Search found 3163 matches

by Isaac
Fri Jul 21, 2023 6:13 pm
Forum: Modding
Topic: [MOD] Survive 4.0 Ultimate Edition
Replies: 209
Views: 231464

Re: [MOD] Survive 4.0 Ultimate Edition

@Isaac would you show me how to share a youtube video with thumbnail here? :D This site does not host images, so you first need an image host. I have arbitrarily picked imgbox.com—just noticed them today. ;) When I do this with Youtube, I click the share >> embed option on the YT video player, and ...
by Isaac
Thu Jul 13, 2023 10:54 am
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 917
Views: 160881

Re: [MOD] Call Of House Hardabar

olavimuff.ee wrote: Thu Jul 13, 2023 10:29 am OO, nice to see somebody who know much more about that mod. :P
It's bongobeat's mod, but I answered his scripting questions whenever he asked.
by Isaac
Thu Jul 13, 2023 9:39 am
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 917
Views: 160881

Re: [MOD] Call Of House Hardabar

...is it possible to detect squares which are diggable? Tiles are defined as diggable or not. Finding diggable objects under them is sketchy... It can be achieved by checking if the object is lower than the floor, but it's by no means a guaranteed or supported detection method. for each in party.ma...
by Isaac
Thu Jul 13, 2023 6:36 am
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 917
Views: 160881

Re: [MOD] Call Of House Hardabar

...the Jean Bart items are numerical so they cant be found sadly. it sucks. ...Yes you can find it buried as long as it has the name ID not the number ID. No items that come from script can be found either. The only items that cannot be found (afaik) are the ones that have been destroyed, and those...
by Isaac
Thu Jul 13, 2023 12:46 am
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 917
Views: 160881

Re: [MOD] Call Of House Hardabar

What —exactly— are you wanting to find? Are you just looking for keys?

*Also, Bongobeat browsed the forums here as recent as yesterday, so he is certainly still around. ;)
by Isaac
Tue Jul 11, 2023 3:30 pm
Forum: Mod Creation
Topic: Is it possible to locate an item via console using item ID?
Replies: 16
Views: 4800

Re: Is it possible to locate an item via console using item ID?

If you know the numerical id#, you can put that inside the quotes, and it should work.

Code: Select all

local_item_id = "140" 
by Isaac
Tue Jul 11, 2023 2:31 am
Forum: Mod Creation
Topic: Is it possible to locate an item via console using item ID?
Replies: 16
Views: 4800

Re: Is it possible to locate an item via console using item ID?

spawn "tome_wisdom" This will generate a tome_wisdom object with a numerical id. *You can check this id string by holding the tome item on the mouse cursor, and pasting the following into the console: print(getMouseItem().go.id) To spawn an object in console with a specified id string, yo...
by Isaac
Tue Jul 11, 2023 12:15 am
Forum: Mod Creation
Topic: Is it possible to locate an item via console using item ID?
Replies: 16
Views: 4800

Re: Is it possible to locate an item via console using item ID?

Ah... Sorry, I mean't for you to post your spawn command as you typed in the game. When I use the script in the editor preview, it locates the book (if it exists on the floor) within the dungeon. So I wanted to see your spawn command, to see the id that it generates. Lua is case sensitive, and any v...
by Isaac
Mon Jul 10, 2023 10:07 pm
Forum: Mod Creation
Topic: Is it possible to locate an item via console using item ID?
Replies: 16
Views: 4800

Re: Is it possible to locate an item via console using item ID?

Can you type that command here, as used?
by Isaac
Mon Jul 10, 2023 9:40 pm
Forum: Mod Creation
Topic: Is it possible to locate an item via console using item ID?
Replies: 16
Views: 4800

Re: Is it possible to locate an item via console using item ID?

Try placing (not spawning) a serpent staff in the editor; test the preview to ensure that it's working as intended. ________________ I tested a blank map with a tome of wisdom, and the script located it. do local_item_id = "tome_wisdom" for index = 1, Dungeon:getMaxLevels() do for item in ...