Search found 497 matches
- Mon Apr 13, 2020 5:50 pm
- Forum: Custom Dungeons
- Topic: Xeen's cronicles (Volume 2)
- Replies: 160
- Views: 146315
Re: Xeen's cronicles (Volume 2)
How many maps have you pushed in this mod?
- Sun Apr 12, 2020 4:32 pm
- Forum: Custom Dungeons
- Topic: Xeen's cronicles (Volume 2)
- Replies: 160
- Views: 146315
Re: Xeen's cronicles (Volume 2)
typing
clear
in the console clears all console messages
clear
in the console clears all console messages
- Wed Apr 08, 2020 4:50 pm
- Forum: Custom Dungeons
- Topic: Xeen's cronicles (Volume 2)
- Replies: 160
- Views: 146315
Re: Xeen's cronicles (Volume 2)
Badger, can you check if your barrels (on your first map) look like this:
https://media.discordapp.net/attachment ... height=627
(half black / half bright) or if they look normal on your computer.
https://media.discordapp.net/attachment ... height=627
(half black / half bright) or if they look normal on your computer.
- Tue Mar 03, 2020 4:19 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963642
Re: Ask a simple question, get a simple answer
Try zimber's "flood" object. it comes with splashing sounds included when the party or monsters walk through it.
- Sun Jan 12, 2020 2:31 am
- Forum: Gameplay Hints
- Topic: So how does protection actually work?
- Replies: 9
- Views: 30110
Re: So how does protection actually work?
Minmay, I just tested the proposed scenario: level 1 minotaur barbarian which I gave 1000 health. 0 protection: 9 - 28 of health loss every "sub-hit" 60 protection: full plate set + gloves 1 - 28 of health loss every "sub-hit" Looks like my math was pretty much spot on. Unless I'...
- Sun Jan 12, 2020 2:13 am
- Forum: Gameplay Hints
- Topic: So how does protection actually work?
- Replies: 9
- Views: 30110
- Sun Jan 12, 2020 1:25 am
- Forum: Gameplay Hints
- Topic: So how does protection actually work?
- Replies: 9
- Views: 30110
Re: So how does protection actually work?
Nice, this is the perfect explanation, thank you! Though I wish that I could have read your post during the release of Grimrock 2. :lol: It is so annoying how so much false info about game mechanics gets spread around and the "0.5-1.5" protection BS turns up in multiple Google searches. Y...
- Sat Jan 11, 2020 7:34 pm
- Forum: Gameplay Hints
- Topic: So how does protection actually work?
- Replies: 9
- Views: 30110
Re: So how does protection actually work?
There are enemies that do multiple attacks to your frontline every single attack. There are no zombies, only mummies and undead. The undead are notorious for multiple attacks every "swing" The mummies are low level low damage minions, the undead are harder hitting entities and can therefor...
- Thu Jan 02, 2020 6:31 pm
- Forum: Custom Dungeons
- Topic: [MOD] The One Room Round Robin Part 3
- Replies: 356
- Views: 321894
Re: [MOD] The One Room Round Robin Part 3
I understand from the perspective out of courtesy towards the room creator, but I believe some quality control could have improved some rooms a lot. I simply expected more and was slightly disappointed of the outcome of certain rooms. That's all. If I can't muster the effort to solve a simple puzzle...
- Thu Jan 02, 2020 4:45 pm
- Forum: Custom Dungeons
- Topic: [MOD] The One Room Round Robin Part 3
- Replies: 356
- Views: 321894
Re: [MOD] The One Room Round Robin Part 3
I'm just tossing in suggestions that can be used as inspiration to come up with something that's both enjoyable and easy to implement. With quicktime events I simply mean a limited time to cure the patients in time. A patient starts laughing uncontrollably with the "text balloons" (like th...