Search found 674 matches
- Mon Sep 14, 2015 8:31 am
- Forum: Support and Tech Discussion
- Topic: Strange issue with 60Hz refresh rate
- Replies: 7
- Views: 11480
Re: Strange issue with 60Hz refresh rate
Thank you very much for the explanation.
- Sun Sep 13, 2015 10:13 am
- Forum: Support and Tech Discussion
- Topic: Strange issue with 60Hz refresh rate
- Replies: 7
- Views: 11480
Re: Strange issue with 60Hz refresh rate
According to nVidia Inspector, I have chosen 73FPS frame limiter LoG2 config file. It seems to work just fine.
- Sat Sep 12, 2015 7:41 pm
- Forum: Support and Tech Discussion
- Topic: Strange issue with 60Hz refresh rate
- Replies: 7
- Views: 11480
Re: Strange issue with 60Hz refresh rate
Thanks Dr. Disaster.
Ater doing some tests I have reverted back to 75Hz. Everything feels smoother but not by a high margin. And of course, triple buffering turned on.
Ater doing some tests I have reverted back to 75Hz. Everything feels smoother but not by a high margin. And of course, triple buffering turned on.
- Sat Sep 12, 2015 4:13 pm
- Forum: Support and Tech Discussion
- Topic: Strange issue with 60Hz refresh rate
- Replies: 7
- Views: 11480
Re: Strange issue with 60Hz refresh rate
My bad. I had restored a backup copy and I forgot monitor was set at 75Hz. LoG2 frame limiter was set a 60Hz. That was the reason. Why frames must be around certain milliseconds? If I set frame limiter to 73fps for 75hz it's all good, but if I set it to 58fps for 60Hz, frame counter is red. I don't ...
- Sat Sep 12, 2015 4:11 pm
- Forum: Support and Tech Discussion
- Topic: Strange issue with 60Hz refresh rate
- Replies: 7
- Views: 11480
Strange issue with 60Hz refresh rate
Hello. I usually run LoG2 at 1440x900x75Hz resolution with Vsync on. Just because 75 divided by 2 is not an exact number I figured 60Hz would be enough/adequate for my needs. To my astonishment running at 60Hz feels really really choppy/sluggish. FPS meter shows constant 60FPS (white) but the feelin...
- Mon Aug 17, 2015 9:24 pm
- Forum: Custom Dungeons
- Topic: Still Waters Run Deep - Act I
- Replies: 22
- Views: 28454
Re: Still Waters Run Deep - Act I
I am stuck in this same area too. Nice mod concept but I feel English is not your native tongue, isn't it?
- Sun Aug 16, 2015 8:28 am
- Forum: Support and Tech Discussion
- Topic: Just installed win 10... LOG II doesn't work
- Replies: 3
- Views: 8002
Re: Just installed win 10... LOG II doesn't work
Just a shot in the dark... Rerun the direct-x installer that comes inside LoG II _CommonRedist folder. Rerun Virtual C++ redistributable too. PS - Mine works fine without doing anything fancy. W10 x64 Did you do an update or a clean Windows installation? W10 is known to have some issues specially wi...
- Wed Aug 05, 2015 8:29 am
- Forum: Custom Dungeons
- Topic: Grimrock Unlimited: A Procedurally Generated Adventure
- Replies: 87
- Views: 94204
Re: Grimrock Unlimited: A Procedurally Generated Adventure
Enter the teleporter on the first room, near the healing crystal.
- Fri Jul 17, 2015 7:19 pm
- Forum: Grimrock 2 Discussion
- Topic: List of things that appear weird to me in LoG2
- Replies: 10
- Views: 14455
Re: List of things that appear weird to me in LoG2
Another one.
6. Rapier damage should be DEXterity based not STRength based. IMHO.
6. Rapier damage should be DEXterity based not STRength based. IMHO.
- Wed Jul 15, 2015 8:14 am
- Forum: Custom Dungeons
- Topic: The Island of Korus
- Replies: 59
- Views: 103959
Re: The Island of Korus
Glad you liked most of it. The three clubs you need are the ones in the close building. Around the building are three receptors. you throw one club at each receptor (don't hold them up but throw them). You have to get the order right and do it quite quickly. It was difficult deciding where to put a...