Search found 105 matches

by Hustin
Mon Dec 30, 2013 3:06 am
Forum: Modding
Topic: [MOD] The Curse of Kaefin
Replies: 81
Views: 83456

Re: [MOD] The Curse of Kaefin

I'm glad you liked it! I was concerned that some of the combat might be too tough, especially on levels 3 and 5. I hope they didn't require too much grinding through. Level 6 is the most secret-heavy, and since Vallerio was supposed to be a master thief, it made sense to me. The cloak is the hardest...
by Hustin
Mon Dec 23, 2013 7:17 am
Forum: Modding
Topic: [MOD] The Curse of Kaefin
Replies: 81
Views: 83456

Re: [MOD] The Curse of Kaefin

Yup, the icedrake armor was the armor mentioned in the note. It was the family heirlloom that Hroghnir refused to return, which got that family after him. Hint for Eria's level: Each of the elemental areas contains two rocks and two demon heads. None of the four enclalve areas depend on one another....
by Hustin
Sat Dec 07, 2013 3:48 am
Forum: Modding
Topic: So this is It??
Replies: 22
Views: 18100

Re: So this is It??

Speaking for myself, I've been creating assets for my next mod, and I haven't yet decided on the mod's theme much less started building the actual dungeon. The Curse of Kaefin took a few months to complete. These things take time...
by Hustin
Tue Nov 12, 2013 11:00 pm
Forum: Modding
Topic: [MOD] The Curse of Kaefin
Replies: 81
Views: 83456

Re: [MOD] The Curse of Kaefin

You can leave them.
by Hustin
Tue Nov 12, 2013 6:41 pm
Forum: Modding
Topic: [MOD] The Curse of Kaefin
Replies: 81
Views: 83456

Re: [MOD] The Curse of Kaefin

level 1, gems room I placed the gems so the heads do not shoot, but nothing happens. I have a pink gem left - just no place where can I put it. I have a note "one gem is used in two places", no idea what is it about as each gem fits only one place w/o activation of a trap The pink gem goe...
by Hustin
Mon Nov 11, 2013 9:07 pm
Forum: Modding
Topic: [MOD] The Curse of Kaefin
Replies: 81
Views: 83456

Re: [MOD] The Curse of Kaefin

Go back to the ornate door on level 2.
SpoilerShow
Remember what the party members said about those rocks being barricades because the ceilings weren't caved in? Maybe you can destroy them...

There are several places in the mod where rocks and an intact ceiling mean something...
by Hustin
Mon Nov 11, 2013 7:35 am
Forum: Modding
Topic: [MOD] The Curse of Kaefin
Replies: 81
Views: 83456

Re: [MOD] The Curse of Kaefin

Somewhat OT (okay, totally OT)...I've started a new mod. I don't really know where I want to take it or even what I'll call it, but at the moment I'm looking at what I can do with the spookiness factor. http://s23.postimg.org/lpi3qwt2f/MBM_1.jpg It's *totally* beyond my capabilities, but it would be...
by Hustin
Sun Nov 10, 2013 5:35 pm
Forum: Modding
Topic: [MOD] The Curse of Kaefin
Replies: 81
Views: 83456

Re: [MOD] The Curse of Kaefin

Two on each level. You'll never need to take a key from one level to another; each level has all of the keys that are used on it.
by Hustin
Sun Nov 10, 2013 2:38 am
Forum: Modding
Topic: [MOD] The Curse of Kaefin
Replies: 81
Views: 83456

Re: [MOD] The Curse of Kaefin

TRANG wrote:dont work for me
SpoilerShow
You have to put the book in an inventory slot (not a weapon slot), and right-click on it while facing a skeleton in the trial room.
by Hustin
Sun Nov 10, 2013 2:29 am
Forum: Modding
Topic: [MOD] The Curse of Kaefin
Replies: 81
Views: 83456

Re: [MOD] The Curse of Kaefin

Remember the... book from the first of the trials? Equip it in one of your weapon slots. Glad you're enjoying it! The order of the doors doesn't matter. Let me check where the keys on level 7 are. The ornate key on level 7 is past the room you're stuck at. That will let you get one of the prison key...