Search found 890 matches

by Zo Kath Ra
Mon Apr 25, 2022 7:54 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2969504

Re: Ask a simple question, get a simple answer

But it's non-specific. It returns true for anyone in the party with the item; not the caster's personal inventory. *I suppose it depends upon what the designer intends. It's sure a lot easier though. ;) PartyComponent:isCarrying(string) returns true even for disabled champions So if champion 1 is t...
by Zo Kath Ra
Tue Apr 19, 2022 4:33 pm
Forum: Modding
Topic: [MOD] Survive 4.0 Ultimate Edition
Replies: 209
Views: 232336

Re: [MOD] Survive 3.0

Thats why I uploaded a fixed version just now! As I already told you 🙂 Now you just need to tell me how I can download this fixed version 🙂 On the Nexusmods page, there's no "Download" button. And it says "Files 0". When I click on "Files", it shows old versions from 2...
by Zo Kath Ra
Tue Apr 19, 2022 3:33 pm
Forum: Modding
Topic: [MOD] Survive 4.0 Ultimate Edition
Replies: 209
Views: 232336

Re: [MOD] Survive 3.0

Update new Version up! new Enemy Type: Cultist 1 new NPC (High Priestess who can turn your water into something more useful) Thanks to Torst The Arena of the Elements can be entered properly now when you fall into it some early levels redesigned and upgraded balancing I've tried playing version 3.0...
by Zo Kath Ra
Tue Apr 19, 2022 2:45 pm
Forum: Modding
Topic: [MOD] Survive 4.0 Ultimate Edition
Replies: 209
Views: 232336

Re: [MOD] Survive 3.0

Ro9ge wrote: Tue Apr 19, 2022 12:37 am With the entire render settings on low, I tried to play the game and got this error message, right after clicking apply and checking create characters:
corrupted or incomplete data (Z_DATA_ERROR)
You get this error when you run Survive in LoG 2.
Survive is a LoG 1 mod.
by Zo Kath Ra
Thu Jan 27, 2022 3:32 pm
Forum: Mod Creation
Topic: addConnector
Replies: 2
Views: 3335

Re: addConnector

Can you upload a test dungeon that demonstrates how you're adding the connector to the wall text? 1) Zip the editor files 2) Convert them to base64 with https://base64.guru/converter/encode/file 3) Reply to this post, and put the base64 string inside code tags And please tell us what doesn't work. I...
by Zo Kath Ra
Fri Jul 23, 2021 7:52 pm
Forum: Custom Dungeons
Topic: Grey Island mod(WIP)
Replies: 6
Views: 10431

Re: Grey Island mod(WIP)

ratman wrote: Thu Jul 22, 2021 11:18 pm I have decided to start making a new mod for Grimrock, and hopefully by posting it here I'll be more likely to keep working on it. :lol:
Looks good!
If you need testers, even in this early development stage, just let us know.
by Zo Kath Ra
Sat Jun 05, 2021 10:35 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2969504

Re: Ask a simple question, get a simple answer

Thank you so much for that, Isaac. Unfortunately, this leaves it clickable twice, even though the second click does nothing (tested with toggles). Fiddled around a bit and I now have a single-use button, just like I wanted. However, the disableSelf box has no effect. So now there are three versions...
by Zo Kath Ra
Fri Jun 04, 2021 1:08 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2969504

Re: Ask a simple question, get a simple answer

Just to clarify things: With the party object and the timer attached I now have a global timer running "in the background", right? So whenever I connect timer objects with scripts for respawn and individual timers for each of those, I get to use numerous timers simultaneously? Are there a...
by Zo Kath Ra
Thu Jun 03, 2021 9:50 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2969504

Re: Ask a simple question, get a simple answer

Yes, by attaching timers to the party. Yeah, that makes sense. However, I have never used any party hooks before, so I'm rather clueless. Do I have to define the party as an object first or how does that work? Mind giving an example on how to connect a timer or any trigger to the party? One way is ...
by Zo Kath Ra
Tue Jun 01, 2021 11:55 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2969504

Re: Ask a simple question, get a simple answer

Lorial wrote: Tue Jun 01, 2021 9:20 am Is there a way to use "global" timers that count down reliably whether the player is on the respective level or not?
Yes, by attaching timers to the party.