Search found 497 matches
- Fri Feb 12, 2021 10:56 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 917
- Views: 161348
Re: [MOD] Call Of House Hardabar
Haven't been on the forums for a long time since I had to work 50 hours a week since corona broke out. but when I tested this mod, it was already at a very advanced stage of completion with a very polished look and solid gameplay. And that was almost over a year ago. Can't wait to see how far it has...
- Tue Aug 18, 2020 7:03 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964845
Re: Ask a simple question, get a simple answer
Let's say a certain big mod has many enemies that drop a lot of items. All these items are being hoarded in 1 central spot/room. we're talking about a lot of items. 100+ weapons, 100+ armors, various other objects etc... They simply keep piling up. Would this affect the save/load time considerably? ...
- Mon Jul 20, 2020 1:04 pm
- Forum: Custom Dungeons
- Topic: Questions on behalf on my 12 year old son
- Replies: 4
- Views: 6118
Re: Questions on behalf on my 12 year old son
You can always give him the editor file of the main campaign. No need for console commands anymore, just add/remove stuff on the fly in the editor and press play / stop. Who knows he will actually like it and make a mod of his own. As for the campaign file, the game installs the files; you have them...
- Sat May 30, 2020 2:47 pm
- Forum: Custom Dungeons
- Topic: Xeen's cronicles
- Replies: 104
- Views: 119383
Re: Xeen's cronicles
Playing these mods require the exact same specifications as the default campaign. If your computer can't handle them, then it's clear that your computer does not meet the recommended requirements or simply throttling down from overheating. And then we're basically talking about 12 year old hardware....
- Sat May 23, 2020 11:54 am
- Forum: Custom Dungeons
- Topic: Echelon dungeons Gold
- Replies: 10
- Views: 16149
Re: Echelon dungeons Gold
You're right, there is not really an excuse for being rude as some of the comments me or others made. But you will have to accept that sometimes people simply say the objective truth what everyone else is thinking. And sometimes constructive criticism is necessary to improve eachothers projects. And...
- Sat Apr 25, 2020 3:51 pm
- Forum: Mod Creation
- Topic: Akroma GUI Pack [Abandoned]
- Replies: 52
- Views: 112129
Re: [WIP] Akroma Asset Pack
It's satifying when things get crowded and monsters are comming in from all sides. Shockbursts, firewalls, frostbursts and even forcefields are instantly conjured with instant rightclicks and basically serve more as the "default melee" attack from mages, big magic attacks can then be charg...
- Fri Apr 24, 2020 1:41 am
- Forum: Mod Creation
- Topic: Akroma GUI Pack [Abandoned]
- Replies: 52
- Views: 112129
Re: [WIP] Akroma Asset Pack
A number of canes (staff items) that click cast 2 different spells - when you cast one spell the cane turns into its alternate form and you can cast the other spell (back and forth, retroactively, unlimited charges) That's actually not a bad idea as well. Multiple spells of the same magic school in...
- Fri Apr 24, 2020 12:44 am
- Forum: Custom Dungeons
- Topic: Xeen's cronicles (Volume 2)
- Replies: 160
- Views: 146399
Re: Xeen's cronicles (Volume 2)
What Hans is trying to say that he runs into a grimrock crash when triggering the script when entering that room. Either the script asks for an item/monster that isn't there anymore or something else. Or it's a bug that triggers because Hans is playing yet again with an imported party from a differe...
- Thu Apr 23, 2020 11:52 am
- Forum: Mod Creation
- Topic: Akroma GUI Pack [Abandoned]
- Replies: 52
- Views: 112129
Re: [WIP] Akroma Asset Pack
About the runepanel, I was simply talking about my own mod. I didn't remove the runepanel, I simply ensured that you can't bring it up anymore which is the same thing. Wizards in Blood moon don't have the "cast by hand trait" so they simply have 2 naked fighter hands like the melee classes...
- Wed Apr 22, 2020 12:43 pm
- Forum: Mod Creation
- Topic: Akroma GUI Pack [Abandoned]
- Replies: 52
- Views: 112129
Re: [WIP] Akroma Asset Pack
Watched the first 5 minutes of that video. Everything he said was flat out wrong or just personal opinion bullshit. On Normal you can make the worst choices of characters/skills/traits combined and still finish the game without issue. As long it's fun and playable, just play like you want to play. W...