Search found 789 matches

by SpiderFighter
Tue Apr 01, 2014 10:10 pm
Forum: Modding
Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
Replies: 630
Views: 257963

Re: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)

Wow, that's crazy. Also, I didn't realize you had to be holding the dagger in one hand...makes sense now. lol
by SpiderFighter
Tue Apr 01, 2014 3:06 pm
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 60274

Re: [MOD] Prisoner of Bleakhall - Release

It seems each time I try to export the new file it just crashes straight to desktop, so no update while I try to sort this out As a work around the door problem I've suggested the console, if you don't know how to use it go to Almost human/legend of grimrock and open the grimrock.cfg file with note...
by SpiderFighter
Tue Apr 01, 2014 2:58 pm
Forum: Modding
Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
Replies: 630
Views: 257963

Re: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)

One minor thing, when you kill Ogre/Cultist in first room, you can actually use the empty hand to kill as the script only check if dagger is wielded (not if your attacking with it specifically). I forgot to report this a long time ago. Easiest fix would be to make the dagger two-handed. You were ab...
by SpiderFighter
Tue Apr 01, 2014 2:55 pm
Forum: Modding
Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Replies: 217
Views: 166961

Re: The One Room Round Robin 2 [Discussion] *PATCH 1*

aaneton wrote:
minmay wrote:Hm, maybe it was the cultist I attacked. I'll try to reproduce it tomorrow, need to go to bed right now.
Ok thanks for the report, I will try to reproduce this aswell.
I can't reproduce it by attacking either the cultist or the ogre. Curiouser and curiouser!
by SpiderFighter
Tue Apr 01, 2014 3:38 am
Forum: Modding
Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
Replies: 630
Views: 257963

Re: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)

Diarmuid wrote: Did you like what I did with that receptor?
It's perfect! All the receptors you fixed are great additions...the reason my area works as well as it does is because of you, so many, MANY thanks. :)
by SpiderFighter
Tue Apr 01, 2014 1:32 am
Forum: Modding
Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
Replies: 630
Views: 257963

Re: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)

Patch 1 : A couple of minor text things I've found so far, in JohnWordsworth's room: Scroll outside JW's door: "If this ever finds it's way to you..." should be "its" (no apostrophe) The scroll about the Rod of Savina: "A great weapon before I drained it of it's power, of course." Should be "drained...
by SpiderFighter
Tue Apr 01, 2014 1:07 am
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 60274

Re: [MOD] Prisoner of Bleakhall - Release

LocalFire wrote: heres some trailers to get you interested:

http://www.youtube.com/watch?v=lDyVJxQd95w
http://www.youtube.com/watch?v=cAbpgXeW ... JMVvTB1LtA
That first trailer looks beautiful, but the bottom link is broken.
I definitely want to try to find some time to check this out!
by SpiderFighter
Mon Mar 31, 2014 10:19 pm
Forum: Modding
Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Replies: 217
Views: 166961

Re: The One Room Round Robin 2 [Discussion] *PATCH 1*

Diarmuid wrote:Well, patch 1 is re-re-uploaded on nexus and steam, let's hope it's allright this time!
Yep...out of the prison and so far, so good!

Just noticed while playing through the Prison again:
SpoilerShow
Killing the Ogre counts as kill in the Monsters kill count, while killing the Cultist doesn't.
by SpiderFighter
Mon Mar 31, 2014 9:13 pm
Forum: Modding
Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Replies: 217
Views: 166961

Re: The One Room Round Robin 2 [Discussion] *PATCH 1*

Oh damn, I'm really off this morning there we go uploading again... pfff. Sorry everyone. EDIT: I tested it and it worked allright, then I probably tried to place the starting location somewhere with "y" and it added two "y"s in the script. :( You know, I kinda had a feeling, but you guys have done...
by SpiderFighter
Mon Mar 31, 2014 8:44 pm
Forum: Modding
Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Replies: 217
Views: 166961

Re: The One Room Round Robin 2 [Discussion] *PATCH 1*

Ok, both nexus and steam are now updated with the correct version. i forgot a potion of umbral absolution IN FRONT of spider's room while testing :? Crashed to desktop when I tried to use the (correct) key to unlock my friends' cells: http://i57.tinypic.com/11b6ohz.jpg (Patch downloaded from Nexus,...