Search found 80 matches

by cameronC
Tue Dec 16, 2014 4:59 pm
Forum: Mod Creation
Topic: CameronC's items/scripts (NEW: the socketSystem)
Replies: 24
Views: 40049

Re: [Items] Ascension pack (new: Staff of Energy Shield+othe

Thanks, guys. In the process of doing some armor sets with bizarre effects, and weapon mod systems.
by cameronC
Sun Dec 14, 2014 7:42 pm
Forum: Mod Creation
Topic: [ASSETS] LOG 1 MONSTERS - Enhanced Edition
Replies: 53
Views: 75189

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

aaaahhhh!!!!

Very nice!
by cameronC
Sat Dec 13, 2014 9:55 pm
Forum: Mod Creation
Topic: CameronC's items/scripts (NEW: the socketSystem)
Replies: 24
Views: 40049

New Items.

Thanks grimfan. I've tidied things up and added some new items (And made the existing items nicer). Summary of new items include: * Staff of Energy Shield. secondaryAction casts a spell that causes damage to the champion to be redirected to his energy. The effect ends when the spell is recast, his e...
by cameronC
Mon Dec 08, 2014 7:02 pm
Forum: Mod Creation
Topic: Scripting Reference (work in progress)
Replies: 95
Views: 91702

Re: Scripting Reference (work in progress)

Very nice! Github is a good home for it. I hope people can take the time to contribute.
by cameronC
Sun Dec 07, 2014 9:10 am
Forum: Mod Creation
Topic: CameronC's items/scripts (NEW: the socketSystem)
Replies: 24
Views: 40049

CameronC's items/scripts (NEW: the socketSystem)

http://www.mediafire.com/convkey/7bff/j0mb82ms4pm2bg34g.jpg ---------- Ascension Item Pack ------------------------------ Github: https://github.com/camcallahan/general-log2-assets/tree/master/ascension_pack This is a small collection of items that I hope will give people some ideas on the types of...
by cameronC
Fri Dec 05, 2014 12:04 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2968082

Re: Ask a simple question, get a simple answer

I just can't get delayedCall to work. I've combed through the various posts regarding it in other threads and the brief mention of it in the scripting ref but I think I'm completely misunderstanding it. I've tried many things to get a script function to be ran after X seconds and sometimes the edito...
by cameronC
Wed Dec 03, 2014 11:50 pm
Forum: Mod Creation
Topic: cloneObject for LoG2 (update: modifyObjects)
Replies: 31
Views: 35937

Re: cloneObject for LoG2 (update: modifyObjects)

Quite useful! Thanks!
by cameronC
Wed Dec 03, 2014 6:11 am
Forum: Mod Creation
Topic: Undead Slayer Skill and Trait definiton help
Replies: 6
Views: 5465

Re: Undead Slayer Skill and Trait definiton help

Sorry for the double post. This code works fine and covers the general damage mod to Undead monsters, the low_undead one-hit-kill chance for mummies/archers, and the high_undead one-hit-kill chance for all undeads... I chose to set it up so that at [5] Undead Slayer it gives you 2 10% chances to kil...
by cameronC
Wed Dec 03, 2014 4:34 am
Forum: Mod Creation
Topic: Undead Slayer Skill and Trait definiton help
Replies: 6
Views: 5465

Re: Undead Slayer Skill and Trait definiton help

Here is the low_undead trait. I saw some traits in the asset pack with onReceiveCondition and other hooks in the trait definition themselves but that didn't seem to work with onAttack (?) so put this in your party component. http://www.mediafire.com/convkey/134f/y86y8892pbqy1ni4g.jpg Here are some m...