Very nice new wallset.
You have forgot stairs , alcoves , statues , and the wooden variation for floor and some neat wall , all secret walls are neat so if you see neat wall you will know is a secret wall and some wall variation without skulls.
Search found 78 matches
- Mon Jan 21, 2013 1:48 am
- Forum: Modding
- Topic: [complete] Skull wallset
- Replies: 45
- Views: 48588
- Sun Jan 13, 2013 1:46 am
- Forum: Modding
- Topic: [WIP] TOMBS OF WINTERFELL (Castle Winterfell)
- Replies: 55
- Views: 45663
Re: [WIP] TOMBS OF WINTERFELL (12.1.2013: New ingame charact
Very nice houses. Do the doors of the houses can be open?
Fantastic tree and horse.
A sky box will be a very nice idea for outdoor environment.
Fantastic tree and horse.
A sky box will be a very nice idea for outdoor environment.
- Sat Nov 10, 2012 2:40 am
- Forum: Modding
- Topic: What NEW Custom Monsters or Items do you want most???
- Replies: 54
- Views: 41009
Re: What NEW Custom Monsters or Items do you want most???
Yes Beholders and Mummies.
Fantastic Kobold.
Fantastic Kobold.
- Thu Nov 01, 2012 12:46 pm
- Forum: Modding
- Topic: [GMT] Call for Model Toolkit V1.0 Feature Requests
- Replies: 41
- Views: 26463
Re: [GMT] Call for Model Toolkit V1.0 Feature Requests
Is it possible the nodes of static meshes will resided automatically?
And be able to change the mesh, the program support and model editor!
I don't have used the program yet, but I am waiting until complete finishes and I am planning to create a lots of new wallsets.
And be able to change the mesh, the program support and model editor!
I don't have used the program yet, but I am waiting until complete finishes and I am planning to create a lots of new wallsets.
- Mon Oct 08, 2012 3:20 pm
- Forum: Modding
- Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
- Replies: 353
- Views: 289208
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Also you can hang two lanterns on the hooks.
- Sat Oct 06, 2012 5:04 pm
- Forum: Modding
- Topic: Unspeakable cruelty regarding your modding policies
- Replies: 19
- Views: 13625
Re: Unspeakable cruelty regarding your modding policies
Mr Worf: -Torpedoes not charging sir.
Number 1: -Number 1 to engineering.
Mr Laforge: -Yes sir.
Number 1: -Is there any problem Mr Laforge?
Mr Laforge: -Yes sir, .... I mean!.... No SIR!!!
Number 1: -Number 1 to engineering.
Mr Laforge: -Yes sir.
Number 1: -Is there any problem Mr Laforge?
Mr Laforge: -Yes sir, .... I mean!.... No SIR!!!
- Sat Oct 06, 2012 2:28 pm
- Forum: Modding
- Topic: Unspeakable cruelty regarding your modding policies
- Replies: 19
- Views: 13625
Re: Unspeakable cruelty regarding your modding policies
Number 1: -Sir we have a little problem here.
Captain Picard: -I see Number one, arm photon torpedoes.
Number 1: - Mr Worf.
Mr Worf: - Ai ai sir...
Captain Picard: -I see Number one, arm photon torpedoes.
Number 1: - Mr Worf.
Mr Worf: - Ai ai sir...
- Sat Oct 06, 2012 1:05 pm
- Forum: Modding
- Topic: [Wall Set] High Temple
- Replies: 27
- Views: 29333
Re: [Wall Set] High Temple
Yes I made it. In fact you are not explain exactly but I put the 3 lines of code you have in the first post in: wall_sets.lua Also you need to create a new dungeon not in existing one. And the editor need to be upgraded to 1.3.1 The wallset is very nice. We have 2 kinds of temples and are nice. I tr...
- Sat Oct 06, 2012 11:51 am
- Forum: Modding
- Topic: [Wall Set] High Temple
- Replies: 27
- Views: 29333
Re: [Wall Set] High Temple
This wallset is nice. But I didn't manage to load it in the dungeon editor. Would you like to create some quick tutorial how someone initialize new wallset (the .lua) files to make the editor see them. I just copied the files in my "mod_assets/scripts/" directory of my dungeon and the new ...
- Wed Oct 03, 2012 12:15 am
- Forum: Modding
- Topic: Few model ideas for those who feel like modeling :)
- Replies: 9
- Views: 5941
Re: Few model ideas for those who feel like modeling :)
Nice Ideas, I have more...
Gelatin cube, when you fight the items (Weapons, sticks on the cube)
Zombies.
Undead creatures like Zombies, Mummies and Skeletons are affected by turn undead spell.
Water Levels...
Fountains.
Cursed level or not rest level , cursed items.
Spell of raise dead.
Gelatin cube, when you fight the items (Weapons, sticks on the cube)
Zombies.
Undead creatures like Zombies, Mummies and Skeletons are affected by turn undead spell.
Water Levels...
Fountains.
Cursed level or not rest level , cursed items.
Spell of raise dead.