Search found 404 matches
- Fri Apr 10, 2015 12:26 am
- Forum: Mod Creation
- Topic: Script: Make Multiple Buttons/Levers
- Replies: 31
- Views: 41416
Re: Script: Make Multiple Buttons/Levers
makeControls(self, "wall_button", self.go.id .."_button_", {3, 3}, {.4, -.4, .4, -.4}, {21, 23, 12, 32}) Hi Lark, I use your script in my mod, it works fine, thanks you for this nice work! I needs to use runes-buttons (same as "wall_button" but with a rune instead of t...
- Tue Apr 07, 2015 9:22 pm
- Forum: Mod Creation
- Topic: Hiring party member(s) script - SOLVED
- Replies: 71
- Views: 59007
Re: Hiring party member(s) script - SOLVED
I'm not sure what you mean by init.lua file, but I'll give it a go nonetheless. I might re-install the thing because I've fiddled with it beyond repair by now and I think I might have ruined it. Once that's done, I suppose I'll copy everything into my Mod Assets. Following the directions given, it ...
- Tue Apr 07, 2015 10:27 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963937
Re: Ask a simple question, get a simple answer
But that arrange thing is next problem :P Maybe you can change item spawning point or something? I don't know if it is possible, but if so, I think you have to give each item spawned a precise position, like in the "multialcove Manager" here: http://www.grimrock.net/forum/viewtopic.php?f=...
- Tue Apr 07, 2015 3:08 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963937
Re: Ask a simple question, get a simple answer
Almost every needed component that is not a model either doesn't work properly, or is completely missing (and lots of the ModelComponents are broken too). Even the obstacles don't work! I have looked at all the LoG1 tileset conversions in that thread and they are 100% shit. It's pretty disgusting t...
- Mon Apr 06, 2015 8:45 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963937
Re: Ask a simple question, get a simple answer
Yeah thanks, but mainly i wanted to put items on urban table asset,there aint that +items thing. is that possible/how i should script that? My scripting skill = 0 Germanny or Phitts have made tables with a Surface component, so it"s altar like. If you have some other asset (your own?) that you...
- Mon Apr 06, 2015 3:47 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963937
Re: Ask a simple question, get a simple answer
Hello, just thought how to put items to tables/altars etc? Hello Slade, First, in the right window of the editor, when you select the altar, you see "Items": clic on the cross then tape the name of the item(s) you want to add, it's all. In a dynamic way, in a script, you have to write: ID...
- Sun Apr 05, 2015 1:30 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963937
Re: Ask a simple question, get a simple answer
Hi there, I want to do multiple wall button, using Lark's script, with one rune on each button. I opened Blender, thinking that modifying "wall_button" in erasing central button on it then applying dds image of a rune as texture could be the solution. But with Blender I feels that I have t...
- Tue Mar 31, 2015 3:53 am
- Forum: Mod Creation
- Topic: teleporter puzzle + pit puzzle
- Replies: 1
- Views: 1790
Re: teleporter puzzle + pit puzzle
Hello folks, just asking if some experienced scripter can check these scripts: it works well, but to be sure, maybe there is a better way or it should'nt be done that way: it's both log1 script: this one is activated by a timer, the timer activate/deactivate 7 teleporters one by one: after going tr...
- Mon Mar 30, 2015 10:21 pm
- Forum: Mod Creation
- Topic: Request for Modders
- Replies: 20
- Views: 12505
Re: Request for Modders
.... I understand what you are saying, and even I agree for some mods, BUT... is the difficulty of the fights the real challenge in LOG? I am stuck in The Mountain because I haven't yet find how to resolve a puzzle, and at this point a good fight instead would seems easier to me, because my party i...
- Sun Mar 29, 2015 7:47 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963937
Re: Ask a simple question, get a simple answer
Thanks, I shall try to use itminmay wrote:It returns the amount of time elapsed since the last update in seconds.