button on the wall that...
- Sat Sep 01, 2018 10:49 am
- Forum: Modding
- Topic: [MOD] The Return of the Dark Lord
- Replies: 58
- Views: 83248
Re: [MOD] The Return of the Dark Lord
I think you have placed the first wooden door the wrong way (facing should be "1" I think). That's why you can't stand right in front of the door. There is a invisible blockage. Next thing, often the party hits the herder group at the beginning, the herders are ported a square back of the...
- Fri Aug 31, 2018 11:46 pm
- Forum: Modding
- Topic: [MOD] The Return of the Dark Lord
- Replies: 58
- Views: 83248
Re: [MOD] The Return of the Dark Lord
Tried your mod and found the coins but no clue how to evade the hidden teleporter at the corridor. I thought there will be a destructible wall, but nothing. So I can understand Pompidom´s reaction. You never played the original dungeon master games? I have put a wall sign at the start of the corrid...