Search found 105 matches
- Mon Dec 30, 2013 3:06 am
- Forum: Modding
- Topic: [MOD] The Curse of Kaefin
- Replies: 81
- Views: 83456
Re: [MOD] The Curse of Kaefin
I'm glad you liked it! I was concerned that some of the combat might be too tough, especially on levels 3 and 5. I hope they didn't require too much grinding through. Level 6 is the most secret-heavy, and since Vallerio was supposed to be a master thief, it made sense to me. The cloak is the hardest...
- Mon Dec 23, 2013 7:17 am
- Forum: Modding
- Topic: [MOD] The Curse of Kaefin
- Replies: 81
- Views: 83456
Re: [MOD] The Curse of Kaefin
Yup, the icedrake armor was the armor mentioned in the note. It was the family heirlloom that Hroghnir refused to return, which got that family after him. Hint for Eria's level: Each of the elemental areas contains two rocks and two demon heads. None of the four enclalve areas depend on one another....
- Sat Dec 07, 2013 3:48 am
- Forum: Modding
- Topic: So this is It??
- Replies: 22
- Views: 18100
Re: So this is It??
Speaking for myself, I've been creating assets for my next mod, and I haven't yet decided on the mod's theme much less started building the actual dungeon. The Curse of Kaefin took a few months to complete. These things take time...
- Tue Nov 12, 2013 11:00 pm
- Forum: Modding
- Topic: [MOD] The Curse of Kaefin
- Replies: 81
- Views: 83456
Re: [MOD] The Curse of Kaefin
You can leave them.
- Tue Nov 12, 2013 6:41 pm
- Forum: Modding
- Topic: [MOD] The Curse of Kaefin
- Replies: 81
- Views: 83456
Re: [MOD] The Curse of Kaefin
level 1, gems room I placed the gems so the heads do not shoot, but nothing happens. I have a pink gem left - just no place where can I put it. I have a note "one gem is used in two places", no idea what is it about as each gem fits only one place w/o activation of a trap The pink gem goe...
- Mon Nov 11, 2013 9:07 pm
- Forum: Modding
- Topic: [MOD] The Curse of Kaefin
- Replies: 81
- Views: 83456
Re: [MOD] The Curse of Kaefin
Go back to the ornate door on level 2.
SpoilerShow
Remember what the party members said about those rocks being barricades because the ceilings weren't caved in? Maybe you can destroy them...
There are several places in the mod where rocks and an intact ceiling mean something...
There are several places in the mod where rocks and an intact ceiling mean something...
- Mon Nov 11, 2013 7:35 am
- Forum: Modding
- Topic: [MOD] The Curse of Kaefin
- Replies: 81
- Views: 83456
Re: [MOD] The Curse of Kaefin
Somewhat OT (okay, totally OT)...I've started a new mod. I don't really know where I want to take it or even what I'll call it, but at the moment I'm looking at what I can do with the spookiness factor. http://s23.postimg.org/lpi3qwt2f/MBM_1.jpg It's *totally* beyond my capabilities, but it would be...
- Sun Nov 10, 2013 5:35 pm
- Forum: Modding
- Topic: [MOD] The Curse of Kaefin
- Replies: 81
- Views: 83456
Re: [MOD] The Curse of Kaefin
Two on each level. You'll never need to take a key from one level to another; each level has all of the keys that are used on it.
- Sun Nov 10, 2013 2:38 am
- Forum: Modding
- Topic: [MOD] The Curse of Kaefin
- Replies: 81
- Views: 83456
Re: [MOD] The Curse of Kaefin
TRANG wrote:dont work for me
SpoilerShow
You have to put the book in an inventory slot (not a weapon slot), and right-click on it while facing a skeleton in the trial room.
- Sun Nov 10, 2013 2:29 am
- Forum: Modding
- Topic: [MOD] The Curse of Kaefin
- Replies: 81
- Views: 83456
Re: [MOD] The Curse of Kaefin
Remember the... book from the first of the trials? Equip it in one of your weapon slots. Glad you're enjoying it! The order of the doors doesn't matter. Let me check where the keys on level 7 are. The ornate key on level 7 is past the room you're stuck at. That will let you get one of the prison key...