Search found 137 matches
- Sun Jun 02, 2013 7:40 pm
- Forum: Modding
- Topic: Master Arrak's Treasure (MOD)
- Replies: 208
- Views: 166644
Re: Master Arrak's Treasure (MOD)
Hi, I'm on the second corridor and the 2nd secret wall doesn't open :cry: There's a way to make sure the door is open long enough. Push the button several times and let several "blobs" pass before you run for the door. Each "blob" opens the door and stacking them up keeps the do...
- Tue May 28, 2013 5:12 pm
- Forum: Modding
- Topic: [Asset] Ring actuators, Stone and Rune switches
- Replies: 15
- Views: 11235
Re: [Asset] Ring actuators, Stone and Rune switches
Can I send you my new textures for testing after re-creating? Of course, just give me a shout and I'll test them. :) Can you some idea for modifited this button ( no problem make some changes for you :) If you want ) One thing that I've been wondering about is if it would be possible to make "...
- Tue May 28, 2013 8:45 am
- Forum: Modding
- Topic: [Asset] Ring actuators, Stone and Rune switches
- Replies: 15
- Views: 11235
Re: [Asset] Ring actuators, Stone and Rune switches
Now I'm getting an Error message instead.
D3DError - CreateTexture failed: D3DERR_INVALIDCALL
D3DError - CreateTexture failed: D3DERR_INVALIDCALL
- Mon May 27, 2013 9:31 pm
- Forum: Modding
- Topic: [Asset] Ring actuators, Stone and Rune switches
- Replies: 15
- Views: 11235
Re: [Asset] Ring actuators, Stone and Rune switches
I have a problem with the rune switches. The middle rune is not there. I can't figure out what the problem is. The rune is there when I open the model in GMT, but not in the LoG editor.
SpoilerShow
- Mon May 27, 2013 9:54 am
- Forum: Modding
- Topic: [Asset] Ring actuators, Stone and Rune switches
- Replies: 15
- Views: 11235
Re: [Asset] Ring actuators, Stone and Rune switches
It's getting better and better Now I have to download version 2.
- Mon May 27, 2013 9:51 am
- Forum: Modding
- Topic: Master Arrak's Treasure (MOD)
- Replies: 208
- Views: 166644
Re: Master Arrak's Treasure (MOD)
The ogre
Thank you for playing
SpoilerShow
There is a secret button that opens the wall that closes. That part is a copy of the ogre "spiral" on level 9 in the original Legend of Grimrock game. You need to find the button and push it before the ogre charges at you and push you too far.
- Sun May 26, 2013 6:35 pm
- Forum: Modding
- Topic: Master Arrak's Treasure (MOD)
- Replies: 208
- Views: 166644
Re: Master Arrak's Treasure (MOD)
First of all you've missed to drop down to the northern puzzle from level7. All secrets and treasures on level 8: North-western puzzle, lock an ogre in the square with the pressure plate to get the secret and a treasure. Northern puzzle, find the tiny secret button at the end and go back to the spac...
- Sat May 25, 2013 10:10 am
- Forum: Modding
- Topic: Master Arrak's Treasure (MOD)
- Replies: 208
- Views: 166644
Re: Master Arrak's Treasure (MOD)
OK, here's a map
The marked pit at the right side is not needed to get the secret, but it is needed to get the iron door later on.
SpoilerShow
The marked pit at the right side is not needed to get the secret, but it is needed to get the iron door later on.
- Fri May 24, 2013 5:42 pm
- Forum: Modding
- Topic: Master Arrak's Treasure (MOD)
- Replies: 208
- Views: 166644
Re: Master Arrak's Treasure (MOD)
bacchus1974 wrote: I don t undestand how find this secret the 12 secret lack me
thanks
SpoilerShow
That's the secret where you need to drop something in all pits. There are pits behind gratings that need to be filled too.
- Thu May 23, 2013 10:09 am
- Forum: Modding
- Topic: Master Arrak's Treasure (MOD)
- Replies: 208
- Views: 166644
Re: Master Arrak's Treasure (MOD)
Ok, you've found all at level 1 so you have to have missed the 3 at level 2 or level 3. Secrets level 2 1. Feed the prisoners when you are warned to not do so. If you have removed the food in the alcove you'll end up in the same room as the ogre. But, the ogre is behind bars. Pulling levers you will...