Search found 629 matches

by Xanathar
Fri Nov 07, 2014 12:56 am
Forum: Support and Tech Discussion
Topic: Two bugs, one crash (Beta 2.1.15)
Replies: 5
Views: 4180

Re: Two bugs, one crash

@Dr.Disaster - damn, you're right.

I posted a link on that thread and changed the subject here.
by Xanathar
Fri Nov 07, 2014 12:47 am
Forum: Support and Tech Discussion
Topic: Two bugs, one crash (Beta 2.1.15)
Replies: 5
Views: 4180

Re: Two bugs, one crash

Another.. don't know if bug or not, but in the crash log it says:

Difficulty: normal

while this is my replay, and I'm replaying it on easy (I NEED TO RELAX! :mrgreen: )
by Xanathar
Fri Nov 07, 2014 12:43 am
Forum: Support and Tech Discussion
Topic: Two bugs, one crash (Beta 2.1.15)
Replies: 5
Views: 4180

Two bugs, one crash (Beta 2.1.15)

I fought 3 of those wild-dog-like thingie.. The back alchemist/missile was throwing rocks with a sling (one recovered from groudn and thrown twice). After he finished rocks I gave him the dagger and performed special attacks from the backrow by throwing the dagger. The minotaur in front fought with ...
by Xanathar
Tue Nov 04, 2014 5:29 pm
Forum: Mod Creation
Topic: New hooks?
Replies: 31
Views: 9418

Re: New hooks?

I agree, drawImage2 is epic!
by Xanathar
Tue Nov 04, 2014 11:57 am
Forum: Mod Creation
Topic: New hooks?
Replies: 31
Views: 9418

Re: New hooks?

Not hooks, really, but I would like to see: A Champion:getPortrait method.. so that portraits can be used in GUI :) (Makes things like this a looooot easier!) A Champion:getExp method (so far it can be done by adding exp, waiting on the onLevelUp hook... a mess) getConnector and removeConnector meth...
by Xanathar
Sat Nov 01, 2014 8:12 pm
Forum: Support and Tech Discussion
Topic: Lindworm fight in low rendering mode
Replies: 0
Views: 1898

Lindworm fight in low rendering mode

Tried to play the lindworm fight in low rendering mode... It starts with the shield visible but for some reason after I think a save and reload - or maybe just a save - it is not visible anymore (when it should be there.. I can provide the savegame of needed. Switching to hi mode solves the issue (...
by Xanathar
Mon Oct 27, 2014 2:03 pm
Forum: Mod Creation
Topic: How to test dungeons with a "real" party (not naked)?
Replies: 3
Views: 2351

Re: How to test dungeons with a "real" party (not naked)?

I can tell you how I did it in Log1 for my mod, which is quite longish (~10hrs play time). I suppose with the new features in Log2 (where resuming the preview does not reset the champions) it can get a little easier, but I wouldn't rely on it 100% as you lose state anyway if you restart afaik. Also,...
by Xanathar
Thu Oct 23, 2014 5:09 pm
Forum: Mod Creation
Topic: [LOG 1] editor question . Wait or leave
Replies: 9
Views: 4354

Re: [LOG 1] editor question . Wait or leave

There's this thing that you guys at Almost Human must try sometime. The rest of us call it sleep! :p
Yeah, they aren't human! Well.. almost :lol:

Seriously: thanks for all the time you're dedicating to this.