There's some at nexusmods https://www.nexusmods.com/legendofgrimrock2
Search found 199 matches
- Wed Nov 04, 2020 11:03 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2978610
Re: Ask a simple question, get a simple answer
- Wed Nov 04, 2020 6:46 pm
- Forum: Custom Dungeons
- Topic: [WIP] The Old Nexus 「 Grimrock XL 」
- Replies: 44
- Views: 61446
Re: [WIP] The Old Nexus 「 Grimrock XL 」
ONE YEAR LATER I come with some new screenshots
- Wed Nov 04, 2020 1:26 am
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 43
- Views: 58206
Re: [WIP] Grimrock 2 Randomizer
Started looking into how I could randomize the characters themselves There are some difficulties since many traits are hardcoded, but an easy one is to replace the basic stat bonuses from the races and the HP/EN of the classes I can't modify the trait description after I randomize the stats, so I ad...
- Tue Nov 03, 2020 11:55 pm
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 43
- Views: 58206
[Beta] Grimrock 2 Randomizer
This randomizer is a mod of the default dungeon https://www.nexusmods.com/legendofgrimrock2/mods/150 Features: Items: The positions of all non-key items are shuffled around. Equipment is almost only ever shuffled with other equipment Beginner weapons don't swap with others (so you still find stuff t...
- Mon Apr 27, 2020 9:57 pm
- Forum: Grimrock 2 Discussion
- Topic: Is Almost Human closed forever? No chance of Grimrock 3? :´(
- Replies: 11
- Views: 30055
Re: Is Almost Human closed forever? No chance of Grimrock 3? :´(
Diablo 3 came out 12 years after 2
See you guys in 2026
See you guys in 2026
- Sat Feb 29, 2020 6:08 am
- Forum: Mod Creation
- Topic: To many hudprints
- Replies: 3
- Views: 7461
Re: To many hudprints
Try this function Music01() local ch = nil for i=1,4 do ch = party.party:getChampion(i) if ch:isAlive() then ch:gainExp(50) end end if ch then hudPrint(" "..ch:getName().." plays the flute gained 50 XP.") end playSound("level_up") end It'll print the name of the last ch...
- Tue Feb 18, 2020 1:13 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2978610
Re: Ask a simple question, get a simple answer
I'm not sure what the error means, but I wanted to point out a different way to make sure the object spawns only once (because at first I thought the problem could have been the variable being reset) Instead of using a boolean variable, you can just check if the object already exists: if not LVL13ch...
- Wed Oct 30, 2019 9:08 am
- Forum: Custom Dungeons
- Topic: The Allure of Nightfall - Version 1.1
- Replies: 155
- Views: 202200
Re: The Allure of Nightfall - Version 1.0
Congrats! I'll give it a shot later
- Tue Oct 22, 2019 7:32 am
- Forum: Mod Creation
- Topic: (snippet) Custom keyboard shortcuts for testing
- Replies: 0
- Views: 20276
(snippet) Custom keyboard shortcuts for testing
I made a set of keyboard shortcuts for when testers play my mod (and for me when I'm testing the exported mod too). Some mimic the editor shortcuts and some can help with getting stuck. There's also one for revealing the map and advancing time Inside the onDrawGui hooK: if context.keyDown("shif...
- Mon Oct 21, 2019 1:38 am
- Forum: Custom Dungeons
- Topic: [WIP] The Old Nexus 「 Grimrock XL 」
- Replies: 44
- Views: 61446
Re: [WIP] The Old Nexus 「 Grimrock XL 」
Been spending most of the time now on testing and fixing the traits and classes, and making some monsters more interesting (or adding new variants) which I won't spoil While doing some of the testing I realized that Missile and Throwing weapons sharing the same skill would make the two too similar,...