Search found 163 matches

by Halluinoid
Mon Apr 17, 2017 9:33 am
Forum: Modding
Topic: HUD text properties
Replies: 3
Views: 6423

Re: HUD text properties

I want to HUD to the screen the gameplay TIME My game begins with the Quest "You have 2 hours to return to the Oubliette" so at 1:50 I want a HUD to show the game play time elapsed but at 2:05 the need will really be over, so just for 15 minutes from 1:50 - 2:05 something like if time>01:5...
by Halluinoid
Mon Apr 17, 2017 9:23 am
Forum: Mod Creation
Topic: TIMER ISSUES IN LOG2
Replies: 6
Views: 7743

Re: TIMER ISSUES IN LOG2

I am running a timer ticked (from start) when I tested it with 10 I saw the door close after 10 seconds, works however, when i change the 10 to 7200 (2 hours) come back after 2 hours, (the whole of the dungeon game I organised) the door is still open , 2:01 still open, 2:02 still open :evil: I am lo...
by Halluinoid
Sun Oct 23, 2016 1:45 pm
Forum: Mod Creation
Topic: placing Secret attribute in location
Replies: 1
Views: 3063

placing Secret attribute in location

this registers 1 secret in "STATS"

but when the party visits there, no message and STATS still says SECRETS 0/1
by Halluinoid
Sat Jul 23, 2016 3:29 pm
Forum: Mod Creation
Topic: Asset Pack V2
Replies: 53
Views: 195365

Re: Asset Pack V2

wow, that did it

:D boy - I can't believe all the steps needed to correctly get that snail properly into LOG2, anyway thank you THOM :lol:

ok, cheers Isaac
by Halluinoid
Sat Jul 23, 2016 1:47 pm
Forum: Mod Creation
Topic: Asset Pack V2
Replies: 53
Views: 195365

Re: Asset Pack V2

okay I did as you said

Got the snail moving about in a LOG2 level which is quite surreal :D

but the snail has no textures

so I got the smail textures from the Asset pack, place them in the mod assest/ textures folder, snail still has no textures
by Halluinoid
Sat Jul 23, 2016 1:28 pm
Forum: Mod Creation
Topic: Asset Pack V2
Replies: 53
Views: 195365

Re: Asset Pack V2

in the Monsters script?

it's empty, it says -- This file has been generated by Dungeon Editor 2.1.13

-- TODO: place your custom monster definitions here
by Halluinoid
Sat Jul 23, 2016 1:13 pm
Forum: Mod Creation
Topic: Asset Pack V2
Replies: 53
Views: 195365

Re: Asset Pack V2

still looking for the answer.......

I copied the snail to my mod assets

then looked in my Dungeon Editor to find monsters but no snail :shock:
by Halluinoid
Wed Jul 13, 2016 11:23 am
Forum: Mod Creation
Topic: super pro editor tip
Replies: 6
Views: 6942

Re: super pro editor tip

what is the number of levels in the Editor that are needed to actually provide any benefit from this

for example, say you have 2 levels in your Editor, obviously none of this matters at all

say you have TEN ..... ok having ten levels is heavy, so the benefit then?
by Halluinoid
Wed Jul 13, 2016 11:19 am
Forum: Grimrock 2 Discussion
Topic: Legend of Grimrock 3
Replies: 262
Views: 433642

Re: Legend of Grimrock 3

I would be quite happy with LOG3 being LOG2 with a new adventure and some kind of "REPLAY" feature that automatically gives you a 10 second "REPLAY" of a battle sequence camera focusing on the party

THAT would really be THE improvement for me :lol: