Search found 63 matches

by Orace
Sat Oct 07, 2017 6:38 pm
Forum: Mod Creation
Topic: Looking for proper asset
Replies: 26
Views: 29913

Re: Looking for proper asset

Hi guys, it's still me! :oops: Now i'm looking for beds: i need a wooden bed, a hammock (preferred!!! :mrgreen: ) or something crude to be used as bed inside a ship. It should be simple, so i can modify it and put one on another, like bunk beds. Can someone point me to the proper asset? Thanks in ad...
by Orace
Sat Sep 23, 2017 7:39 pm
Forum: Mod Creation
Topic: Starting location
Replies: 2
Views: 4497

Re: Starting location

Hi Isaac, thank you! As you suggested, with just a simple teleporter i managed to adjust the starting location! :D

Regards
Orace
by Orace
Sat Sep 23, 2017 1:54 pm
Forum: Mod Creation
Topic: Starting location
Replies: 2
Views: 4497

Starting location

Hi guys, i have a problem with starting location and i can't find a proper solution, maybe it's very simple but i can't figure it out: I want to put starting location at Z1 of the map, the floor is 0 and the ceiling is 2 but each time i start i'm always at floor level...what am i missing? I have no ...
by Orace
Tue Sep 05, 2017 7:16 pm
Forum: Mod Creation
Topic: Looking for proper asset
Replies: 26
Views: 29913

Re: Looking for proper asset

Oh, graphic is not my strong suit :oops: , ahahah, i go for the coding :lol:

Well i'll go forward, maybe now i can use that stone door from Skuggasveinn's assets and think about it at the end.

Thanks a lot for helping me guys, I hope to show you my project someday :)

Regards
Orace
by Orace
Mon Sep 04, 2017 9:30 pm
Forum: Mod Creation
Topic: Looking for proper asset
Replies: 26
Views: 29913

Re: Looking for proper asset

Looks like a door I made for LoG1. Are you looking for a functioning door or just a "prop" on a wall that looks like a door ? Skuggasveinn. Hi Skuggasveinn, nice to hear from you :D, as THOM suggested, i searched through your assets but didn't find the wooden door i was looking for (the f...
by Orace
Mon Sep 04, 2017 7:44 pm
Forum: Mod Creation
Topic: Looking for proper asset
Replies: 26
Views: 29913

Re: Looking for proper asset

I think it's an asset from the LoG1 sx_townset pack. Re-textured - you won't find exactly that way. Hi THOM thanks a lot for your answer, I searched the web for the set you mentioned and i found a reference to "Skuggasveinn" town tileset. I downloaded it but, as you said, i found the door...
by Orace
Sun Sep 03, 2017 8:25 pm
Forum: Mod Creation
Topic: Looking for proper asset
Replies: 26
Views: 29913

Looking for proper asset

hi guys, first of all, sorry all for my english :mrgreen: i'll try to explain the best i can... I'm looking for a specific asset i have seen inside a mod: i need it to create the interior of a wooden ship, a very big ship... I used Bongobeat's assets (shipwreck) to craft the hull, now i need doors f...
by Orace
Sun Sep 03, 2017 9:38 am
Forum: Custom Dungeons
Topic: The Abduction
Replies: 98
Views: 110363

Re: The Abduction

Oh i just had to bring back the essence... :lol: Very nice adventure Badgert!! And thanks for the help. The elven temple part was awesome! Really!! It made me remember the old EOB 1!!! :D nice assets, nice structure and very well done!! Also the animation you used of living archers and warriors!! Ca...
by Orace
Sat Sep 02, 2017 10:47 pm
Forum: Custom Dungeons
Topic: The Abduction
Replies: 98
Views: 110363

Re: The Abduction

Found another one
SpoilerShow
Just defeated the wizard and retrieved the essence of life, a teleport appeared, i entered it and was transported to another section of the same level, stuck in black mass, unable to move...
by Orace
Sat Sep 02, 2017 7:49 pm
Forum: Custom Dungeons
Topic: The Abduction
Replies: 98
Views: 110363

Re: The Abduction

Hi Badgert, i found a problem, i think it's very simple to solve. In labyrinth of moanings, there is a room with a small bridge over water and an altar. There are 2 items on the altar and when you pick up one of them, alarm rings and the door closes and monsters come out from walls (very nice monste...