Search found 66 matches
- Thu Nov 13, 2014 6:04 am
- Forum: Grimrock 2 Discussion
- Topic: Wishlist for LoG2 improvements
- Replies: 37
- Views: 33229
Re: Wishlist for LoG2 improvements
this would be a major feature rather than a minor improvement, but i'd be curious how grimrock would work in a multiplayer environment similar to the Minecraft online games where people start with nothing and have to search an area for equipment, food and other loot. they can fight each other or run...
- Thu Nov 13, 2014 3:05 am
- Forum: Grimrock 2 Discussion
- Topic: Anyone else feel like Fighter is almost completely useless?
- Replies: 28
- Views: 37275
Re: Anyone else feel like Fighter is almost completely usele
in most RPG-type games i've played certain classes tend to be better than others or otherwise exploitable. i think it's impossible for game designers to make every class equal even if they try. for warriors, barb is probably best. i did choose the fighter on my last playthrough though because i want...
- Wed Nov 12, 2014 7:04 pm
- Forum: Grimrock 2 Discussion
- Topic: So what party are you running? Post about your party
- Replies: 32
- Views: 37688
Re: So what party are you running? Post about your party
My second (current) party: 1. Insectoid Fighter --quick and natural armor. --i'll max heavy weapons to use the Scythe (which I now want mid-game), 4 in armor, rest in critical and a few in accuracy. --i think Scythe is probably the best weapon in the game for a warrior with high critical, so i roll...
- Sat Nov 08, 2014 1:29 pm
- Forum: Grimrock 2 Discussion
- Topic: So what party are you running? Post about your party
- Replies: 32
- Views: 37688
Re: So what party are you running? Post about your party
I first played the game without reading anything about it just so I could enjoy discovering everything new for myself. I played on normal and found the fights not too difficult until the castle rooftop fight. That said, I did have to run away many times and rest behind closed doors, so it's not like...
- Sun Nov 02, 2014 5:17 pm
- Forum: Gameplay Hints
- Topic: Deciphering the language and the cipher puzzle logic?
- Replies: 11
- Views: 44328
Re: Deciphering the language and the cipher puzzle logic?
Secondly I would like to ask if anyone has figured out the logic to the cipher puzzle inside the Archives/Lexiconary. I realize someone figured out Pala and Faam and Ko. However what is the logic. Early game I saw a sign in the Twigwood Forrest that said "AR E. UHU KO. AR E. UHU E." I did...
- Sun Nov 02, 2014 4:50 pm
- Forum: Grimrock 2 Discussion
- Topic: Changes from Grimrock 1 you DIDN'T like
- Replies: 79
- Views: 71451
Re: Changes from Grimrock 1 you DIDN'T like
i'm on my first play-through, stuck at cemetery gate and crystal mine entrance puzzles, plus some minor ones (i hope) in various dungeons... characters are around level 12-13. the thing i find most frustrating is the large size and having to travel long distances to get back to puzzles that i want t...
- Sun Aug 10, 2014 11:37 pm
- Forum: Modding
- Topic: [MOD] The Curse of Gothmog
- Replies: 143
- Views: 195345
Re: [MOD] The Curse of Gothmog
Some help, please? I was able to step back 2 from the wall hiding the ogre (to trigger it) and then immediately step forward 2 and sidestep the ogre. I then ran into a corridor where I could sideswipe him as he charged and throw rocks and stuff at him (no fireball yet at that point) - it was slow. ...
- Sun Aug 10, 2014 11:30 pm
- Forum: Modding
- Topic: [MOD] The Curse of Gothmog
- Replies: 143
- Views: 195345
Re: [MOD] The Curse of Gothmog
well, i'm stuck on level 11. found the 5 blue gems and put them in place, but nothing happened. got 39/74 secrets (including lock picks, but no skulls for my minotaur so far). i failed to open the doors at the bottom (south) of the ghosts level or find a proper way back up or further down aside fro...
- Thu Aug 07, 2014 5:44 pm
- Forum: Modding
- Topic: [MOD] The Curse of Gothmog
- Replies: 143
- Views: 195345
Re: [MOD] The Curse of Gothmog
well, i'm stuck on level 11. found the 5 blue gems and put them in place, but nothing happened. got 39/74 secrets (including lock picks, but no skulls for my minotaur so far). i failed to open the doors at the bottom (south) of the ghosts level or find a proper way back up or further down aside from...
- Wed Aug 06, 2014 1:34 pm
- Forum: Modding
- Topic: [MOD] The Curse of Gothmog
- Replies: 143
- Views: 195345
Re: [MOD] The Curse of Gothmog
On level 11 now (with brief visits to 12 and 13) via pits. I got stuck because my lvl 13 fire mage didn't know any air magic and the Zo spell requires 5 of it. There was also now practical way to gain two levels of experience since I'm fighting mostly ghosts which give no xp. In the end I had to con...