Search found 66 matches

by MostlyHarmless
Thu Nov 13, 2014 6:04 am
Forum: Grimrock 2 Discussion
Topic: Wishlist for LoG2 improvements
Replies: 37
Views: 33229

Re: Wishlist for LoG2 improvements

this would be a major feature rather than a minor improvement, but i'd be curious how grimrock would work in a multiplayer environment similar to the Minecraft online games where people start with nothing and have to search an area for equipment, food and other loot. they can fight each other or run...
by MostlyHarmless
Thu Nov 13, 2014 3:05 am
Forum: Grimrock 2 Discussion
Topic: Anyone else feel like Fighter is almost completely useless?
Replies: 28
Views: 37275

Re: Anyone else feel like Fighter is almost completely usele

in most RPG-type games i've played certain classes tend to be better than others or otherwise exploitable. i think it's impossible for game designers to make every class equal even if they try. for warriors, barb is probably best. i did choose the fighter on my last playthrough though because i want...
by MostlyHarmless
Wed Nov 12, 2014 7:04 pm
Forum: Grimrock 2 Discussion
Topic: So what party are you running? Post about your party
Replies: 32
Views: 37688

Re: So what party are you running? Post about your party

My second (current) party: 1. Insectoid Fighter --quick and natural armor. --i'll max heavy weapons to use the Scythe (which I now want mid-game), 4 in armor, rest in critical and a few in accuracy. --i think Scythe is probably the best weapon in the game for a warrior with high critical, so i roll...
by MostlyHarmless
Sat Nov 08, 2014 1:29 pm
Forum: Grimrock 2 Discussion
Topic: So what party are you running? Post about your party
Replies: 32
Views: 37688

Re: So what party are you running? Post about your party

I first played the game without reading anything about it just so I could enjoy discovering everything new for myself. I played on normal and found the fights not too difficult until the castle rooftop fight. That said, I did have to run away many times and rest behind closed doors, so it's not like...
by MostlyHarmless
Sun Nov 02, 2014 5:17 pm
Forum: Gameplay Hints
Topic: Deciphering the language and the cipher puzzle logic?
Replies: 11
Views: 44328

Re: Deciphering the language and the cipher puzzle logic?

Secondly I would like to ask if anyone has figured out the logic to the cipher puzzle inside the Archives/Lexiconary. I realize someone figured out Pala and Faam and Ko. However what is the logic. Early game I saw a sign in the Twigwood Forrest that said "AR E. UHU KO. AR E. UHU E." I did...
by MostlyHarmless
Sun Nov 02, 2014 4:50 pm
Forum: Grimrock 2 Discussion
Topic: Changes from Grimrock 1 you DIDN'T like
Replies: 79
Views: 71451

Re: Changes from Grimrock 1 you DIDN'T like

i'm on my first play-through, stuck at cemetery gate and crystal mine entrance puzzles, plus some minor ones (i hope) in various dungeons... characters are around level 12-13. the thing i find most frustrating is the large size and having to travel long distances to get back to puzzles that i want t...
by MostlyHarmless
Sun Aug 10, 2014 11:37 pm
Forum: Modding
Topic: [MOD] The Curse of Gothmog
Replies: 143
Views: 195345

Re: [MOD] The Curse of Gothmog

Some help, please? I was able to step back 2 from the wall hiding the ogre (to trigger it) and then immediately step forward 2 and sidestep the ogre. I then ran into a corridor where I could sideswipe him as he charged and throw rocks and stuff at him (no fireball yet at that point) - it was slow. ...
by MostlyHarmless
Sun Aug 10, 2014 11:30 pm
Forum: Modding
Topic: [MOD] The Curse of Gothmog
Replies: 143
Views: 195345

Re: [MOD] The Curse of Gothmog

well, i'm stuck on level 11. found the 5 blue gems and put them in place, but nothing happened. got 39/74 secrets (including lock picks, but no skulls for my minotaur so far). i failed to open the doors at the bottom (south) of the ghosts level or find a proper way back up or further down aside fro...
by MostlyHarmless
Thu Aug 07, 2014 5:44 pm
Forum: Modding
Topic: [MOD] The Curse of Gothmog
Replies: 143
Views: 195345

Re: [MOD] The Curse of Gothmog

well, i'm stuck on level 11. found the 5 blue gems and put them in place, but nothing happened. got 39/74 secrets (including lock picks, but no skulls for my minotaur so far). i failed to open the doors at the bottom (south) of the ghosts level or find a proper way back up or further down aside from...
by MostlyHarmless
Wed Aug 06, 2014 1:34 pm
Forum: Modding
Topic: [MOD] The Curse of Gothmog
Replies: 143
Views: 195345

Re: [MOD] The Curse of Gothmog

On level 11 now (with brief visits to 12 and 13) via pits. I got stuck because my lvl 13 fire mage didn't know any air magic and the Zo spell requires 5 of it. There was also now practical way to gain two levels of experience since I'm fighting mostly ghosts which give no xp. In the end I had to con...