Search found 629 matches

by Xanathar
Thu May 14, 2015 5:10 pm
Forum: Mod Creation
Topic: onThink on predefined monster brain (needs clarification)
Replies: 6
Views: 3685

Re: onThink on predefined monster brain (needs clarification

You are right...

I had a little mistake (if party.level ~= self.level instead of self.go.level ... :oops: ).

Now it works. Thanks!
by Xanathar
Thu May 14, 2015 2:19 pm
Forum: Mod Creation
Topic: onThink on predefined monster brain (needs clarification)
Replies: 6
Views: 3685

Re: onThink on predefined monster brain (needs clarification

Thanks petri for your replies :)

I've tried and actually adding the returns as you suggested, actually breaks the built-in brain.

Probably the built-in brain stops doing its thing forever as soon as the hook returns true ?

Without the returns, it works wonders.
by Xanathar
Thu May 14, 2015 10:29 am
Forum: Mod Creation
Topic: onThink on predefined monster brain (needs clarification)
Replies: 6
Views: 3685

onThink on predefined monster brain (needs clarification)

This is mostly a request for clarification for devs, but anybody is welcome to jump in and/or it might become a tip for better brains (braaaaainsssss). So, the situation I have (and I'm not the only one I guess) is I want to customize the monster behavior, but only in a few select cases and let the ...
by Xanathar
Mon May 11, 2015 11:00 am
Forum: Mod Creation
Topic: Skeleton Commander Broken
Replies: 10
Views: 3824

Re: Skeleton Commander Broken

Just curious.. ok you can sit in that tile pretty much forever.. but how you are going to hit him ?

Honest question, as I find the skeleton commander to be very hard on its own exactly because it sits there forever waiting for me to come close, instead of moving so that I can strafe-hit him.
by Xanathar
Mon May 11, 2015 10:58 am
Forum: Mod Creation
Topic: Storing data to entities and other scripting tricks
Replies: 18
Views: 23558

Re: Storing data to entities and other scripting tricks

(I got this idea from Xanathar's GrimQ library for LoG1, sorry for copying your ideas if you happen to read this :) . I loved those autoexec-scripts) My progress reading this thread: Wow that's a smart way to embed scripts in other entities Auto objects!! That's what I need in my Orrr3 room ! Woooo...
by Xanathar
Tue May 05, 2015 11:25 am
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 370901

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

As anticipated privately, I'd take an external 12x12x2 room.. any environment is ok :)
by Xanathar
Fri Nov 07, 2014 11:01 pm
Forum: Mod Creation
Topic: How does the "Bear Form" spell work?
Replies: 13
Views: 6584

Re: How does the "Bear Form" spell work?

We should totally implement some kind of glogg e-commerce site to keep the fuel going! :lol:
by Xanathar
Fri Nov 07, 2014 4:35 pm
Forum: Mod Creation
Topic: How does the "Bear Form" spell work?
Replies: 13
Views: 6584

Re: How does the "Bear Form" spell work?

There's never enough Glogg for everything we would want :D Regarding onDrawPortrait .. I was the one suggesting to have getPortrait and the reason I did it was to 1) be able to restore a portrait after a change (like John said) - but this can also be done with the hook and 2) be able to draw the por...
by Xanathar
Fri Nov 07, 2014 12:57 am
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.15
Replies: 13
Views: 7732

Re: Beta 2.1.15

Two bugs, one with crash on Beta 2.1.15: viewtopic.php?f=21&t=8187&p=82814#p82814