Search found 3163 matches
- Mon Jul 10, 2023 8:13 pm
- Forum: Mod Creation
- Topic: Is it possible to locate an item via console using item ID?
- Replies: 16
- Views: 4800
Re: Is it possible to locate an item via console using item ID?
You can paste this into the console to locate the item with the id, "serpent_staff_1". You can change the quoted id string to be the id that you wish to find. do local_item_id = "serpent_staff_1" for index = 1, Dungeon:getMaxLevels() do for item in Dungeon.getMap(index):allEntiti...
- Mon Jul 10, 2023 5:59 pm
- Forum: Mod Creation
- Topic: Is it possible to locate an item via console using item ID?
- Replies: 16
- Views: 4800
Re: Is it possible to locate an item via console using item ID?
...so could I console something that said check this level for this ID? The answer is yes—if you are asking whether such a thing is possible to make (on your own) and use it in the console. Here is the best resource for Grimrock 2 scripting: https://github.com/JKos/log2doc/wiki And here are the rel...
- Mon Jul 10, 2023 9:49 am
- Forum: Mod Creation
- Topic: Is it possible to locate an item via console using item ID?
- Replies: 16
- Views: 4800
Re: Is it possible to locate an item via console using item ID?
It's possible if that item already exists (on the floor) in the dungeon; it won't work with items that come from scripts, but have not yet been spawned. It won't locate items inside surface containers, unless those containers are individually searched. You would first have to access the containers, ...
- Thu Jun 08, 2023 7:44 am
- Forum: Info
- Topic: It's May 2023 - No info on LOG 3
- Replies: 4
- Views: 3227
Re: It's May 2023 - No info on LOG 3
I was hoping for a Grimrock themed Temple of Elemental Evil clone using Shinobi.
...Or use of Shinobi for a FRUA / Druidstone style game, where users can devise whole campaigns.
...Or use of Shinobi for a FRUA / Druidstone style game, where users can devise whole campaigns.
- Mon May 29, 2023 9:59 pm
- Forum: Grimrock 2 Discussion
- Topic: How to find a dropped item
- Replies: 3
- Views: 2257
Re: How to find a dropped item
Paste the following into the Console. itemName = "serpent_staff" for index = 1, Dungeon:getMaxLevels() do for item in Dungeon.getMap(index):allEntities() do if item.name == itemName then hudPrint("A matching item was found in "..item.map:getName().." ".."(level &qu...
- Mon May 15, 2023 8:35 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 231460
Re: [MOD] Survive 3.0
Don't miss this one: http://www.grimrock.net/forum/viewtopic.php?t=6453
- Fri May 05, 2023 2:38 pm
- Forum: Mod Creation
- Topic: Armature causing silent crash.
- Replies: 7
- Views: 3141
Re: Armature causing silent crash.
IIRC, a vertex cannot have more than four bones affecting it.
Best might be to host the .blend, or a modified .blend that still shows the error.
It was minmay who worked on Bitcopy's Blender 2.73 export script, to make it compatible with recent Blender versions.
Best might be to host the .blend, or a modified .blend that still shows the error.
It was minmay who worked on Bitcopy's Blender 2.73 export script, to make it compatible with recent Blender versions.
- Sun Apr 30, 2023 1:45 pm
- Forum: Mod Creation
- Topic: Write to another script's global variable?
- Replies: 4
- Views: 2493
Re: Write to another script's global variable?
I recognize that I could write a setter method for each variable. However, I've written a branching dialogue system, and I expect to have a LOT of flags. Any overhead to flag management is pretty rough. Write a setter function that accepts both the variable name and the value to assign; optionally ...
- Tue Feb 21, 2023 7:12 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963404
Re: Ask a simple question, get a simple answer
The problem is that defineObject{} cannot be in a user script. It is normally placed in the objects.lua file in the mod's scripts folder. It must be loaded when the game starts, to be able to create the mine_access_certificate object—before it can be called or tested. This is the only thing preventi...
- Sun Jan 29, 2023 11:22 pm
- Forum: Mod Creation
- Topic: [Source] Final Adventure
- Replies: 5
- Views: 3532
Re: [Source] Final Adventure
ChatGPT is fluent in Lua; I wonder if it could generate comments if given the script source?
*It says that it can.Show