Search found 246 matches
- Tue Aug 13, 2019 5:55 pm
- Forum: Modding
- Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
- Replies: 57
- Views: 102797
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Updated my first post. Now the latest version is ready to download.
- Tue Aug 06, 2019 12:42 am
- Forum: Modding
- Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
- Replies: 57
- Views: 102797
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Hello ene, thank you for your interest in "Lucretius´s Thunder" and for reporting a crash. In the editor all works well. The "dark_stone_saeule_high_deco" is the same pillar object you have to destroy at level 7 just for level 8 that you will see if you are under water. Maybe I d...
- Tue Jul 02, 2019 8:52 pm
- Forum: Mod Creation
- Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
- Replies: 743
- Views: 660952
Re: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Thank you for the quick reply. Hope it will be finished someday. Looked very interesting.
Sorry for my spam here guys, I´m quiet now.
Sorry for my spam here guys, I´m quiet now.
- Tue Jul 02, 2019 4:40 pm
- Forum: Mod Creation
- Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
- Replies: 743
- Views: 660952
- Fri Jun 28, 2019 4:26 pm
- Forum: Mod Creation
- Topic: Shadowgate 2014 "Inspired" (Resource Pack)
- Replies: 185
- Views: 210417
Re: Shadowgate 2014 "Inspired" (Resource Pack)
Now it looks better I think. Well done.
- Thu Jun 27, 2019 3:59 pm
- Forum: Mod Creation
- Topic: Shadowgate 2014 "Inspired" (Resource Pack)
- Replies: 185
- Views: 210417
Re: Shadowgate 2014 "Inspired" (Resource Pack)
Not bad, but I think the cave is a bit too bright. Would be more athmospheric if the cave would be darker and get the lights only from the lava and the red crystals. Like this for example:
- Sun Jun 23, 2019 10:34 pm
- Forum: Modding
- Topic: Problem with changing portraits if itemSlot is empty
- Replies: 3
- Views: 8118
Re: Problem with changing portraits if itemSlot is empty
Thank you Isaac for your fast reply. yes, you have understand my intend correctly. Unfortunately your onEquipItem script doesn´t work. No pictures changed. No idea why. :? If I use my own onEquipItem script it works. My code therefor is: onEquipItem = function(self, champ, itemSlot) local itemSlot =...
- Sun Jun 23, 2019 4:04 pm
- Forum: Modding
- Topic: Problem with changing portraits if itemSlot is empty
- Replies: 3
- Views: 8118
Problem with changing portraits if itemSlot is empty
I have a problem getting an issue to work. I will change the portraits of the champions if items are changed in a slot. If no item is equipped, then the "aurelius.tga" portrait shall spawn. But it doesn´t. "marine_helmet.tga" and "marine_helmet_2.tga" portraits are work...
- Wed Apr 03, 2019 8:51 pm
- Forum: Mod Creation
- Topic: Shadowgate 2014 "Inspired" (Resource Pack)
- Replies: 185
- Views: 210417
Re: Shadowgate Recreation (New Story)
This looks really cool with the red lights. Keep up your work.
- Thu Feb 14, 2019 8:33 pm
- Forum: Mod Creation
- Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
- Replies: 743
- Views: 660952
Re: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Good news THOM. *thumbs up