Search found 509 matches

by Batty
Sun Jan 18, 2015 12:28 am
Forum: Mod Creation
Topic: Blender 2.71 - Importer / Exporter (1.4.4)
Replies: 101
Views: 155478

Re: Blender 2.71 - Importer / Exporter (1.4.3)

Of course this isn't a big deal since animation export doesn't support bone animations yet anyway. I'm glad you mentioned that because I was trying to export a rigged animation & getting terrible errors and was about to ask for help. Hopefully, bitcpy returns and adds this feature but if not I ...
by Batty
Sat Jan 17, 2015 10:44 pm
Forum: Mod Creation
Topic: Wall Sets LOG 1 Ported over to LOG 2
Replies: 80
Views: 65115

Re: Wall Sets LOG 1 Ported over to LOG 2

I'd be happy to try to correct it but for me the lighting is ok on the models as you see in this pic:
(I'm running Win 7 if that matters)
Image
by Batty
Thu Jan 15, 2015 10:25 pm
Forum: Mod Creation
Topic: Blender 2.71 - Importer / Exporter (1.4.4)
Replies: 101
Views: 155478

Re: Blender 2.71 - Importer / Exporter (1.4.3)

You need to triangulate all the faces. You will notice after that error that bitcpy's script selects/highlights the n-gons that need to be triangulated.

In edit mode with those faces selected (or all faces), do Mesh -> Faces -> Triangulate Faces.
by Batty
Wed Jan 14, 2015 12:15 am
Forum: Mod Creation
Topic: Fireflies turning on and off
Replies: 13
Views: 10180

Re: Fireflies turning on and off

I am guessing 4th value in color vec is for alpha AKA transparency.
by Batty
Sat Jan 10, 2015 7:32 pm
Forum: Mod Creation
Topic: Community documentation
Replies: 16
Views: 11435

Re: Community documentation

Thorham wrote:Why did they even bother to put that in there?
AFAIK MersenneTwister should produce a more random random number than math.random() does, i.e. closer to being truly random.
by Batty
Sat Jan 10, 2015 7:22 pm
Forum: Mod Creation
Topic: [Solved] Cannot make a floor object from heightmap materials
Replies: 5
Views: 4015

Re: [Solved] Cannot make a floor object from heightmap mater

Oh yeah, you're right, I did make one, here's how you do it, very easy: defineObject{ name = "swamp_ground", baseObject = "forest_ground_01", components = { { class = "Model", model = "assets/models/env/forest_ground_01.fbx", materialOverrides = { forest_groun...
by Batty
Sat Jan 10, 2015 5:48 pm
Forum: Mod Creation
Topic: [Solved] Cannot make a floor object from heightmap materials
Replies: 5
Views: 4015

Re: Cannot make a floor object from heightmap materials

swamp_ground tile = swamp_ground object
swamp_ground2 tile = swamp_ground object + swamp_grass_01 object

They're right there in the editor, I just placed them on the map, don't understand your dilemma. :?
by Batty
Sat Jan 10, 2015 5:08 am
Forum: Mod Creation
Topic: Community documentation
Replies: 16
Views: 11435

Re: Community documentation

I made an entry for MersenneTwister: MersenneTwister.create(seed) Returns an instance of MersenneTwister required to generate random numbers. Seed is a number. e.g. local random = MersenneTwister.create(Time.systemTime()) MersenneTwister.random() Generates a random real number between 0 and 1. e.g. ...
by Batty
Wed Jan 07, 2015 11:04 pm
Forum: Mod Creation
Topic: How can I start preview mode with no items (start over)?
Replies: 7
Views: 7128

Re: How can I start preview mode with no items (start over)?

I agree, this feature seems bizarre to me and would be terrific if it could be disabled.
by Batty
Thu Jan 01, 2015 5:16 am
Forum: Mod Creation
Topic: a nice cavern filled with lava
Replies: 66
Views: 78359

Re: a nice cavern filled with lava

It does look good but I put down 6 of these tiles and lost 10fps :lol: so uuuhh I'd go easy on them.