Search found 119 matches

by zeltak
Mon Sep 17, 2012 9:08 pm
Forum: Modding
Topic: spawner/spawning problem
Replies: 28
Views: 20094

Re: spawner/spawning problem

Thanks for a quick reply, but adding == false didn't fix the problem. Yeah, I gather there are more easy solutions for making this work, but I haven't figured them out yet. I don't have any scripting experience, I just try to figure out things from examples and copying scripts. I should propably sit...
by zeltak
Mon Sep 17, 2012 8:45 pm
Forum: Modding
Topic: spawner/spawning problem
Replies: 28
Views: 20094

spawner/spawning problem

What I'm trying to do is have a set number of skeleton patrols patrolling an area almost constantly and I figured out I could use Shroom's little script for checking things in an area. I couldn't figure out how to check how many things are in the given area so I thought I would make a 3 new specific...
by zeltak
Sun Sep 16, 2012 4:34 am
Forum: Modding
Topic: Daemon eye socket problem.
Replies: 8
Views: 7221

Re: Daemon eye socket problem.

Thank you! This works very well as a placeholder until we figure out a better way to handle the sockets and gems.
by zeltak
Sat Sep 15, 2012 2:39 am
Forum: Modding
Topic: Daemon eye socket problem.
Replies: 8
Views: 7221

Daemon eye socket problem.

I thought I understood the following script, but it seems I didn't and now I need some explaining and help. cloneObject{ name = "red_eye_right", baseObject = "eye_socket_right", onInsertItem = function(red_gem) return true end, } So I thought that with this the right eye socket (...
by zeltak
Mon Jul 16, 2012 4:46 pm
Forum: Creative Corner
Topic: Custom portraits pack (D3 + DnD)
Replies: 28
Views: 78151

Re: Custom portraits pack (D3 + DnD)

Nice ones. It seems that I can't get the second link to work.. :(
by zeltak
Mon Jul 16, 2012 4:42 pm
Forum: Creative Corner
Topic: Portraits from other games/films with background
Replies: 3
Views: 9068

Re: Portraits from other games/films with background

Those Han Solo's and Jaime's portraits are priceless, they just capture that something! Good work, although I'm not going to use any of them, I still love them. Especially as GoT and Star Wars are dear to me.
by zeltak
Mon Jul 09, 2012 5:33 pm
Forum: Modding
Topic: Save editor
Replies: 74
Views: 114325

Re: Save editor

To be honest though, I think the save editor will outlive it's usefulness when the dungeon editor is released. I primarily made the editor as an experiment (to see if any secret features or places could be accessed) and to give people the ability to either make the game much harder or easier, which...
by zeltak
Mon Jul 09, 2012 12:37 pm
Forum: Modding
Topic: Save editor
Replies: 74
Views: 114325

Re: Save editor

For now, I'd just suggest avoiding that file or reverting to an earlier one. It would be interesting however to know just what exactly happened (like what was done in-game) before the save mutated into this. Every savegame for that party (that I still have) have that "mutation". Unluckily...
by zeltak
Sun Jul 08, 2012 1:32 pm
Forum: Modding
Topic: Save editor
Replies: 74
Views: 114325

Re: Save editor

I've encountered the following. While trying to edit one of my save games, the editor informs the following: "This data is missing one or more headers. Please reload the save." This happens on every save for that party. And even if I don't edit anything, just opening and closing the save d...