Search found 25 matches
- Fri Jun 23, 2017 6:59 pm
- Forum: Custom Dungeons
- Topic: Fate of Kingdom
- Replies: 95
- Views: 113238
Re: Fate of Kingdom
Hmm where are those mines? I've searched the whole city and only found for exits, the surface exit, the transport exit, the swimming pool and the secret cellar.
- Mon Jun 12, 2017 1:23 am
- Forum: Custom Dungeons
- Topic: Fate of Kingdom
- Replies: 95
- Views: 113238
Re: Fate of Kingdom
I have like 400+ pellets but still haven't found a firearm. I am also level 10 and still using regular dagger with my thief, haven't found another one yet, same with my minotaur, not heavy weapon found except that axe the skeleton dropped. Is all those stuff hidden somewhere or am I not paying atten...
- Sun Jun 11, 2017 12:02 am
- Forum: Custom Dungeons
- Topic: Fate of Kingdom
- Replies: 95
- Views: 113238
Re: Fate of Kingdom
Just started playing your dungeon. Pretty good but as always there are some things I noticed that I didn't like: - Various cosmetic problems, can see through wall entities (the low wall around the small pool in witch tower level 2 is missing it's back face), lanterns hovering instead of sticking to ...
- Sat Jun 10, 2017 12:33 am
- Forum: Mod Creation
- Topic: mine grass, missing texture?
- Replies: 2
- Views: 4853
Re: mine grass, missing texture?
Just came from the can and it hit me, of course It probably works like the outdoor areas - heightmap!
Thanks for the reply, but I figured it out, at the can of all places.
Thanks for the reply, but I figured it out, at the can of all places.
- Sat Jun 10, 2017 12:00 am
- Forum: Mod Creation
- Topic: mine grass, missing texture?
- Replies: 2
- Views: 4853
mine grass, missing texture?
Any idea why mine_grass has black texture? Am I missing something here? See this image:
https://ibb.co/nKAL3F
https://ibb.co/nKAL3F
- Wed May 31, 2017 12:36 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963675
Re: Ask a simple question, get a simple answer
How do you unlit a torch in a torchholder, I remember I did this is log 1 with the following script
function killTorch()
scripted_torch_2:destroy()
spawn("torch_holder",l,x,y,f):addItem(spawn("torch"):setFuel(0))
end")
This does not work in log 2
function killTorch()
scripted_torch_2:destroy()
spawn("torch_holder",l,x,y,f):addItem(spawn("torch"):setFuel(0))
end")
This does not work in log 2
- Sun May 28, 2017 9:39 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963675
Re: Ask a simple question, get a simple answer
Here's my simple question, I hope the answer is as simple
I want a door to open when a monster group is dead. It's simple with a single monster but the group doesn't have onDie hook
I want a door to open when a monster group is dead. It's simple with a single monster but the group doesn't have onDie hook
- Thu May 02, 2013 9:00 pm
- Forum: Modding
- Topic: Applying natural looking skybox
- Replies: 8
- Views: 6560
Re: Applying natural looking skybox
This is actually really complex to do. I developped for LoTNR a script which can create quite decent exterior ambiances and such. See video here: http://youtu.be/RyX7iUs9eFA A lot of how it works is explained here: http://www.grimrock.net/forum/viewtopic.php?f=14&t=4741&start=100#p56648. It...
- Tue Apr 30, 2013 10:26 pm
- Forum: Modding
- Topic: Applying natural looking skybox
- Replies: 8
- Views: 6560
Applying natural looking skybox
After playing some of the mods available here featuring modded monsters, wallsets and even outdoor areas and weather I began thinking that my dungeon was a piece of cr*p (pardon my french). So I wanted to do something more ambitious. I downloaded this exterior mod http://grimrock.nexusmods.com/mods/...
- Mon Apr 29, 2013 10:47 pm
- Forum: Modding
- Topic: Delay Timer in Script
- Replies: 9
- Views: 7923
Re: Delay Timer in Script
Edit: I see now that you've already solved it, too eager to help I guess :D I believe I've found the solution you were looking for. - Place a Timer and a Counter in the editor (call them spawn_timer and spawn_counter). - Give the counter an initial value (I gave it 4) - Connect the timer to the coun...