Search found 890 matches
- Mon Apr 25, 2022 7:54 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2969504
Re: Ask a simple question, get a simple answer
But it's non-specific. It returns true for anyone in the party with the item; not the caster's personal inventory. *I suppose it depends upon what the designer intends. It's sure a lot easier though. ;) PartyComponent:isCarrying(string) returns true even for disabled champions So if champion 1 is t...
- Tue Apr 19, 2022 4:33 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 232336
Re: [MOD] Survive 3.0
Thats why I uploaded a fixed version just now! As I already told you 🙂 Now you just need to tell me how I can download this fixed version 🙂 On the Nexusmods page, there's no "Download" button. And it says "Files 0". When I click on "Files", it shows old versions from 2...
- Tue Apr 19, 2022 3:33 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 232336
Re: [MOD] Survive 3.0
Update new Version up! new Enemy Type: Cultist 1 new NPC (High Priestess who can turn your water into something more useful) Thanks to Torst The Arena of the Elements can be entered properly now when you fall into it some early levels redesigned and upgraded balancing I've tried playing version 3.0...
- Tue Apr 19, 2022 2:45 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 232336
Re: [MOD] Survive 3.0
You get this error when you run Survive in LoG 2.
Survive is a LoG 1 mod.
- Thu Jan 27, 2022 3:32 pm
- Forum: Mod Creation
- Topic: addConnector
- Replies: 2
- Views: 3335
Re: addConnector
Can you upload a test dungeon that demonstrates how you're adding the connector to the wall text? 1) Zip the editor files 2) Convert them to base64 with https://base64.guru/converter/encode/file 3) Reply to this post, and put the base64 string inside code tags And please tell us what doesn't work. I...
- Fri Jul 23, 2021 7:52 pm
- Forum: Custom Dungeons
- Topic: Grey Island mod(WIP)
- Replies: 6
- Views: 10431
- Sat Jun 05, 2021 10:35 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2969504
Re: Ask a simple question, get a simple answer
Thank you so much for that, Isaac. Unfortunately, this leaves it clickable twice, even though the second click does nothing (tested with toggles). Fiddled around a bit and I now have a single-use button, just like I wanted. However, the disableSelf box has no effect. So now there are three versions...
- Fri Jun 04, 2021 1:08 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2969504
Re: Ask a simple question, get a simple answer
Just to clarify things: With the party object and the timer attached I now have a global timer running "in the background", right? So whenever I connect timer objects with scripts for respawn and individual timers for each of those, I get to use numerous timers simultaneously? Are there a...
- Thu Jun 03, 2021 9:50 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2969504
Re: Ask a simple question, get a simple answer
Yes, by attaching timers to the party. Yeah, that makes sense. However, I have never used any party hooks before, so I'm rather clueless. Do I have to define the party as an object first or how does that work? Mind giving an example on how to connect a timer or any trigger to the party? One way is ...
- Tue Jun 01, 2021 11:55 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2969504