Search found 109 matches

by matuto
Wed Jun 22, 2016 3:51 am
Forum: Custom Dungeons
Topic: FINISTERRAE version 2.3
Replies: 369
Views: 206875

Re: FINISTERRAE version 1

Hi Duncan, I hope you still visit the forum. Great mod but quite difficult. The worst problems I guess are the lack of clues and no idea about where to go or what to do first and so on. I cannot figure out how to turn off the blue force fields in Underwaste. Also have not found any chest in Bres' to...
by matuto
Sat May 28, 2016 12:30 am
Forum: Modding
Topic: [MOD] Menace of Mangar v1.1
Replies: 132
Views: 112593

Re: [MOD] Menace of Mangar v1.1

Lurker, thank you.
Sorry for the retardment. I have been playing other mods and only now I intend to go back to Mangar.
I think everything is clear. All actions (both lines as they are just one), something on the altar and press buttom. I hope you upload new mods. Congratulations again.
by matuto
Sun May 15, 2016 2:46 am
Forum: Modding
Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
Replies: 324
Views: 326633

Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Hi everybody, I started this mod today but very soon I was not able to save. Game crashes. Problems with LUA. log - script_entity_59: cannot serialize table 'pit' with metatable stack [C]: in function 'error' [string "ScriptEntity.lua"]: in function 'saveValue' [string "ScriptEntity.lua"]: in functi...
by matuto
Thu Mar 17, 2016 8:38 pm
Forum: Modding
Topic: [MOD] Menace of Mangar v1.1
Replies: 132
Views: 112593

Re: [MOD] Menace of Mangar v1.1

Thanks a lot. But shall I change positions considering the two sequences separately, 1st. line press button, 2d line press button, or consider the codes as they were in a sole line, and press the button just once only after the last lever position shown in the 2d. line ? As I told, I have already tr...
by matuto
Sun Mar 13, 2016 10:19 pm
Forum: Modding
Topic: [MOD] Menace of Mangar v1.1
Replies: 132
Views: 112593

Re: [MOD] Menace of Mangar v1.1

Hy everybody. Lurker, congratulations for your good work. I started to play your mod and finally I got stuck at the shrine of Chitim. I found the hint at the end of the corridor behind the levers, followed the positions therein, all in a row first (and pressed the button) and the upper sequence (but...
by matuto
Wed Feb 10, 2016 10:37 pm
Forum: Modding
Topic: [MOD] Eye of the Dragon
Replies: 567
Views: 371913

Re: [MOD] Eye of the Dragon

Thank you so much Zo.
Running smoothly.
Already stuck (special equipment to open a lock in the barracks and "hungry" to open another door.
I will peruse through the forum.
by matuto
Tue Feb 09, 2016 11:05 pm
Forum: Modding
Topic: [MOD] Eye of the Dragon
Replies: 567
Views: 371913

Re: [MOD] Eye of the Dragon

Hy everybody mainly Drakkan, Mod will not run. Error log [string "Grimrock.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL stack traceback: [C]: in function 'load' [string "Grimrock.lua"]: in function 'defineMaterial' mod_assets/ring_actuator/materials.lua:5: in main chunk [string "Dung...
by matuto
Sat Jan 09, 2016 4:42 pm
Forum: Modding
Topic: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHED !
Replies: 58
Views: 57117

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

OK. I found out one button in level 15 (inner corridor with fireballs on right wall going north). It opened the southern door. But I licked each tile and could not find the second button. Any help ? Thanks in advance.
Welcome Alino. Having better luck please give me a hint.
by matuto
Wed Jan 06, 2016 3:08 am
Forum: Modding
Topic: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHED !
Replies: 58
Views: 57117

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

All the best for 2016 ! Folks, I was having some fun playing this mod until I found no button in level 15. Last post informed that a bug had been fixed. Some time has passed since then and I hope that Survival still checks this forum. I have downloaded v. 2.5 dated May 28, 2014. Where is the button ...