Search found 117 matches

by J. Trudel
Tue Jan 15, 2013 4:20 pm
Forum: Modding
Topic: LotNR Project Official Thread [Open]
Replies: 143
Views: 155063

Re: LotNR Project Official Thread [Open]

Just an idea here, also I would like to contribute to the project. I think that having outsides maps would change the feel originally intended for LoG. A better approach in (in my opinion) would be to make a good use of the gui to link different "places". Anyone who played the old wizardry...
by J. Trudel
Mon Jan 14, 2013 6:19 am
Forum: Modding
Topic: Mod-Project: Abandoned Places 2
Replies: 34
Views: 37269

Re: Mod-Project: Abandoned Places 2

Placing too many particles effects in the same room will indeed slow it down a bit. However with my fire it seems that the light it emits is also a part of the slow down. To be used with moderation, however you may change the particle emission rate for a improvement in framerate. Also it's possible ...
by J. Trudel
Sun Jan 13, 2013 7:29 am
Forum: Modding
Topic: Mod-Project: Abandoned Places 2
Replies: 34
Views: 37269

Re: Mod-Project: Abandoned Places 2

I dont have any pictures but try this for fire. I created some particles systems that looks like exactly to be what you are looking for. You the have to copy the code and place it in your mod_assets scripts In you materials scripts defineParticleSystem{ name = "fire", emitters = { -- smoke...
by J. Trudel
Fri Jan 11, 2013 4:17 pm
Forum: Modding
Topic: GRIMROCK REMADE: need testers for small section of Project
Replies: 3
Views: 2508

Re: GRIMROCK REMADE: need testers for small section of Proje

I could test it this weekend, I have a lack of inspiration for my own mod so it will be a nice change.
by J. Trudel
Sat Dec 22, 2012 8:14 pm
Forum: Modding
Topic: Is it just me ?
Replies: 3
Views: 2734

Re: Is it just me ?

The new update came with a new low detail settings for older computers Perhaps you turned it on ??? Skuggasveinn. Nope I haven't, but the shadows have changed, as well as the dungeon looks a bit clearer. The rocks also look a lot less porous than they were. Edit : Re-installed my before fix version...
by J. Trudel
Sat Dec 22, 2012 8:06 pm
Forum: Modding
Topic: Is it just me ?
Replies: 3
Views: 2734

Is it just me ?

I don't know if it's just me. But the graphics are way uglier after the new update...
by J. Trudel
Sat Dec 22, 2012 8:01 pm
Forum: Support and Tech Discussion
Topic: New update, faster but uglier...
Replies: 1
Views: 2961

New update, faster but uglier...

I couldn't help but to notice than after the new update, the rendering was indeed faster on the slower computers. However on higher end computers, the quality at higher settings is nowhere as good as it used to be. I hope there will have a fix for this at a later date. Edit : Re-installed my old ver...
by J. Trudel
Mon Dec 03, 2012 12:27 am
Forum: Modding
Topic: FINISHED DUNGEONS: links to completed dungeon mods
Replies: 31
Views: 222571

Re: FINISHED DUNGEONS: links to completed dungeon mods

I think we should also keep this list for dungeons with a proper intro and ending. The contests mini dungeons should be out in my opinion.
by J. Trudel
Sat Nov 24, 2012 5:59 am
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 307821

Re: EDITOR Feature Requests (not bugs!)

I missed a nice party, Petri is awesome. I would buy you a pack of beer if I were living closer !
by J. Trudel
Sat Nov 24, 2012 5:04 am
Forum: Modding
Topic: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Replies: 388
Views: 300449

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

No I want them now haha, also your tunnel looks amazing.