Search found 3593 matches

by Komag
Fri Apr 08, 2022 10:29 pm
Forum: Off-topic Discussion
Topic: Into The Dark - Kickstarter - Action-Oriented Dungeon Crawler RPG
Replies: 6
Views: 6506

Re: Into The Dark - Kickstarter - Action-Oriented Dungeon Crawler RPG

It does look pretty cool. How can there be "hundreds" of monsters? They must all fight pretty much the same? I would rather have fewer with more distinct behavior. Are all the tons of models made elsewhere? I like the approach of having a hand-crafted dungeon and also a random generator. H...
by Komag
Thu Mar 10, 2022 1:58 pm
Forum: Grimrock 2 Discussion
Topic: Anything new about LoG2 for iOS?
Replies: 8
Views: 14960

Re: Anything new about LoG2 for iOS?

Petri is active on Twitter:
https://twitter.com/petrih3?lang=en
by Komag
Sun Sep 26, 2021 2:44 am
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 537
Views: 687622

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

I understand where you're coming from, and I happen to agree in general that it's good for puzzles to be in a small-ish area. All throughout Master Quest I had to make judgements what to keep, change, or get rid of from the original game, and in this case, I decided to change the three surrounding a...
by Komag
Sun Sep 19, 2021 3:10 am
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 537
Views: 687622

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

There are two other spots that you must grab Items from. They are FAR away, nothing to do with this section. Where the Items are grabbed is technically nearby, but you only get to them from very far away. One of them is in the dino lair, from the north. One of them is past the pillared hallway with ...
by Komag
Tue Apr 13, 2021 9:40 pm
Forum: Modding
Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
Replies: 221
Views: 234344

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Glad you were able to finish it in the end. I wonder if there is some sort of processor dependent timing issue, or engine bug that is a relatively recent phenomenon, that didn't exist 8 or 9 years ago.
by Komag
Mon Mar 29, 2021 8:26 pm
Forum: Modding
Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
Replies: 221
Views: 234344

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Is there no alcove or altar to put them on?
by Komag
Sun Feb 21, 2021 12:35 am
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 537
Views: 687622

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Which are the two new bosses? I got all the secrets and treasures but never encountered a boss that I clearly recognized as new. I think the king that ranks you is new, but I never had a proper fight with it, only one where it tests you while you're stuck at the bottom of a pit with no ability to m...
by Komag
Mon Feb 01, 2021 1:38 pm
Forum: Modding
Topic: Buffing monsters
Replies: 26
Views: 31346

Re: Buffing monsters

Remake is just that, straightforward remake. Master Quest changes lots of things and adds new areas while being true to the core of the original. It automatically increases the monster difficulty depending on the strength of the imported party starting the adventure, so is a great option for a secon...
by Komag
Mon Feb 01, 2021 1:33 pm
Forum: Grimrock 1 Discussion
Topic: Legend of Grimrock 1 explanation
Replies: 10
Views: 22381

Re: Legend of Grimrock 1 explanation

I took a stab at expanding the lore with several writings included in Master Quest, especially throughout the expanded ending section, but also in the crypt of the founders (or whatever it was called).
by Komag
Tue Jan 05, 2021 3:56 pm
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 537
Views: 687622

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Yes, here is that part: MAIN CAVERN, MAZE OF MADNESS - step on plate, run quickly either NE or SW to escape spidery death, close portcullis behind, fight spiders one at a time - return to main cavern, fight ogre (SECRET 6-1-45) - go NE, far N, then W into snail room, fight snails, eat! - proceed W i...