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by Zo Kath Ra
Wed May 26, 2021 8:22 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 116924

Re: Wagtunes' Modding Questions

So it is equally understandable why scripters would look at some of these commands and not have a clue what to do with them or, don't know what their full capabilities are. Essentially what we have now is an appendix of commands. Hardly sufficient enough to actually learn how to code LoG. I disagre...
by Zo Kath Ra
Wed May 26, 2021 8:11 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 116924

Re: Wagtunes' Modding Questions

While I seriously doubt it will ever happen, maybe someday somebody will put together a comprehensive text book on the LoG syntax. Because right now it is woefully incomplete. For a while, I thought about doing that for LoG2. I even had a cool name for it... "Grimoire Two" But it's an inc...
by Zo Kath Ra
Wed May 26, 2021 7:55 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 116924

Re: Wagtunes' Modding Questions

Champion set health blew up the editor Champion:setHealth(0) only exists in LoG2. In LoG1, it's champion:setStat("health", 0) edit: Please, don't ignore the documentation. Yes, it could be better, especially the one for LoG2, which is often just a list of function prototypes. But it can a...
by Zo Kath Ra
Wed May 26, 2021 7:32 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 116924

Re: Wagtunes' Modding Questions

Because that's how I learn best. I've read through the documentation. Most of it is Greek to me. If I was able to learn things from reading the documentation, I wouldn't need to come here to ask questions. If this is becoming a problem, just let me know and I will stop. It's not a problem, it's jus...
by Zo Kath Ra
Wed May 26, 2021 7:27 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 116924

Re: Wagtunes' Modding Questions

maneus wrote: Wed May 26, 2021 3:12 pm It should be working with:

Code: Select all

champion:setHealth(0)
or

Code: Select all

champion:damage(100000, physical)
In ORRR2, Isaac used

Code: Select all

deadPC:damage(deadPC:getStatMax('health'), 'physical')
by Zo Kath Ra
Tue May 25, 2021 2:41 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 116924

Re: Wagtunes' Modding Questions

Okay, I want to create a tome that, when used, kills the champion. What do I replace this code with? gameEffect = "Gain 5 skillpoints", onUseItem = function(self, champion) playSound("level_up") hudPrint(champion:getName().." gained 5 skillpoints.") champion:addSkillPo...
by Zo Kath Ra
Sun May 23, 2021 8:41 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 116924

Re: Wagtunes' Modding Questions

wagtunes wrote: Sun May 23, 2021 8:18 pm Okay, next thing. Where can I get a list of effects that the game is capable of producing? I assume there are quite a few of them.
Download the asset pack, if you haven't already.
assets/particles/
by Zo Kath Ra
Sun May 23, 2021 8:39 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 116924

Re: Wagtunes' Modding Questions

If that's the case, what is the fx object for? It doesn't really seem to do anything on its own. There are no slots to enter any code or anything. You can place an "fx" object in the Dungeon Editor so you don't have to spawn it later. Then you can use FX:setParticleSystem(name) and other ...
by Zo Kath Ra
Sun May 23, 2021 7:24 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 116924

Re: Wagtunes' Modding Questions

Okay, I tried connecting the plate to this script. function spawnLight() spawn("fx",1,self.x,self.y,1,"effect") effect:setLight(1,0,0,20,7,10,true) effect:translate(0,2,0) end I did not set the plate to activate once. I stepped onto it twice and on the 2nd time the editor did gi...
by Zo Kath Ra
Fri May 21, 2021 3:29 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 116924

Re: Wagtunes' Modding Questions

Okay, I'm up to the part where I want to create one of those demon heads that shoot stuff out. I have gone to the script repository and I can't believe that there isn't one script on how to do this. It seems to be such a common part of the game. Can someone point me to a tutorial or video explainin...