Search found 629 matches

by Xanathar
Mon Apr 23, 2012 4:52 pm
Forum: Gameplay Hints
Topic: lvl 6 orge
Replies: 12
Views: 8839

Re: lvl 6 orge

Killed with just arrows, long range spells, shurikens, throwing knives and a couple of bombs. (I thrown him all that could be thrown :lol: ). Used the bombs only after all arrows, spells, knives and shurikens were used up. Since it does not damage you if you keep him at distance (and dodge the charg...
by Xanathar
Mon Apr 23, 2012 1:13 pm
Forum: Gameplay Hints
Topic: Fighter's Challenge Strategies!! Level 6 to 5 secret
Replies: 35
Views: 43395

Re: Fighter's Challenge Strategies!! Level 6 to 5 secret

I brewed all healing potions I could. My two fighters were equipped as they always were - the human with sword of nex and a mix of plate/ring/valor, and the minotaur with mostly chitin. Entered, and used concentrated on letting a couple of spells and frost arrows go before the inevitable mage and ro...
by Xanathar
Fri Apr 20, 2012 9:58 pm
Forum: Grimrock 1 Discussion
Topic: EOB1 comparisons.
Replies: 26
Views: 9589

Re: EOB1 comparisons.

All of the Illusionary walls in EOB had a rune on them indicating that there was something special about the wall. I remember the dwarf level had quite a few unmarked illusionary walls - and really most level were full of unmarked illus. walls. There were so many almost impossible to find walls tha...
by Xanathar
Fri Apr 20, 2012 3:52 pm
Forum: Gameplay Hints
Topic: Oh why spiders, oh why?
Replies: 14
Views: 11102

Re: Oh why spiders, oh why?

You're only on level 3; starting over isn't that much of a setback, and if you can't handle two spiders on level 3 you're really going to get your butt handed to you in some of the later fights. I had much more problems with spiders in level 3 than many other monsters below, but the reason is proba...
by Xanathar
Fri Apr 20, 2012 12:37 pm
Forum: Grimrock 1 Discussion
Topic: Foooooooooooooooooooood!
Replies: 46
Views: 18829

Re: Foooooooooooooooooooood!

Thanks Darklord,
SpoilerShow
that pattern works wonders and avoids me going back there every now and then which is just a frustrating time loss. Thanks!
by Xanathar
Thu Apr 19, 2012 8:32 am
Forum: Grimrock 1 Discussion
Topic: Foooooooooooooooooooood!
Replies: 46
Views: 18829

Re: Foooooooooooooooooooood!

"Normal" in today games are "easy" in classic games. Well I (re)played the entire EOB series + Lands of Lore less than a year before LoG and they are a breeze compared to LoG in standard. BTW in EoB1 there is quite enough food, until your cleric learns "Create Food". Here food is a real problem (I ...
by Xanathar
Sun Apr 15, 2012 5:16 pm
Forum: Gameplay Hints
Topic: [SPOILER] ALL MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and TOMES
Replies: 107
Views: 193779

Re: SECRETS, TREASURES, SKULLS, T. NOTES, SPELLS and TOMES f

There is one toorum note in level 5
SpoilerShow
hidden in a tile which opens after you finish the first pit puzzle (in one of the two tiles from which the crowerns come out)
by Xanathar
Sun Apr 15, 2012 2:12 pm
Forum: Gameplay Hints
Topic: Master of one element or jack of all trades ?
Replies: 4
Views: 3773

Re: Master of one element or jack of all trades ?

Devil wrote:adding more points into a magic will make it deal more damage
Thanks! This is the kind of info that is hard to find since the skill tree does not tell it.

Will follow both your suggestions, and concentrate on ice (or air, still not sure but both seem right choices) and spellcraft to 18.
by Xanathar
Sun Apr 15, 2012 12:16 pm
Forum: Gameplay Hints
Topic: Master of one element or jack of all trades ?
Replies: 4
Views: 3773

Master of one element or jack of all trades ?

Hi all, need some hint regarding the magic skills. In the long run is it better to have Ice 24 / Air 27 or one of them at 50 the other at 0 ? The higher bonuses don't seem to offset spell flexibility to me, but I might be wrong. And since I've completely messed up with a throwing weapon rogue, I wou...