Certain early 90s cards for sure. Duallands (the real ones) are worth quite a bit.
Of course most of the cards are still worth nothing at all, so don't expect to become a millionaire.
Search found 475 matches
- Fri Aug 17, 2012 10:54 am
- Forum: Off-topic Discussion
- Topic: Magic: The Gathering - Return to Ravnica
- Replies: 7
- Views: 9902
- Fri Aug 17, 2012 9:30 am
- Forum: Gameplay Hints
- Topic: Returning to level 9 from level 10
- Replies: 2
- Views: 4796
Re: Returning to level 9 from level 10
Are you sure it's a one way portal? I'm sure there is a portal taking you back to the first part of level 10. I just can't recall right now where that portal is to be found.
Until you've started the endgame fight, you should always be able to track all the way back to level 1.
Until you've started the endgame fight, you should always be able to track all the way back to level 1.
- Fri Aug 17, 2012 9:14 am
- Forum: Modding
- Topic: AutoHotKey Script (v0.1) : spell casting with one key press
- Replies: 14
- Views: 19674
Re: AutoHotKey Script (v0.1) : spell casting with one key pr
The mere existence of this thread states that the caster interface needs to be improved. Could be, not necessarily should be, and whether thIs is an improvement or a cheat is a matter of taste.. Agreed, seeing AutoHotKey as improvement or cheat is a matter of taste. Yet that people think about usin...
- Thu Aug 16, 2012 11:32 am
- Forum: Grimrock 1 Discussion
- Topic: Suggestion: caster interface improvement
- Replies: 32
- Views: 32406
Re: Suggestion: caster interface improvement
I don't think a delay is needed. That would make the entire purpose of the scroll pointless. Not being able to do anything else with that hand, and not gaining the benefits of the staff/orb you could've held in that hand is quite a trade-off. Without a delay you could just click it 10 times in a se...
- Thu Aug 16, 2012 11:27 am
- Forum: Modding
- Topic: EOB Custom Levels
- Replies: 18
- Views: 24738
Re: EOB Custom Levels
That would be quite a lot of work to get it even close. There's 2 unique mobs on each level, except level 4 and 5, which have 2 unique mobs together. That's 22 models that would have to be created. Perhaps a few of the EoB monsters could use LoG models, like the wizard on level 6 could use Cthulhu m...
- Thu Aug 16, 2012 11:20 am
- Forum: Grimrock 1 Discussion
- Topic: Suggestion: caster interface improvement
- Replies: 32
- Views: 32406
Re: Suggestion: caster interface improvement
I quite like the cast from scroll idea, you'd need a delay of course. Daniel. I don't think a delay is needed. That would make the entire purpose of the scroll pointless. Not being able to do anything else with that hand, and not gaining the benefits of the staff/orb you could've held in that hand ...
- Thu Aug 16, 2012 11:18 am
- Forum: Grimrock 1 Discussion
- Topic: Suggestion: caster interface improvement
- Replies: 32
- Views: 32406
Re: Suggestion: caster interface improvement
*sigh....* Here is a suggestion... If Playing a run of mostly mages is too hard and complicated for you, then why play it? and if you choose to play it anyways, you don't have the right to complain! I too have done a test run of 4 mages, 2 Ice, 1 Fire, and 1 Air, and even on Hard, it was easier tha...
- Thu Aug 16, 2012 10:14 am
- Forum: Grimrock 1 Discussion
- Topic: Suggestion: allow smaller parties too
- Replies: 2
- Views: 3852
Re: Suggestion: allow smaller parties too
There's a post somewhere here on the forum that uses the save editor to blank out character slots. I think it's in the save editor itself.
A built-in feature would be nice, though.
I also hope we can access this with the Lua code in the editor. It would open up NPCs!
A built-in feature would be nice, though.
I also hope we can access this with the Lua code in the editor. It would open up NPCs!
- Thu Aug 16, 2012 10:11 am
- Forum: Grimrock 1 Discussion
- Topic: Any plans for an expansion yet?
- Replies: 33
- Views: 35220
Re: Any plans for an expansion yet?
I do not want an expansion! I want a sequel. Please do a Grimrock 2! Why would you insist on a sequel over an expansion? What would a sequel bring you that an expansion could not? I'd much rather see an expansion. The major reasoning here is that all the assets from the expansion would instantly be...
- Wed Aug 15, 2012 3:25 pm
- Forum: Modding
- Topic: EOB Custom Levels
- Replies: 18
- Views: 24738
Re: Dungeon Editor Progress
It was interesting that level 1 had an open pit leading up... but that doesn't affect the game in the least. :cry: I remember wanting to peer upwards through the pit; wishing the party could climb up (out). :D It did? I don't recall that at all. But then, it's been well over a year since I last pla...