Search found 80 matches
- Tue Dec 30, 2014 8:08 am
- Forum: Mod Creation
- Topic: CameronC's items/scripts (NEW: the socketSystem)
- Replies: 24
- Views: 40004
Re: CameronC's items/scripts (NEW: the socketSystem)
just noted interesting small bug behaviour - in case you have some item which drains energy on equip, it does not work when champion is starving. Seems it is somehow connected with automatic regeneration. as for the socket that sounds awesome, definitely could be nice addon to some mods, thanks for...
- Mon Dec 29, 2014 4:17 pm
- Forum: Mod Creation
- Topic: New weapon skills - Resolved
- Replies: 22
- Views: 18384
Re: some weapon skill help pls
I do, I do. Let's see how 'simple' this is...akroma222 wrote:Thats sounds a lot better cameronC, do you volunteer for this??
of course, the real solution is to let us put more hooks in trait definitions, like on onReceiveCondition can be...
- Mon Dec 29, 2014 11:42 am
- Forum: Mod Creation
- Topic: New weapon skills - Resolved
- Replies: 22
- Views: 18384
Re: some weapon skill help pls
You can have onAttack look at the traits of the attacking champion and build a table of what modifiers the weapon is getting, then write a function to reduce the weapon stats back to normal by passing it this table and use delayedCall to that function from onAttack. So, everytime someone attacks the...
- Sun Dec 28, 2014 6:21 pm
- Forum: Mod Creation
- Topic: Hook framework (a.k.a LoG Framework 2)
- Replies: 42
- Views: 47931
Re: Hook framework (a.k.a LoG Framework 2)
Hello, JKos. I've got an item that gains a secondary action. A new MeleeAttack component is created named specialattack and then the item's secondaryAction is set to specialattack and the other properties of the attack are then defined in script (attackPower, Cooldown, etc). weapon.go.id correctly r...
- Sat Dec 27, 2014 6:33 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963305
Re: Ask a simple question, get a simple answer
I don't suppose anyone has an answer/work around to get addConnector to work with item hooks yet?
(Related to this thread and some others...)
(Related to this thread and some others...)
- Fri Dec 26, 2014 7:34 pm
- Forum: Mod Creation
- Topic: CameronC's items/scripts (NEW: the socketSystem)
- Replies: 24
- Views: 40004
Re: CameronC's items/scripts (NEW: the socketSystem)
Nice work! Hey,i did get the sockets working but now its says this in console when i start game : Warning! invalind component property item.gemcount Warning! invalind component property item.sockets Warning! invalind component property model.gemcount Warning! invalind component property model.socke...
- Fri Dec 26, 2014 2:12 am
- Forum: Mod Creation
- Topic: CameronC's items/scripts (NEW: the socketSystem)
- Replies: 24
- Views: 40004
Re: CameronC's items/scripts (NEW: the socketSystem)
---------- socketSystem ------------------------------ Github link: https://github.com/camcallahan/general-log2-assets/tree/master/socketSystem The socketSystem is a simple setup that lets champions use magical gems that can be inserted into sockets on their equipment and modify their attributes. B...
- Fri Dec 19, 2014 9:48 am
- Forum: Mod Creation
- Topic: New weapon skills - Resolved
- Replies: 22
- Views: 18384
Re: some weapon skill help pls
The QUICK trait in the asset pack decreases cooldown by 10% by returning 0.9, though. Why doesn't returning 0.8 decrease cooldown by 20%?
- Thu Dec 18, 2014 5:29 pm
- Forum: Mod Creation
- Topic: New weapon skills - Resolved
- Replies: 22
- Views: 18384
Re: some weapon skill help pls
On my way out the door to go to work but here is something quick to point you in the right direction (hopefully). The other two cannot be done JUST within a trait definition, as traits seemingly only have onRecomputeStats, onComputeCooldown, onComputeCritChance, and onReceiveCondition. So you need t...
- Wed Dec 17, 2014 5:22 pm
- Forum: Mod Creation
- Topic: Temporary potion effects [solved]
- Replies: 10
- Views: 9980
Re: Temporary potion effects [not solved]
isn't it possible to use delayedCall(self.go.id, <timeInSeconds>, <"Event"> ) I haven't seen this work on a script component of an item, plus since the potion is consumed onUse I don't know if that would work either. Setting the stat bonuses via trait works, when you go that route, but th...