Search found 119 matches
- Wed Oct 22, 2014 2:22 pm
- Forum: Mod Creation
- Topic: Mine floor's walls vs. ceiling.
- Replies: 9
- Views: 8554
Re: Mine floor's walls vs. ceiling.
Yes that works, and placing all the components yourself from the assets also works. But using only the brush doesn't work, even with ceiling height 1 and floor heights 0 and below, it places walls about 1m(?) too low (that's why I thought it was module height problem, but no).
- Tue Oct 21, 2014 6:21 pm
- Forum: Mod Creation
- Topic: Mine floor's walls vs. ceiling.
- Replies: 9
- Views: 8554
Re: Mine floor's walls vs. ceiling.
Nope, I'm not using height map on the level. And using it doesn't fix the problem either.
- Tue Oct 21, 2014 4:57 pm
- Forum: Mod Creation
- Topic: Walls & Floors
- Replies: 2
- Views: 4515
Re: Walls & Floors
Alright. Thank you.
- Tue Oct 21, 2014 4:54 pm
- Forum: Mod Creation
- Topic: Mine floor's walls vs. ceiling.
- Replies: 9
- Views: 8554
Mine floor's walls vs. ceiling.
It seems if I use mine floor brush, it places walls a bit too low, so that there's a gap between them and the ceiling. Is this a feature I can change somehow? I tried changing module height, but it doesn't help.
- Tue Oct 21, 2014 2:20 am
- Forum: Mod Creation
- Topic: Walls & Floors
- Replies: 2
- Views: 4515
Walls & Floors
Ok, now I'm feeling stupid. I can't figure out how to use walls. I mean eg. if I have dungeon floor and wanted to have for example tomb walls around it I don't know how to do it. I choose tomb walls and paint them around the floor, but the walls are still dungeon walls. I tried different configurati...
- Sat Oct 18, 2014 1:29 am
- Forum: Grimrock 2 Discussion
- Topic: Alchemist herb-growing? Location of a magic catalyst? etc.
- Replies: 24
- Views: 19273
Re: Alchemist herb-growing? Location of a magic catalyst? et
You should find the catalyst before entering Forbidden River (area3).
But:
But:
SpoilerShow
It's behind a secret. Easy secret, but still a secret.
- Fri Oct 17, 2014 4:13 pm
- Forum: Gameplay Hints
- Topic: Guns to be found?
- Replies: 21
- Views: 21773
Re: Guns to be found?
I've watched three let's plays and on my own game, the flintlock pistol has been every time in the first dungeon. But hmm I think we all had an alchemist in the group, so maybe it's a class dependent drop.. edit: or maybe we all had firearms at 1 in the beginning.. Out of curiosity, what did you fin...
- Thu Oct 16, 2014 11:24 pm
- Forum: Gameplay Hints
- Topic: Guns to be found?
- Replies: 21
- Views: 21773
Re: Guns to be found?
Have you somehow missed the gun in the very first dungeon of the game?
SpoilerShow
Flintlock pistol is in the wooden box in the halls of the dead. That place where you found the Horn of Summoning. It's not even behind a secret..
- Thu Oct 16, 2014 2:55 pm
- Forum: Grimrock 2 Discussion
- Topic: Fantastic game
- Replies: 19
- Views: 15076
Re: Fantastic game
I'm 8h in and the game is just fantastic. Awesome work AH, you surprised me again. It seems that you just know how to do stuff This may shoot itself straight into my top3 all-time favorite games.
- Thu Oct 16, 2014 2:49 pm
- Forum: Support and Tech Discussion
- Topic: Knight evasion bonus not working - bug?
- Replies: 9
- Views: 9167
Re: Knight evasion bonus not working - bug?
Just equipped a Buckler (+2 Evasion) and It's not registering at all. Evasion stays the same on all 4 characters, including my Knight. Maybe shields are bugged and not just the knight bonus? The Buckler might not be what you think it is. Check what slot highlights when you pick it up. Buckler is in...