I should stop crunching so hard on that mod and also never try to write scripts past 11pm. I know what the valid facing values are but I never figured out what was wrong!
Thanks, Isaac! <3
Edit: Is there a way to edit and trim down an exported item_atlas.dds?
Search found 332 matches
- Tue May 15, 2018 6:55 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964572
- Mon May 14, 2018 9:24 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964572
Re: Ask a simple question, get a simple answer
Just when you think you're getting it, the game always finds a way to smack you in the face. I got a crash with "attempt to perform arithmetic on a nil value" using this: function spawnWalls() spawn("swamp_toad", party.level, 12, 2, 4, party.elevation, "frogger_1") spaw...
- Mon May 14, 2018 1:49 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964572
Re: Ask a simple question, get a simple answer
I knew there had to be a more sensible way to do it! Thanks, THOM!
- Mon May 14, 2018 1:09 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964572
Re: Ask a simple question, get a simple answer
If I want to play a sound at a fainter volume that the default, what would make more sense - refedining the sound and giving the new entity a lower volume or just using playSoundAt and putting the source a tile away from the party, which is static in my scenario?
- Sat May 12, 2018 1:57 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964572
Re: Ask a simple question, get a simple answer
It's what I've been doing! Thanks for the replies! Only thing that won't work out as intended seems to be the scavenger queen eggs. The definition has a material override that sets the web component of the mesh to 'null', but I still see milky-white blank polygons ingame. Any idea why? I also tried ...
- Sat May 12, 2018 11:45 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964572
Re: Ask a simple question, get a simple answer
Fair enough, I thought as much. Luckily, I need just a tiny handful of items and I hope I can get them to work without too much trouble. I think the hardest thing will be pinching out the three individual monsters I wanted. The rest I already have - the cornucopia, the fancy skull and the cemetery t...
- Sat May 12, 2018 9:22 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964572
Re: Ask a simple question, get a simple answer
There is no simple way to trim down an asset pack to just a handful of resources you want, right? I spent an hour and a half doing that with THOM's Journey to Justice pack and left just the five assets I wanted, but it was quite a bit of a pain figuring out all the file dependencies and pruning both...
- Fri May 11, 2018 6:54 pm
- Forum: Mod Creation
- Topic: Project Default Town Map
- Replies: 34
- Views: 43198
Re: Project Default Town Map
I'm sorry, zimber was right. I am done as well, this is no use.
- Fri May 11, 2018 5:49 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 917
- Views: 161318
Re: [MOD] Call Of House Hardabar
Someone's a fan of Wizardry / Might & Magic and likes sci-fi in their fantasy, I see!
- Fri May 11, 2018 5:40 pm
- Forum: Mod Creation
- Topic: Project Default Town Map
- Replies: 34
- Views: 43198
Re: Project Default Town Map
The issue is, instead of working within the limitations of the game and your knowledge and trying to make the best adventure possible with the tools at hand, you propose a project of monstrous proportions, which requires an insane amount of coordination and work. As zimber pointed out, there's been ...