Search found 39 matches

by Karkarov
Wed Apr 04, 2012 2:05 pm
Forum: Grimrock 1 Discussion
Topic: Dungeon Size
Replies: 18
Views: 11675

Re: Dungeon Size

I probably won't be carrying any. We are in a dungeon where they send prisoners to die you know? I doubt the economy is all that vibrant. Hah you wont mind door "gems" going missing then will you? ;) Only if whoever steals them doesn't mind being stabbed to death. I was thrown in here for a reason ...
by Karkarov
Wed Apr 04, 2012 2:04 pm
Forum: Grimrock 1 Discussion
Topic: Cartography Tips?
Replies: 12
Views: 8055

Re: Cartography Tips?

I may be wrong, but I'm sure I remember a dev mention in another post that the first level starts in the top left area of the map. Although I do have the memory of a goldfish. Can someone confirm this? That's right. :) Fair enough, however that is only the first floor of what.... a 13 floor dungeon...
by Karkarov
Wed Apr 04, 2012 1:31 pm
Forum: Grimrock 1 Discussion
Topic: Cartography Tips?
Replies: 12
Views: 8055

Re: Cartography Tips?

Yeah a few. 1: KISS - Keep It Simple Stupid, when you need to put stairs going down just draw an arrow pointing down. If it is a hidden door just draw it with a hashed line. Yada yada. If you want to do something pretty and artistic do it when you aren't actually playing the game. 2: Try to start yo...
by Karkarov
Wed Apr 04, 2012 1:19 pm
Forum: Off-topic Discussion
Topic: Ahhh The Memories - Dungeon Master
Replies: 11
Views: 10592

Re: Ahhh The Memories - Dungeon Master

I've lost hundreds of hours playing the Wizardry remakes on PS3, and there was just something I loved about the idea of first having to discover fragments of the map for the dungeon, and then of course, needing someone in the party who could cast the spell to view the map. I remember thinking "If o...
by Karkarov
Wed Apr 04, 2012 1:08 pm
Forum: Off-topic Discussion
Topic: Age of Decadence Public Beta
Replies: 9
Views: 7019

Re: Age of Decadence Public Beta

A little late to jump on this. So I just ploughed trough the beta with a mercenary, a pureblooded combat character (my first one at that). It was easier than I expected. I needed only a couple of reloads (many of which weren't even needed, just wanted to see where the story goes). It's a buggy litt...
by Karkarov
Wed Apr 04, 2012 1:04 pm
Forum: Grimrock 1 Discussion
Topic: Dungeon Size
Replies: 18
Views: 11675

Re: Dungeon Size

So what you are saying is a methodical psycho like me who likes to stare at wall tiles and debate the meaning for the fact that it is a slightly different color than the other wall tiles will probably take.... My lizardman rogue is going to stab you in the back while you're staring at that wall and...
by Karkarov
Wed Apr 04, 2012 12:58 pm
Forum: Grimrock 1 Discussion
Topic: Rune translation
Replies: 7
Views: 5647

Re: Rune translation

Uh please don't do this. It is nice for old school flavor but adding a time sink by making us use the internet to research translations for viking runes or some included pamphlet is just a bit much. Manual mapping can be cool and make you feel like you are doing something/exploring etc, and you get ...
by Karkarov
Tue Apr 03, 2012 11:17 pm
Forum: Grimrock 1 Discussion
Topic: Dungeon Size
Replies: 18
Views: 11675

Re: Dungeon Size

So we're looking at a 8-12 hours of gameplay depending on the time you take to level, explore, drool around :P Replay value seems cool too! 10-15 is the quoted value so far - a developer, knowing all the maps, puzzles and secrets, did a 10 hour playthrough, and it took more than 15 for me to play t...
by Karkarov
Tue Apr 03, 2012 5:31 pm
Forum: Grimrock 1 Discussion
Topic: Vague question...
Replies: 14
Views: 10136

Re: Vague question...

I don't see anything to be afraid of in this "importing party" thing Yeap, neither do I. Lots of games have done this in one way or another many of them with far more skill than examples given. They have a max level, they have max skills, and they know what items exist in the game. If they want to ...
by Karkarov
Sat Mar 31, 2012 5:15 am
Forum: Grimrock 1 Discussion
Topic: Combat Log?
Replies: 15
Views: 8887

Re: Combat Log?

Let's not bring WoW's min-maxing madness to this game please! To be fair, min/maxing predates WOW by decades. It emerged on the table top. To dismiss it as something that's bad is to miss the point of it entirely. I hope to participate in the WIKI... :) I dismiss it as something that is bad and I h...