Search found 302 matches

by Slayer82
Tue Oct 29, 2019 10:36 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.1
Replies: 153
Views: 89657

Re: The Allure of Nightfall - Version 1.0

I haven't been able to contact the testers, so the mod will be released tomorrow as is. I have tested it to the best of my ability - with no crashes or blockages/obstacles that would inhibit advancement. I will release an update shortly to fix any issues that arise, but for now the mod will be relea...
by Slayer82
Tue Oct 22, 2019 4:39 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.1
Replies: 153
Views: 89657

Re: The Allure of Nightfall - Version 0.92

Final test run should be completed by the end of the week.

I will contact the volunteers for testing afterwards.

I haven't found any game-breaking bugs, blocked paths, or advancement issues, so that's good.

This page will be updated shortly :)
by Slayer82
Sat Oct 12, 2019 11:32 pm
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.1
Replies: 153
Views: 89657

Re: The Allure of Nightfall - Version 0.91

Hey, Oz.

Yes, I would appreciate it if you keep assist in testing the mod.

I should have the mod completed by month's end, so I can send the completed editor file then. :)
by Slayer82
Tue Oct 08, 2019 1:38 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.1
Replies: 153
Views: 89657

Re: The Allure of Nightfall - Version 0.5

Entering testing phase. I found a few bugs, but I am working through them. This is my third paythrough. It would be appreciated if people could leave a message here to volunteer for playtesting - I require two volunteers. Although they add so much variety to the gameplay and are well-made, the Zimbe...
by Slayer82
Sun Oct 06, 2019 12:44 am
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 136
Views: 74806

Re: [New Mod] Falagar - A Journey

Hey, champ. I have been so busy with making a mod, that I have only just gotten the chance to play your mod. I am still in the first dungeon area and I am enjoying the layout and your class changes, new weapons, etc. However, I was wondering should I wait until you release your mod update, or should...
by Slayer82
Sun Oct 06, 2019 12:39 am
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus 「 Grimrock XL 」
Replies: 44
Views: 30854

Re: [WIP] The Old Nexus 「 Grimrock XL 」

All of your editing and work on changing the classes will bring huge depth and replayability to your mod. It's nice to have this mix as it offers the player an opportunity to play differently compared to the main game. I enjoy the updates, so please keep posting them. I'm looking forward to its rele...
by Slayer82
Thu Oct 03, 2019 6:14 am
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus 「 Grimrock XL 」
Replies: 44
Views: 30854

Re: [WIP] The Old Nexus 「 Grimrock XL 」

Not that anyone cares, but class traits come with a little flair text at the bottom~
People care. I'm sure there are many people who are anticipating the release of this mod - I am.

You've undertaken a huge task and I'm sure the mod will be excellent.
by Slayer82
Sun Sep 29, 2019 10:24 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.1
Replies: 153
Views: 89657

Re: The Allure of Nightfall - Version 0.5

Image
Reworked Arcanum Terrain as it was too simplistic and linear for my liking.

Getting closer to completion now, but there's still a bit to do.
by Slayer82
Wed Sep 25, 2019 10:46 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.1
Replies: 153
Views: 89657

Re: The Allure of Nightfall - Version 0.5

Ozthekeymaster,
That sounds doable.

I'll try and fit in a few of the signs and/or puzzles within the mod. There won't be too many, but a few will mix it up a little.
Of course people who aren't bilingual/multilingual will have to use a translator. :)
by Slayer82
Mon Sep 23, 2019 1:02 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.1
Replies: 153
Views: 89657

Re: The Allure of Nightfall - Version 0.5

Hi, Pompidom. I attempted to use the scripts from the 'Force a champion to own the scroll before casting' forum, but it's not exactly what I want. As Leindel explained to me, the Magic of Grimrock assets and scripts already have this function, as well as the spellbook that remembers each spell once ...