To be fair, that's true of about 95% of the web! Using Google search always seems to provide better results than a website's built-in search...minmay wrote:For searching the forum you should probably use Google. phpBB's search is really bad.
Search found 1293 matches
- Tue Nov 10, 2015 11:20 pm
- Forum: Mod Creation
- Topic: another question about syntax
- Replies: 35
- Views: 32192
Re: another question about syntax
- Sun Nov 08, 2015 2:31 pm
- Forum: Mod Creation
- Topic: Organized scripts
- Replies: 7
- Views: 8497
Re: Organized scripts
I have done this with GrimTK so that you can use the functions using nice and simple calls like "GTK.Widgets.DoSomething()" where GrimTK is the entity, Widgets is a script component on that entity and DoSomething is just a function in that script. What I have done is create an object calle...
- Sun Nov 08, 2015 1:38 pm
- Forum: Mod Creation
- Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
- Replies: 743
- Views: 660897
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Yup - the list on post 2 is up to date and is as THOM said (forum usernames). I will put your name down with a "maybe" next to room 9 so that it's saved for you, but don't feel obliged take it if you don't have time. There's no rush to add your room though - even if everyone build their ro...
- Sat Nov 07, 2015 8:06 pm
- Forum: Mod Creation
- Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
- Replies: 743
- Views: 660897
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Room is now in Skuggasveinn's hands - things are back on track again .
- Thu Nov 05, 2015 5:23 pm
- Forum: Mod Creation
- Topic: how do I "use" GrimTK Gui assets?
- Replies: 20
- Views: 22206
Re: how do I "use" GrimTK Gui assets?
Glad you solved the issue! I will take a look and see if I can do something to make it "load order independent". I thought that all of the GrimTK elements were loaded in an internal function that is called on the first tick of the game, but it's possible I missed something somewhere.
- Wed Nov 04, 2015 10:37 pm
- Forum: Mod Creation
- Topic: how do I "use" GrimTK Gui assets?
- Replies: 20
- Views: 22206
Re: how do I "use" GrimTK Gui assets?
If you can post your mod somewhere, I can take a look in the next few days. Don't worry about whether it's messy or not - I'll just debug the problem and send the fix back!
- Wed Nov 04, 2015 7:38 pm
- Forum: Grimrock 2 Discussion
- Topic: Future plans for Grimrock development?
- Replies: 25
- Views: 40317
Re: Future plans for Grimrock development?
<Subliminal Message>You know you want to develop a nice, "little" 4 hour side-story DLC for LOG2...</Msg>
- Wed Nov 04, 2015 7:11 pm
- Forum: Mod Creation
- Topic: [WIP] GrimTK GUI Framework
- Replies: 146
- Views: 211930
Re: [WIP] GrimTK GUI Framework
Hmm, I hit this problem the other day with the ORRR3. I have yet to solve the issue (not that I've tried for long), but will have a think about it and post a solution. I'm hoping that a button will block mouse input to the game world, and then I could just place a big button behind every window auto...
- Wed Nov 04, 2015 6:53 pm
- Forum: Mod Creation
- Topic: how do I "use" GrimTK Gui assets?
- Replies: 20
- Views: 22206
Re: how do I "use" GrimTK Gui assets?
A few things to check... 1. When you place the script entity "grimtk" you must NOT call it "GTK" in the game. There must also not be any other entity in your dungeon simply called "GTK". I'll see if I can add a warning about this to the next release. 2. Are you using jK...
- Wed Nov 04, 2015 11:34 am
- Forum: Mod Creation
- Topic: use of the semicolon
- Replies: 14
- Views: 13133
Re: use of the semicolon
I think the only reason you see them nowadays (apart from when you have multiple statements per line) is force of habit. As I only bash out Lua here and there, my code is littered with semi-colons, but now I do some Swift coding too - I'm starting to get rid of them. I think it's slightly more visua...