Search found 1293 matches

by JohnWordsworth
Tue Nov 10, 2015 11:20 pm
Forum: Mod Creation
Topic: another question about syntax
Replies: 35
Views: 32192

Re: another question about syntax

minmay wrote:For searching the forum you should probably use Google. phpBB's search is really bad.
To be fair, that's true of about 95% of the web! Using Google search always seems to provide better results than a website's built-in search...
by JohnWordsworth
Sun Nov 08, 2015 2:31 pm
Forum: Mod Creation
Topic: Organized scripts
Replies: 7
Views: 8497

Re: Organized scripts

I have done this with GrimTK so that you can use the functions using nice and simple calls like "GTK.Widgets.DoSomething()" where GrimTK is the entity, Widgets is a script component on that entity and DoSomething is just a function in that script. What I have done is create an object calle...
by JohnWordsworth
Sun Nov 08, 2015 1:38 pm
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 660897

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Yup - the list on post 2 is up to date and is as THOM said (forum usernames). I will put your name down with a "maybe" next to room 9 so that it's saved for you, but don't feel obliged take it if you don't have time. There's no rush to add your room though - even if everyone build their ro...
by JohnWordsworth
Sat Nov 07, 2015 8:06 pm
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 660897

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Room is now in Skuggasveinn's hands - things are back on track again :).
by JohnWordsworth
Thu Nov 05, 2015 5:23 pm
Forum: Mod Creation
Topic: how do I "use" GrimTK Gui assets?
Replies: 20
Views: 22206

Re: how do I "use" GrimTK Gui assets?

Glad you solved the issue! I will take a look and see if I can do something to make it "load order independent". I thought that all of the GrimTK elements were loaded in an internal function that is called on the first tick of the game, but it's possible I missed something somewhere.
by JohnWordsworth
Wed Nov 04, 2015 10:37 pm
Forum: Mod Creation
Topic: how do I "use" GrimTK Gui assets?
Replies: 20
Views: 22206

Re: how do I "use" GrimTK Gui assets?

If you can post your mod somewhere, I can take a look in the next few days. Don't worry about whether it's messy or not - I'll just debug the problem and send the fix back!
by JohnWordsworth
Wed Nov 04, 2015 7:38 pm
Forum: Grimrock 2 Discussion
Topic: Future plans for Grimrock development?
Replies: 25
Views: 40317

Re: Future plans for Grimrock development?

<Subliminal Message>You know you want to develop a nice, "little" 4 hour side-story DLC for LOG2...</Msg>
by JohnWordsworth
Wed Nov 04, 2015 7:11 pm
Forum: Mod Creation
Topic: [WIP] GrimTK GUI Framework
Replies: 146
Views: 211930

Re: [WIP] GrimTK GUI Framework

Hmm, I hit this problem the other day with the ORRR3. I have yet to solve the issue (not that I've tried for long), but will have a think about it and post a solution. I'm hoping that a button will block mouse input to the game world, and then I could just place a big button behind every window auto...
by JohnWordsworth
Wed Nov 04, 2015 6:53 pm
Forum: Mod Creation
Topic: how do I "use" GrimTK Gui assets?
Replies: 20
Views: 22206

Re: how do I "use" GrimTK Gui assets?

A few things to check... 1. When you place the script entity "grimtk" you must NOT call it "GTK" in the game. There must also not be any other entity in your dungeon simply called "GTK". I'll see if I can add a warning about this to the next release. 2. Are you using jK...
by JohnWordsworth
Wed Nov 04, 2015 11:34 am
Forum: Mod Creation
Topic: use of the semicolon
Replies: 14
Views: 13133

Re: use of the semicolon

I think the only reason you see them nowadays (apart from when you have multiple statements per line) is force of habit. As I only bash out Lua here and there, my code is littered with semi-colons, but now I do some Swift coding too - I'm starting to get rid of them. I think it's slightly more visua...