Search found 119 matches
- Thu Sep 27, 2012 4:43 pm
- Forum: Modding
- Topic: random crashes on save load (&random poison damage)
- Replies: 6
- Views: 4369
Re: random crashes on save load (&random poison damage)
Source files send.
- Thu Sep 27, 2012 4:13 pm
- Forum: Modding
- Topic: random crashes on save load (&random poison damage)
- Replies: 6
- Views: 4369
Re: random crashes on save load (&random poison damage)
Excellent news, as it propably is a cause for my problems. You don't have any insight on the nature of the other problem?
- Thu Sep 27, 2012 3:33 pm
- Forum: Modding
- Topic: random crashes on save load (&random poison damage)
- Replies: 6
- Views: 4369
random crashes on save load (&random poison damage)
I'm getting desperate. I get these random crashes on one of my dungeon levels when I load my game or sometimes when I enter that particular level. I don't do anything particular to cause the crash, it can happen on the first steps of the dungeon if I load a game or sometimes I can play quite a long ...
- Wed Sep 26, 2012 4:51 pm
- Forum: Modding
- Topic: Beta-1.2.11 now available!
- Replies: 35
- Views: 20849
Re: Beta-1.2.11 now available!
Has the doors of the temple_door_iron always come through the walls? O.o I mean if you place it directly on the straight wall instead of in the corridor, you can see the doors in the adjacent walls as they open. I thought that they haven't acted like that pre 1.2.10 but I might be wrong.
- Mon Sep 24, 2012 10:25 am
- Forum: Modding
- Topic: General scripting issues and questions
- Replies: 59
- Views: 50670
Re: General scripting issues and questions
Thank you!
- Mon Sep 24, 2012 8:53 am
- Forum: Modding
- Topic: General scripting issues and questions
- Replies: 59
- Views: 50670
Re: General scripting issues and questions
Is there a way to test on what level the party is on? Or do you have suggestions how to control the monster population on a level? I mean atm I have couple of spawners pumping monsters out in a regular basis with a timer, as the level itself is pretty hard to control with just the spawning from hidd...
- Mon Sep 24, 2012 8:45 am
- Forum: Modding
- Topic: Dungeon Editor Public Beta
- Replies: 140
- Views: 106639
Re: Dungeon Editor Public Beta
I've encountered a couple of glitches in the editor or then my own dungeon is corrupted in some way. Characters take time to time some poison damage. This happens irregularly. Sometimes the screen shows poison hit, sometimes not. Sometimes couple of charactes take it simultaneously, sometimes just o...
- Sun Sep 23, 2012 9:34 pm
- Forum: Modding
- Topic: General scripting issues and questions
- Replies: 59
- Views: 50670
Re: General scripting issues and questions
Is there a way to remove torches from holders via script or some other way to shut them down?
- Sat Sep 22, 2012 10:17 am
- Forum: Modding
- Topic: spawners and monster levels
- Replies: 3
- Views: 3009
Re: spawners and monster levels
Ah, you've answered as I edited my post. Thanks, that's one possibility, and easy at that. Strange that I didn't think that before even if I've cloned other creatures on my dungeon.
- Sat Sep 22, 2012 9:43 am
- Forum: Modding
- Topic: spawners and monster levels
- Replies: 3
- Views: 3009
spawners and monster levels
Hey, I presume monster level stays default 1 no matter on what dungeon level it is and same goes for spawners that spawns those creatures. Is there a way to define what level monster spawner spawns? I would like to use crowerns quite late in my dungeon and spawn them endlessly :twisted:, but they're...