Search found 158 matches
- Sat Oct 23, 2021 2:47 am
- Forum: Custom Dungeons
- Topic: [MOD] The One Room Round Robin Part 3
- Replies: 356
- Views: 322024
Re: [MOD] The One Room Round Robin Part 3
Who should I credit if use the dungeon_pillar_fallen in my mod?
- Tue Aug 10, 2021 4:53 pm
- Forum: Mod Creation
- Topic: Shield Blocking Script
- Replies: 1
- Views: 4153
Shield Blocking Script
This makes the shields in the game a little more complex, allowing the player to actually use them for blocking instead of just giving them a bonus automatically. This is just a redefined object of the heavy shield with a UsableItem component, and when used it first checks that the champion isn't al...
- Tue Aug 10, 2021 2:01 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964173
Re: Ask a simple question, get a simple answer
I am trying to add a new mechanic to my mod, making the shields more interesting: instead of just giving evasion, you have to use them like a weapon, and it gives you a few seconds of protection (The amount depending on the shield), with a cooldown. Maybe the cooldown only affects the hand holding t...
- Mon Jul 26, 2021 9:53 pm
- Forum: Custom Dungeons
- Topic: Grey Island mod(WIP)
- Replies: 6
- Views: 10393
Re: Grey Island mod(WIP)
Thanks for the feedback! I've decided to change firearms a bit: now every firearm has a clip, most with just one bullet. They all have higher backfire & malfunction chances, and lower cooldowns. (Sadly this means none of them can have real power attacks) :( I have finished the second bossfight, ...
- Sat Jul 24, 2021 4:18 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964173
Re: Ask a simple question, get a simple answer
How would I get the magma golem ranged attack to work? In the base game it works fine, but I doubt the monster definition would be different.
- Thu Jul 22, 2021 11:18 pm
- Forum: Custom Dungeons
- Topic: Grey Island mod(WIP)
- Replies: 6
- Views: 10393
Grey Island mod(WIP)
I have decided to start making a new mod for Grimrock, and hopefully by posting it here I'll be more likely to keep working on it. :lol: I've finished a few levels, two bossfights, and a sort of hub level with a merchant. Here's some screenshots of what I have so far: https://steamuserimages-a.akama...
- Sun Jul 18, 2021 7:26 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964173
Re: Ask a simple question, get a simple answer
This works, except I have a custom object of a pushable block with a receptor on it, and this script spawns a new on without all the connecters. Is there some way to spawn it with the same connecters and entity types?
edit: Never mind, I got it to work.
edit: Never mind, I got it to work.
- Sat Jul 17, 2021 7:45 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964173
Re: Ask a simple question, get a simple answer
How would I make a reset button for pushable block puzzles? function resetblocks() pushable_block_2:setPosition(3, 12, 0, 0, 3) pushable_block_1:setPosition(3, 13, 0, 0, 3) pushable_block_3:setPosition(2, 13, 0, 0, 3) end works, but it doesn't let you push the block into the square it was in before ...
- Fri Mar 12, 2021 11:18 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964173
Re: Ask a simple question, get a simple answer
You could define a new spell that has no requirements and is hidden. defineSpell{ name = "light_potion_spell", uiName = "Light", gesture = 12321, manaCost = 0, onCast = "light", skill = "concentration", --requirements = { "concentration", 2 }, icon =...
- Sun Feb 28, 2021 7:10 pm
- Forum: Mod Creation
- Topic: [Assets Collection] LoG1 Conversions Pack II
- Replies: 3
- Views: 6927
Re: [Assets Collection] LoG1 Conversions Pack II
Wow, this is great thanks. I wasn't expecting this much converted.