Good catch! - I've used the wrong way of switching off an obstacle there.
Is corrected in an forthcoming update.
Search found 1254 matches
- Fri Jul 15, 2022 9:35 am
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 572
- Views: 434017
- Fri Jul 08, 2022 8:50 am
- Forum: Custom Dungeons
- Topic: Stubborn Blob
- Replies: 1
- Views: 2331
Re: Stubborn Blob
That's hard to "tell" because it's all about "doing". If you press a button it changes the flying direction of the blob. As an orientation there are lanterns getting switched on or off. You have to combine several "flying directions" now - and maybe switch some on or of...
- Mon Jul 04, 2022 12:42 am
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 572
- Views: 434017
Re: [MOD] Journey To Justice v2.0
The time has come, the recently announced update for JOURNEY TO JUSTICE is finally released! I didn't just add bug fixes - all levels got an overhaul, got tydied up and their experience was extended. Also a lot of new assets were added - items, objects, effects - as new puzzles and monsters were. T...
- Fri Jun 17, 2022 12:44 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2968219
Re: Ask a simple question, get a simple answer
Never mind. Found it by my own. - Tricky detail stuff in the script...
- Thu Jun 16, 2022 10:06 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2968219
Re: Ask a simple question, get a simple answer
Well. I want to remove items from the party's inventory with certain traits. I also want to remove that items from containers the party may carry. I have the following function which works for single items but doesn't work for items in containers - it simply doesn't remove anything there. And I do n...
- Fri May 06, 2022 8:57 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 232160
Re: [MOD] Survive 3.0
Oh - your blue dragon clipses into the wall...
That's the problem with that monster (or that new animations): It only works in a setting where there are no pillars and the outer walls are separated from the battlefield. By pits or lower obstacles.
That's the problem with that monster (or that new animations): It only works in a setting where there are no pillars and the outer walls are separated from the battlefield. By pits or lower obstacles.
- Tue Apr 12, 2022 5:47 pm
- Forum: Info
- Topic: LOG or LOG II on sale on Steam or GoG.
- Replies: 10
- Views: 25113
Re: LOG or LOG II on sale on Steam or GoG.
Maybe an opportunity to get the uMod version...
- Mon Mar 21, 2022 6:34 pm
- Forum: Off-topic Discussion
- Topic: Into The Dark - Kickstarter - Action-Oriented Dungeon Crawler RPG
- Replies: 6
- Views: 6527
Re: Into The Dark - Kickstarter - Action-Oriented Dungeon Crawler RPG
I like having puzzles in a game. And something interesting to explore. Also a backstory is always nice.
- Mon Mar 21, 2022 10:44 am
- Forum: Off-topic Discussion
- Topic: Into The Dark - Kickstarter - Action-Oriented Dungeon Crawler RPG
- Replies: 6
- Views: 6527
Re: Into The Dark - Kickstarter - Action-Oriented Dungeon Crawler RPG
Is there anything else to do beside killing monsters?
- Sat Mar 05, 2022 8:35 pm
- Forum: Modding
- Topic: Check alcove for specific! item
- Replies: 2
- Views: 4055
Re: Check alcove for specific! item
You do not want to seach for the name of an item, but for its id.
So it must be
if i.id == "note_17" then
So it must be
if i.id == "note_17" then