Search found 119 matches
- Mon Sep 17, 2012 9:08 pm
- Forum: Modding
- Topic: spawner/spawning problem
- Replies: 28
- Views: 20094
Re: spawner/spawning problem
Thanks for a quick reply, but adding == false didn't fix the problem. Yeah, I gather there are more easy solutions for making this work, but I haven't figured them out yet. I don't have any scripting experience, I just try to figure out things from examples and copying scripts. I should propably sit...
- Mon Sep 17, 2012 8:45 pm
- Forum: Modding
- Topic: spawner/spawning problem
- Replies: 28
- Views: 20094
spawner/spawning problem
What I'm trying to do is have a set number of skeleton patrols patrolling an area almost constantly and I figured out I could use Shroom's little script for checking things in an area. I couldn't figure out how to check how many things are in the given area so I thought I would make a 3 new specific...
- Sun Sep 16, 2012 4:34 am
- Forum: Modding
- Topic: Daemon eye socket problem.
- Replies: 8
- Views: 7221
Re: Daemon eye socket problem.
Thank you! This works very well as a placeholder until we figure out a better way to handle the sockets and gems.
- Sat Sep 15, 2012 2:39 am
- Forum: Modding
- Topic: Daemon eye socket problem.
- Replies: 8
- Views: 7221
Daemon eye socket problem.
I thought I understood the following script, but it seems I didn't and now I need some explaining and help. cloneObject{ name = "red_eye_right", baseObject = "eye_socket_right", onInsertItem = function(red_gem) return true end, } So I thought that with this the right eye socket (...
- Mon Jul 16, 2012 4:46 pm
- Forum: Creative Corner
- Topic: Custom portraits pack (D3 + DnD)
- Replies: 28
- Views: 78151
Re: Custom portraits pack (D3 + DnD)
Nice ones. It seems that I can't get the second link to work..
- Mon Jul 16, 2012 4:42 pm
- Forum: Creative Corner
- Topic: Portraits from other games/films with background
- Replies: 3
- Views: 9068
Re: Portraits from other games/films with background
Those Han Solo's and Jaime's portraits are priceless, they just capture that something! Good work, although I'm not going to use any of them, I still love them. Especially as GoT and Star Wars are dear to me.
- Mon Jul 09, 2012 5:33 pm
- Forum: Modding
- Topic: Save editor
- Replies: 74
- Views: 114325
Re: Save editor
To be honest though, I think the save editor will outlive it's usefulness when the dungeon editor is released. I primarily made the editor as an experiment (to see if any secret features or places could be accessed) and to give people the ability to either make the game much harder or easier, which...
- Mon Jul 09, 2012 12:37 pm
- Forum: Modding
- Topic: Save editor
- Replies: 74
- Views: 114325
Re: Save editor
For now, I'd just suggest avoiding that file or reverting to an earlier one. It would be interesting however to know just what exactly happened (like what was done in-game) before the save mutated into this. Every savegame for that party (that I still have) have that "mutation". Unluckily...
- Sun Jul 08, 2012 1:32 pm
- Forum: Modding
- Topic: Save editor
- Replies: 74
- Views: 114325
Re: Save editor
I've encountered the following. While trying to edit one of my save games, the editor informs the following: "This data is missing one or more headers. Please reload the save." This happens on every save for that party. And even if I don't edit anything, just opening and closing the save d...