Search found 158 matches

by ratman
Mon Oct 26, 2020 11:25 pm
Forum: Mod Creation
Topic: Dirt Cave
Replies: 68
Views: 94768

Re: Dirt Cave

Looks great! Do you have a estimated release date yet?
by ratman
Mon Oct 26, 2020 2:53 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2968129

Re: Ask a simple question, get a simple answer

What do you mean by direction? There is a spin, which turns you in that direction when you teleport
by ratman
Mon Oct 26, 2020 1:12 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2968129

Re: Ask a simple question, get a simple answer

Okay then does it have an init.lua file? If so, open the init file in your own mod and type in:

Code: Select all

import "mod_assets/filename/init.lua
Change 'filename' to the name of the mod.
If there isn't an init.lua, then which asset pack is it? I will see if I can take a look at it.
by ratman
Sun Oct 25, 2020 9:56 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2968129

Re: Ask a simple question, get a simple answer

Do you mean 3rd party modded assets from the community, or ones you created yourself? If ones you created yourself then what type of asset? (item, monster, object with animation, or object without animation)
And if ones from the community they should probably say how to add them in the Readme file.
by ratman
Sat Oct 24, 2020 5:28 pm
Forum: Mod Creation
Topic: [WIP] GrimTK GUI Framework
Replies: 146
Views: 211474

Re: [WIP] GrimTK GUI Framework

Does GrimTK not work with zim_assets? I have merged the party definitions, and it all works fine, no errors or anything, but when I start a dialogue or open the enchanting menu, the party can still move around. This isn't that big of a deal, but it is kind of annoying to have to drop invisible doors...
by ratman
Fri Oct 23, 2020 11:56 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2968129

Re: Ask a simple question, get a simple answer

Never mind, it was because I had the puzzle on multiple elevations, so they were on top of each other and it appears that that causes a problem. Thanks for offering though.
by ratman
Fri Oct 23, 2020 6:20 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2968129

Re: Ask a simple question, get a simple answer

Hello, I don't think that the 'pushable_blocks' are working correctly in my mod... Firstly, they are activated always, even if they are on a deactivated 'pushable_block_floor', or 'pushable_block_floor_trigger'. Secondly, I can push them onto deactivated pushable block floors. I am using a lot of 3r...
by ratman
Thu Oct 22, 2020 3:03 am
Forum: Mod Creation
Topic: Torch item in ring slot?
Replies: 3
Views: 5488

Re: Torch item in ring slot?

Thank you, this is very helpful. :D (the reason I needed this is because my dungeon is single-player, so I figured it would just make it harder if they had to use one of their hands holding a torch)
by ratman
Wed Oct 21, 2020 12:01 am
Forum: Mod Creation
Topic: Torch item in ring slot?
Replies: 3
Views: 5488

Torch item in ring slot?

Is it possible to make an item like a torch, but instead it makes light when in the character's ring slot? Thanks.
by ratman
Wed Oct 14, 2020 1:50 am
Forum: Mod Creation
Topic: cube?
Replies: 8
Views: 11086

Re: cube?

The result is here. https://youtu.be/WkBIytNvCGw :shock: That is amazing! I could not even begin to make something like that.(by the way, I would honestly much rather have that than the original cube) @Minmay: Yes, I agree that the cube should be unique to grimrock 1. at first, my mod's whole story...