Search found 497 matches

by Pompidom
Mon Apr 13, 2020 5:50 pm
Forum: Custom Dungeons
Topic: Xeen's cronicles (Volume 2)
Replies: 160
Views: 146315

Re: Xeen's cronicles (Volume 2)

How many maps have you pushed in this mod?
by Pompidom
Sun Apr 12, 2020 4:32 pm
Forum: Custom Dungeons
Topic: Xeen's cronicles (Volume 2)
Replies: 160
Views: 146315

Re: Xeen's cronicles (Volume 2)

typing

clear

in the console clears all console messages
by Pompidom
Wed Apr 08, 2020 4:50 pm
Forum: Custom Dungeons
Topic: Xeen's cronicles (Volume 2)
Replies: 160
Views: 146315

Re: Xeen's cronicles (Volume 2)

Badger, can you check if your barrels (on your first map) look like this:

https://media.discordapp.net/attachment ... height=627

(half black / half bright) or if they look normal on your computer.
by Pompidom
Tue Mar 03, 2020 4:19 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2963642

Re: Ask a simple question, get a simple answer

Try zimber's "flood" object. it comes with splashing sounds included when the party or monsters walk through it.
by Pompidom
Sun Jan 12, 2020 2:31 am
Forum: Gameplay Hints
Topic: So how does protection actually work?
Replies: 9
Views: 30110

Re: So how does protection actually work?

Minmay, I just tested the proposed scenario: level 1 minotaur barbarian which I gave 1000 health. 0 protection: 9 - 28 of health loss every "sub-hit" 60 protection: full plate set + gloves 1 - 28 of health loss every "sub-hit" Looks like my math was pretty much spot on. Unless I'...
by Pompidom
Sun Jan 12, 2020 2:13 am
Forum: Gameplay Hints
Topic: So how does protection actually work?
Replies: 9
Views: 30110

Re: So how does protection actually work?

minmay wrote: Sun Jan 12, 2020 2:07 am your entire post is the mistake
Then feel free to correct it with the example of an "undead" with an attack value of 19
a level 1 character with 0 protection
and a level 1 character with a plate armor set

with evidence offcourse.
by Pompidom
Sun Jan 12, 2020 1:25 am
Forum: Gameplay Hints
Topic: So how does protection actually work?
Replies: 9
Views: 30110

Re: So how does protection actually work?

Nice, this is the perfect explanation, thank you! Though I wish that I could have read your post during the release of Grimrock 2. :lol: It is so annoying how so much false info about game mechanics gets spread around and the "0.5-1.5" protection BS turns up in multiple Google searches. Y...
by Pompidom
Sat Jan 11, 2020 7:34 pm
Forum: Gameplay Hints
Topic: So how does protection actually work?
Replies: 9
Views: 30110

Re: So how does protection actually work?

There are enemies that do multiple attacks to your frontline every single attack. There are no zombies, only mummies and undead. The undead are notorious for multiple attacks every "swing" The mummies are low level low damage minions, the undead are harder hitting entities and can therefor...
by Pompidom
Thu Jan 02, 2020 6:31 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 356
Views: 321894

Re: [MOD] The One Room Round Robin Part 3

I understand from the perspective out of courtesy towards the room creator, but I believe some quality control could have improved some rooms a lot. I simply expected more and was slightly disappointed of the outcome of certain rooms. That's all. If I can't muster the effort to solve a simple puzzle...
by Pompidom
Thu Jan 02, 2020 4:45 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 356
Views: 321894

Re: [MOD] The One Room Round Robin Part 3

I'm just tossing in suggestions that can be used as inspiration to come up with something that's both enjoyable and easy to implement. With quicktime events I simply mean a limited time to cure the patients in time. A patient starts laughing uncontrollably with the "text balloons" (like th...