Search found 246 matches

by maneus
Tue Aug 13, 2019 5:55 pm
Forum: Modding
Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Replies: 57
Views: 102797

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Updated my first post. Now the latest version is ready to download.
by maneus
Tue Aug 06, 2019 12:42 am
Forum: Modding
Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Replies: 57
Views: 102797

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Hello ene, thank you for your interest in "Lucretius´s Thunder" and for reporting a crash. In the editor all works well. The "dark_stone_saeule_high_deco" is the same pillar object you have to destroy at level 7 just for level 8 that you will see if you are under water. Maybe I d...
by maneus
Tue Jul 02, 2019 8:52 pm
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 660952

Re: [Open / Signup] One Room Round Robin 3 - Calling All Modders

Thank you for the quick reply. Hope it will be finished someday. Looked very interesting.

Sorry for my spam here guys, I´m quiet now. :)
by maneus
Tue Jul 02, 2019 4:40 pm
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 660952

Re: [Open / Signup] One Room Round Robin 3 - Calling All Modders

Diarmuid wrote: Tue Jul 02, 2019 4:28 am I wonder if we'll finish this project before we start the One Mission Round Robin for Druidstone... :lol: 8-)
I wonder if your project DarkDale will be finished someday. :D 8-)
Since 4 years no news on the game website.
by maneus
Fri Jun 28, 2019 4:26 pm
Forum: Mod Creation
Topic: Shadowgate 2014 "Inspired" (Resource Pack)
Replies: 185
Views: 210417

Re: Shadowgate 2014 "Inspired" (Resource Pack)

Now it looks better I think. Well done.
by maneus
Thu Jun 27, 2019 3:59 pm
Forum: Mod Creation
Topic: Shadowgate 2014 "Inspired" (Resource Pack)
Replies: 185
Views: 210417

Re: Shadowgate 2014 "Inspired" (Resource Pack)

Not bad, but I think the cave is a bit too bright. Would be more athmospheric if the cave would be darker and get the lights only from the lava and the red crystals. Like this for example:

Image
by maneus
Sun Jun 23, 2019 10:34 pm
Forum: Modding
Topic: Problem with changing portraits if itemSlot is empty
Replies: 3
Views: 8118

Re: Problem with changing portraits if itemSlot is empty

Thank you Isaac for your fast reply. yes, you have understand my intend correctly. Unfortunately your onEquipItem script doesn´t work. No pictures changed. No idea why. :? If I use my own onEquipItem script it works. My code therefor is: onEquipItem = function(self, champ, itemSlot) local itemSlot =...
by maneus
Sun Jun 23, 2019 4:04 pm
Forum: Modding
Topic: Problem with changing portraits if itemSlot is empty
Replies: 3
Views: 8118

Problem with changing portraits if itemSlot is empty

I have a problem getting an issue to work. I will change the portraits of the champions if items are changed in a slot. If no item is equipped, then the "aurelius.tga" portrait shall spawn. But it doesn´t. "marine_helmet.tga" and "marine_helmet_2.tga" portraits are work...
by maneus
Wed Apr 03, 2019 8:51 pm
Forum: Mod Creation
Topic: Shadowgate 2014 "Inspired" (Resource Pack)
Replies: 185
Views: 210417

Re: Shadowgate Recreation (New Story)

This looks really cool with the red lights. Keep up your work.