I have version 2.1 Now I opened the door and teleport them. I am at a loss
Search found 47 matches
- Sat May 24, 2014 12:03 pm
- Forum: Modding
- Topic: [MOD] Castle Ringfort 2.0
- Replies: 107
- Views: 115830
- Sat May 24, 2014 10:14 am
- Forum: Modding
- Topic: [MOD] Castle Ringfort 2.0
- Replies: 107
- Views: 115830
Re: [MOD] Castle Ringfort
prefers venomous? I have a rotten bread, the poisonous dagger ... and nothing Somehow I do not think so;-)
- Sat May 24, 2014 9:12 am
- Forum: Modding
- Topic: [MOD] Castle Ringfort 2.0
- Replies: 107
- Views: 115830
Re: [MOD] Castle Ringfort
Thank you! I'm blind
- Fri May 23, 2014 1:08 pm
- Forum: Modding
- Topic: [MOD] Castle Ringfort 2.0
- Replies: 107
- Views: 115830
Re: [MOD] Castle Ringfort
I am here and no idea...
- Sat Aug 17, 2013 8:45 am
- Forum: Modding
- Topic: [MOD] Nightfall: First Contact (English language)
- Replies: 178
- Views: 154011
Re: [MOD] Nightfall: First Contact (English language)
Hello! I have a couple of questions about level 10 (Dark Lord Tower 3) I passed to the 3rd floor of the tower from above, then faced the "dodging" puzzle, saw the key in front of the head that is shooting lightning bolts but couldnt reach it (it pushes me away as im trying to come closer ...
- Thu Aug 15, 2013 11:17 am
- Forum: Modding
- Topic: [MOD] Nightfall: First Contact (English language)
- Replies: 178
- Views: 154011
Re: [MOD] Nightfall: First Contact (English language)
Teleport serves only to delay the enemy when he is near. If you kill him, you do not need.Jaberwoke wrote: OK, just solved the Hide and Seek puzzle, Doh.SpoilerShowNow just the teleporter to solve please.
- Fri Jul 12, 2013 12:56 pm
- Forum: Modding
- Topic: [MOD] Nightfall: First Contact (English language)
- Replies: 178
- Views: 154011
Re: [MOD] Nightfall: First Contact (English language)
So outta ... (third examination) It's awesome!
SpoilerShow
- Fri Jun 28, 2013 10:40 am
- Forum: Modding
- Topic: [MOD] Forbidden Halls
- Replies: 391
- Views: 429860
- Tue Jun 25, 2013 9:31 am
- Forum: Modding
- Topic: [MOD] Forbidden Halls
- Replies: 391
- Views: 429860
Re: [MOD] Forbidden Halls
Maybe the following will help you both: D D U U U D This is the combination I have in my notes. So when you enter the room with the 6 levers AFAIK the levers on the left should say DDU and the levers on the right UUD. Try it and if it doesn't work switch left/right and/or front/back order. Good luc...
- Mon Jun 24, 2013 12:31 pm
- Forum: Modding
- Topic: [MOD] Forbidden Halls
- Replies: 391
- Views: 429860
Re: [MOD] Forbidden Halls
I stuck on Level 3: I did the second sequence (with text on walls on Old Tunnels ) with the six levers and nothing happened ?! The four Dragons are already in the center hall and the lights can't reach the recevers! What I have to do to activate this 2nd sequence? Thanks for help. This MOD is hard....