Search found 78 matches

by takis76
Mon Jan 21, 2013 1:48 am
Forum: Modding
Topic: [complete] Skull wallset
Replies: 45
Views: 48588

Re: [complete] Skull wallset

Very nice new wallset.

You have forgot stairs , alcoves , statues , and the wooden variation for floor and some neat wall , all secret walls are neat so if you see neat wall you will know is a secret wall and some wall variation without skulls.

;)
by takis76
Sun Jan 13, 2013 1:46 am
Forum: Modding
Topic: [WIP] TOMBS OF WINTERFELL (Castle Winterfell)
Replies: 55
Views: 45663

Re: [WIP] TOMBS OF WINTERFELL (12.1.2013: New ingame charact

Very nice houses. Do the doors of the houses can be open?
Fantastic tree and horse.
A sky box will be a very nice idea for outdoor environment.
by takis76
Sat Nov 10, 2012 2:40 am
Forum: Modding
Topic: What NEW Custom Monsters or Items do you want most???
Replies: 54
Views: 41009

Re: What NEW Custom Monsters or Items do you want most???

Yes Beholders and Mummies.
Fantastic Kobold.
by takis76
Thu Nov 01, 2012 12:46 pm
Forum: Modding
Topic: [GMT] Call for Model Toolkit V1.0 Feature Requests
Replies: 41
Views: 26463

Re: [GMT] Call for Model Toolkit V1.0 Feature Requests

Is it possible the nodes of static meshes will resided automatically?

And be able to change the mesh, the program support and model editor!

I don't have used the program yet, but I am waiting until complete finishes and I am planning to create a lots of new wallsets. :)
by takis76
Mon Oct 08, 2012 3:20 pm
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 289208

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Also you can hang two lanterns on the hooks.
by takis76
Sat Oct 06, 2012 5:04 pm
Forum: Modding
Topic: Unspeakable cruelty regarding your modding policies
Replies: 19
Views: 13625

Re: Unspeakable cruelty regarding your modding policies

Mr Worf: -Torpedoes not charging sir.
Number 1: -Number 1 to engineering.
Mr Laforge: -Yes sir.
Number 1: -Is there any problem Mr Laforge?
Mr Laforge: -Yes sir, .... I mean!.... No SIR!!!
by takis76
Sat Oct 06, 2012 2:28 pm
Forum: Modding
Topic: Unspeakable cruelty regarding your modding policies
Replies: 19
Views: 13625

Re: Unspeakable cruelty regarding your modding policies

Number 1: -Sir we have a little problem here.
Captain Picard: -I see Number one, arm photon torpedoes.
Number 1: - Mr Worf.
Mr Worf: - Ai ai sir...
by takis76
Sat Oct 06, 2012 1:05 pm
Forum: Modding
Topic: [Wall Set] High Temple
Replies: 27
Views: 29333

Re: [Wall Set] High Temple

Yes I made it. In fact you are not explain exactly but I put the 3 lines of code you have in the first post in: wall_sets.lua Also you need to create a new dungeon not in existing one. And the editor need to be upgraded to 1.3.1 The wallset is very nice. We have 2 kinds of temples and are nice. I tr...
by takis76
Sat Oct 06, 2012 11:51 am
Forum: Modding
Topic: [Wall Set] High Temple
Replies: 27
Views: 29333

Re: [Wall Set] High Temple

This wallset is nice. But I didn't manage to load it in the dungeon editor. Would you like to create some quick tutorial how someone initialize new wallset (the .lua) files to make the editor see them. I just copied the files in my "mod_assets/scripts/" directory of my dungeon and the new ...
by takis76
Wed Oct 03, 2012 12:15 am
Forum: Modding
Topic: Few model ideas for those who feel like modeling :)
Replies: 9
Views: 5941

Re: Few model ideas for those who feel like modeling :)

Nice Ideas, I have more...

Gelatin cube, when you fight the items (Weapons, sticks on the cube)
Zombies.

Undead creatures like Zombies, Mummies and Skeletons are affected by turn undead spell.

Water Levels...
Fountains.

Cursed level or not rest level , cursed items.
Spell of raise dead.