Search found 91 matches
- Sun Jul 26, 2020 9:01 pm
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 156
- Views: 200369
Re: [New Mod] Falagar - A Journey
Currently uploading version 1.36 to the available platforms. Unfortunately I did not have the time to add stuff, so it is simply a hotfix of sorts, taking care of the aforementioned bugs. Just started this MOD and it looks super interesting... all the new items are very cool and so is the level desi...
- Wed Jun 03, 2020 7:51 am
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 156
- Views: 200369
Re: [New Mod] Falagar - A Journey
1. I was fairly certain I already tried that before in v.135 and it worked and the dormant crystal got activated. Guess I "optimized" the scripts and mixed them around. Activating the flame by the pressure plate destroyed the wall trigger before it could be used once. Anyway, it is fixed n...
- Tue Jun 02, 2020 7:00 pm
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 156
- Views: 200369
Re: [New Mod] Falagar - A Journey
1. The Poison and Ice Trap spell causes a CTD when I cast it. 2. In Rutted Moor, the gimmick of casting Dark Bolt to get Dexterity Potion can be used as many times as I want. 3.I can get a Soulfang Pick as many times as I want at Graveyard. 4.In the Graveyard, the hidden switch where the wand that ...
- Tue Jun 02, 2020 6:58 am
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 156
- Views: 200369
Re: [New Mod] Falagar - A Journey
Hello! Thanks for the great mod, I'm enjoying the V135 very much. There are a few reports. 1. The player's lightning bolt/heavy lightning bolt magic is not ejected. 2. Barbarian characteristics do not react with some blunt instruments. 3. The "Soul journey to the stars" gimmick in the pyr...
- Sat Feb 29, 2020 12:16 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2948669
Re: Ask a simple question, get a simple answer
Of course, I needed to "set" it to something else... *facepalm*
Works like a charm, thanks a bunch.
- Sat Feb 29, 2020 10:10 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2948669
Re: Ask a simple question, get a simple answer
How can you change the "openedBy" bit of a key lock via console command? I made a typo so the proper key doesn't fit. Alternatively, can you "activate" the lock and all the connected triggers with a console command without using a key? My guess it that is has to be similar to thi...
- Tue Jan 28, 2020 10:32 pm
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 156
- Views: 200369
Re: [New Mod] Falagar - A Journey
Hello to all,i have been playing this great mod v.1.35b for some time and now i have some trouble exactly in location "Treasury tower".There is an alcove and next to of this alcove is writen "Decenia XL".I do not understand what is needed to put into the alcove to open steel doo...
- Sun Jan 05, 2020 9:10 am
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 156
- Views: 200369
Re: [New Mod] Falagar - A Journey
Version 1.35 has been released, including the German version.
Just a minor update but fixes a trap caused by a missing ladder below the Rutted Dunes area preventing access to an activator.
Just a minor update but fixes a trap caused by a missing ladder below the Rutted Dunes area preventing access to an activator.
- Tue Dec 10, 2019 5:37 pm
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 156
- Views: 200369
Re: [New Mod] Falagar - A Journey
how many stages? Ehm... this is not a Grimrock 1 dungeon that keeps descending further down. I would assume the mod offers... 20ish areas?! Hi I'm stuck in the rutted moor. I've pressed all the underwater plates etc. but I can't solve the "Only dark reveal the blue..." puzzle. I shoot a d...
- Sat Nov 16, 2019 9:20 am
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 156
- Views: 200369
Re: [New Mod] Falagar - A Journey
Hey there, thanks for your reports and PM. Been kinda busy recently and layed the mod aside, especially after the German translation for "Falagar - Eine Reise" which was way more tedious than I had anticipated in the first place. It kind of seems like you were using a version of 1.34 befor...