Search found 80 matches
- Tue Dec 16, 2014 4:59 pm
- Forum: Mod Creation
- Topic: CameronC's items/scripts (NEW: the socketSystem)
- Replies: 24
- Views: 40049
Re: [Items] Ascension pack (new: Staff of Energy Shield+othe
Thanks, guys. In the process of doing some armor sets with bizarre effects, and weapon mod systems.
- Sun Dec 14, 2014 7:42 pm
- Forum: Mod Creation
- Topic: [ASSETS] LOG 1 MONSTERS - Enhanced Edition
- Replies: 53
- Views: 75189
Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition
aaaahhhh!!!!
Very nice!
Very nice!
- Sat Dec 13, 2014 9:55 pm
- Forum: Mod Creation
- Topic: CameronC's items/scripts (NEW: the socketSystem)
- Replies: 24
- Views: 40049
New Items.
Thanks grimfan. I've tidied things up and added some new items (And made the existing items nicer). Summary of new items include: * Staff of Energy Shield. secondaryAction casts a spell that causes damage to the champion to be redirected to his energy. The effect ends when the spell is recast, his e...
- Mon Dec 08, 2014 7:02 pm
- Forum: Mod Creation
- Topic: Scripting Reference (work in progress)
- Replies: 95
- Views: 91702
Re: Scripting Reference (work in progress)
Very nice! Github is a good home for it. I hope people can take the time to contribute.
- Sun Dec 07, 2014 9:10 am
- Forum: Mod Creation
- Topic: CameronC's items/scripts (NEW: the socketSystem)
- Replies: 24
- Views: 40049
CameronC's items/scripts (NEW: the socketSystem)
http://www.mediafire.com/convkey/7bff/j0mb82ms4pm2bg34g.jpg ---------- Ascension Item Pack ------------------------------ Github: https://github.com/camcallahan/general-log2-assets/tree/master/ascension_pack This is a small collection of items that I hope will give people some ideas on the types of...
- Fri Dec 05, 2014 12:04 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2968082
Re: Ask a simple question, get a simple answer
I just can't get delayedCall to work. I've combed through the various posts regarding it in other threads and the brief mention of it in the scripting ref but I think I'm completely misunderstanding it. I've tried many things to get a script function to be ran after X seconds and sometimes the edito...
- Thu Dec 04, 2014 3:23 am
- Forum: Mod Creation
- Topic: Undead Slayer Skill and Trait definiton help
- Replies: 6
- Views: 5465
Re: Undead Slayer Skill and Trait definiton help
JKos to the rescue - modifyObject: viewtopic.php?f=22&t=8450&start=27
- Wed Dec 03, 2014 11:50 pm
- Forum: Mod Creation
- Topic: cloneObject for LoG2 (update: modifyObjects)
- Replies: 31
- Views: 35937
Re: cloneObject for LoG2 (update: modifyObjects)
Quite useful! Thanks!
- Wed Dec 03, 2014 6:11 am
- Forum: Mod Creation
- Topic: Undead Slayer Skill and Trait definiton help
- Replies: 6
- Views: 5465
Re: Undead Slayer Skill and Trait definiton help
Sorry for the double post. This code works fine and covers the general damage mod to Undead monsters, the low_undead one-hit-kill chance for mummies/archers, and the high_undead one-hit-kill chance for all undeads... I chose to set it up so that at [5] Undead Slayer it gives you 2 10% chances to kil...
- Wed Dec 03, 2014 4:34 am
- Forum: Mod Creation
- Topic: Undead Slayer Skill and Trait definiton help
- Replies: 6
- Views: 5465
Re: Undead Slayer Skill and Trait definiton help
Here is the low_undead trait. I saw some traits in the asset pack with onReceiveCondition and other hooks in the trait definition themselves but that didn't seem to work with onAttack (?) so put this in your party component. http://www.mediafire.com/convkey/134f/y86y8892pbqy1ni4g.jpg Here are some m...