Search found 95 matches

by Modraneth
Fri Oct 02, 2015 7:12 pm
Forum: Custom Dungeons
Topic: Isle of Dagor
Replies: 89
Views: 49921

Re: Isle of Dagor

I'm in the "Beach Caverns". I've thrown a rock on the pressure plate at 26/19, and now the pit is closed, but there's a teleporter at 26/18 that I can't get past. I've found the secret button at 24/17 (south wall), but that doesn't help me with the teleporter. hi, are u sure that u are talking abou...
by Modraneth
Fri Oct 02, 2015 7:09 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3529
Views: 1071973

Re: Ask a simple question, get a simple answer

hi,
-its possible to create skills ??
i want to make a skill which allow the mino race to dual welding 2 heavy weapons but with a decrease on accuracy.
-its possible to create new races?
creating dwarfs, lizardmens and undead, i have some ideias to make special skills for this races.
by Modraneth
Fri Oct 02, 2015 1:39 pm
Forum: Custom Dungeons
Topic: The Bloody Path (Dropped)
Replies: 12
Views: 15634

Re: The Bloody Path (work in progress)

welcome good people, this mod will take some time to finish, i will try to make it fast. but i start to work this week, so i wont have much time to finish this. but i expect to end it this month. today i will upload a new screenshot. i hope u will enjoy this new mod, its a little diferent of what i ...
by Modraneth
Mon Sep 28, 2015 12:18 am
Forum: Mod Creation
Topic: some problems
Replies: 24
Views: 10599

Re: some problems

skuggas maybe u can help me with this too i want to have flask and i want to make the flask be filled from any water source, and then the water flasks work like a energy potion and give 25 energy. until now i have this defineObject{ name = "flask", baseObject = "base_item", components = { { class = ...
by Modraneth
Mon Sep 28, 2015 12:11 am
Forum: Mod Creation
Topic: some problems
Replies: 24
Views: 10599

Re: some problems

it work, thank you very much.
by Modraneth
Sun Sep 27, 2015 11:18 pm
Forum: Mod Creation
Topic: some problems
Replies: 24
Views: 10599

Re: some problems

hi, im trying to take a weapon from this pack http://www.nexusmods.com/legendofgrimrock2/mods/48/? i have already made de definition defineObject{ name = "katana", baseObject = "base_item", components = { { class = "Model", model = "mod_assets/models/items/dm_weapon_samurai_sword.fbx", }, { class ="...
by Modraneth
Sun Sep 27, 2015 10:01 pm
Forum: Mod Creation
Topic: some problems
Replies: 24
Views: 10599

Re: some problems

im using this code to Goromog defineObject{ name = "goromorg", baseObject = "base_monster", components = { { class = "Model", model = "assets/models/monsters/goromorg.fbx", storeSourceData = true, }, { class = "Animation", animations = { idle = "assets/animations/monsters/goromorg/goromorg_idle.fbx"...
by Modraneth
Sun Sep 27, 2015 8:30 pm
Forum: Custom Dungeons
Topic: Isle of Gunger
Replies: 90
Views: 54293

Re: Isle of Gunger

Finished!! I thoroughly enjoyed this map... its among the best AFAIK. CHEERS! I just finished it too but I had a very bad time fighting Gunger. Most annoying. Anyway, congratulations on a very nice mod. it can be to easy to win right ? :twisted: thank you, its nice to see people enjoying my work Co...
by Modraneth
Sun Sep 27, 2015 8:27 pm
Forum: Custom Dungeons
Topic: Isle of Gunger
Replies: 90
Views: 54293

Re: Isle of Gunger

what are the best weapons against gunger? and there are several gungers! is er 1 real? and can you only deafeat 1 gunger? . in the room earlier the red life bar was suddenly away and a secret wall opens wit the master key i cast several meteor storm spells to him (them) The real Gunger only can be ...
by Modraneth
Sat Sep 26, 2015 2:50 pm
Forum: Custom Dungeons
Topic: Isle of Gunger
Replies: 90
Views: 54293

Re: Isle of Gunger

hansbleeb wrote:i am at the end now... gunger is very hard to defeat..!!!
its suppose too :twisted: its the island boss :twisted: