Search found 471 matches

by Asteroth
Sun Apr 06, 2014 10:12 pm
Forum: Grimrock 2 Discussion
Topic: Dungeon Editor Suggestions
Replies: 85
Views: 79128

Re: Dungeon Editor Suggestions

@Petri: It would be very exciting if you had a Glögg fuelled coding session for the dungeon editor before release! Although, there might be the problem that we spend the time asking for features that you've already added by naturally upgrading for your own purposes. If it would be of any help, I ca...
by Asteroth
Tue Mar 25, 2014 10:08 am
Forum: Modding
Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Replies: 217
Views: 260956

Re: The One Room Round Robin 2 [Release & Discussion]

That was quite a journey you guys went on. (Claps)

Good job.
by Asteroth
Wed Mar 12, 2014 4:00 am
Forum: Off-topic Discussion
Topic: Thief (reboot)
Replies: 9
Views: 13001

Re: Thief (reboot)

The Thief games were literally my favorite games ever. But I have no plans to play the reboot, the very idea of including special super attacks for killing guards offends every sensibility I have. Hmm, looking on google I can't find anything about those. Were they dropped? Well I'm already here, doe...
by Asteroth
Sat Mar 01, 2014 2:56 am
Forum: Off-topic Discussion
Topic: Steampunk Dungeon Crawler - Vaporum
Replies: 16
Views: 24987

Re: Steampunk Dungeon Crawler - Vaporum

Only one character? I didn't watch the video, only saw the pictures. Well if it's not fantasy and has only one character, and you've done it right. Then yeah you've probably got something decently different going. I wasn't trying to insult it. I'm just always sceptical when one thing is made and the...
by Asteroth
Fri Feb 28, 2014 3:02 am
Forum: Off-topic Discussion
Topic: Steampunk Dungeon Crawler - Vaporum
Replies: 16
Views: 24987

Re: Steampunk Dungeon Crawler - Vaporum

Eh, the later levels of grimrock already had the whole 'machine' feel. I don't really know how to feel about the set the same basic thing in a different world concept (steampunk, sci-fi, aboveground). Just like mods it give people options in a niche they enjoy, so that's good. But it just not very.....
by Asteroth
Thu Feb 27, 2014 4:46 am
Forum: Grimrock 2 Discussion
Topic: Achievement Suggestions
Replies: 4
Views: 6078

Re: Achievement Suggestions

I would suggest one for making a dungeon. But of course then people would make empty dungeons just to filfill their achievement list.

Ooh but a nice achievement idea unrelated to modding:

Invisible Blade: Kill 5 enemies before they see you.

(Yeah the name may not be that great)
by Asteroth
Wed Feb 19, 2014 5:15 am
Forum: Grimrock 2 Discussion
Topic: Directional Facing of party members for melee
Replies: 3
Views: 5237

Re: Directional Facing of party members for melee

For many games, particularly action games or rpg's with a single character, the designers are open about trying to simplify mechanics. It emphasizes experiencing things as close to living them as possible; if you're slaying dragons or shooting space-fascists there would be no HUD or directional faci...
by Asteroth
Tue Feb 04, 2014 1:15 am
Forum: Grimrock 1 Discussion
Topic: finished the game: thoughts/review
Replies: 11
Views: 19853

Re: finished the game: thoughts/review

-strength rather than dexterity (accuracy) determines missile weapon damage. This is actually a reasonable approach and is how games tended to work (Dex/Accuracy and Str/Damage for missile weapons) until someone decided that it was too complicated/burdensome to deal with two stats. If you're concer...
by Asteroth
Sun Feb 02, 2014 1:08 am
Forum: Grimrock 2 Discussion
Topic: Monster Smashing Doors
Replies: 10
Views: 11791

Re: Speed of the game - Please allow slower play

I would rather log be something other than a straight remake of DM, feature-for-feature conversions like moving ceilings rather than doors takes away from that. Yes I would like hazards to work on monsters, but actually they already do, so I think it's pretty good.
by Asteroth
Sat Feb 01, 2014 12:26 am
Forum: Grimrock 2 Discussion
Topic: Monster Smashing Doors
Replies: 10
Views: 11791

Re: Speed of the game - Please allow slower play

Disaster: Yeah, meant for Grimrock doors. Of course they could have made doors huge. But I think in a modern game having all door be in fact an entire patch of ceiling set to move rather than an actual door would look a little silly.