Search found 475 matches

by Thels
Fri Aug 17, 2012 10:54 am
Forum: Off-topic Discussion
Topic: Magic: The Gathering - Return to Ravnica
Replies: 7
Views: 9902

Re: Magic: The Gathering - Return to Ravnica

Certain early 90s cards for sure. Duallands (the real ones) are worth quite a bit.

Of course most of the cards are still worth nothing at all, so don't expect to become a millionaire.
by Thels
Fri Aug 17, 2012 9:30 am
Forum: Gameplay Hints
Topic: Returning to level 9 from level 10
Replies: 2
Views: 4796

Re: Returning to level 9 from level 10

Are you sure it's a one way portal? I'm sure there is a portal taking you back to the first part of level 10. I just can't recall right now where that portal is to be found.

Until you've started the endgame fight, you should always be able to track all the way back to level 1.
by Thels
Fri Aug 17, 2012 9:14 am
Forum: Modding
Topic: AutoHotKey Script (v0.1) : spell casting with one key press
Replies: 14
Views: 19674

Re: AutoHotKey Script (v0.1) : spell casting with one key pr

The mere existence of this thread states that the caster interface needs to be improved. Could be, not necessarily should be, and whether thIs is an improvement or a cheat is a matter of taste.. Agreed, seeing AutoHotKey as improvement or cheat is a matter of taste. Yet that people think about usin...
by Thels
Thu Aug 16, 2012 11:32 am
Forum: Grimrock 1 Discussion
Topic: Suggestion: caster interface improvement
Replies: 32
Views: 32406

Re: Suggestion: caster interface improvement

I don't think a delay is needed. That would make the entire purpose of the scroll pointless. Not being able to do anything else with that hand, and not gaining the benefits of the staff/orb you could've held in that hand is quite a trade-off. Without a delay you could just click it 10 times in a se...
by Thels
Thu Aug 16, 2012 11:27 am
Forum: Modding
Topic: EOB Custom Levels
Replies: 18
Views: 24738

Re: EOB Custom Levels

That would be quite a lot of work to get it even close. There's 2 unique mobs on each level, except level 4 and 5, which have 2 unique mobs together. That's 22 models that would have to be created. Perhaps a few of the EoB monsters could use LoG models, like the wizard on level 6 could use Cthulhu m...
by Thels
Thu Aug 16, 2012 11:20 am
Forum: Grimrock 1 Discussion
Topic: Suggestion: caster interface improvement
Replies: 32
Views: 32406

Re: Suggestion: caster interface improvement

I quite like the cast from scroll idea, you'd need a delay of course. Daniel. I don't think a delay is needed. That would make the entire purpose of the scroll pointless. Not being able to do anything else with that hand, and not gaining the benefits of the staff/orb you could've held in that hand ...
by Thels
Thu Aug 16, 2012 11:18 am
Forum: Grimrock 1 Discussion
Topic: Suggestion: caster interface improvement
Replies: 32
Views: 32406

Re: Suggestion: caster interface improvement

*sigh....* Here is a suggestion... If Playing a run of mostly mages is too hard and complicated for you, then why play it? and if you choose to play it anyways, you don't have the right to complain! I too have done a test run of 4 mages, 2 Ice, 1 Fire, and 1 Air, and even on Hard, it was easier tha...
by Thels
Thu Aug 16, 2012 10:14 am
Forum: Grimrock 1 Discussion
Topic: Suggestion: allow smaller parties too
Replies: 2
Views: 3852

Re: Suggestion: allow smaller parties too

There's a post somewhere here on the forum that uses the save editor to blank out character slots. I think it's in the save editor itself.

A built-in feature would be nice, though.

I also hope we can access this with the Lua code in the editor. It would open up NPCs!
by Thels
Thu Aug 16, 2012 10:11 am
Forum: Grimrock 1 Discussion
Topic: Any plans for an expansion yet?
Replies: 33
Views: 35220

Re: Any plans for an expansion yet?

I do not want an expansion! I want a sequel. Please do a Grimrock 2! Why would you insist on a sequel over an expansion? What would a sequel bring you that an expansion could not? I'd much rather see an expansion. The major reasoning here is that all the assets from the expansion would instantly be...
by Thels
Wed Aug 15, 2012 3:25 pm
Forum: Modding
Topic: EOB Custom Levels
Replies: 18
Views: 24738

Re: Dungeon Editor Progress

It was interesting that level 1 had an open pit leading up... but that doesn't affect the game in the least. :cry: I remember wanting to peer upwards through the pit; wishing the party could climb up (out). :D It did? I don't recall that at all. But then, it's been well over a year since I last pla...