Search found 296 matches

by Slayer82
Thu Oct 03, 2019 6:14 am
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus 「 Grimrock XL 」
Replies: 36
Views: 21776

Re: [WIP] The Old Nexus 「 Grimrock XL 」

Not that anyone cares, but class traits come with a little flair text at the bottom~
People care. I'm sure there are many people who are anticipating the release of this mod - I am.

You've undertaken a huge task and I'm sure the mod will be excellent.
by Slayer82
Sun Sep 29, 2019 10:24 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68208

Re: The Allure of Nightfall - Version 0.5

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Reworked Arcanum Terrain as it was too simplistic and linear for my liking.

Getting closer to completion now, but there's still a bit to do.
by Slayer82
Wed Sep 25, 2019 10:46 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68208

Re: The Allure of Nightfall - Version 0.5

Ozthekeymaster,
That sounds doable.

I'll try and fit in a few of the signs and/or puzzles within the mod. There won't be too many, but a few will mix it up a little.
Of course people who aren't bilingual/multilingual will have to use a translator. :)
by Slayer82
Mon Sep 23, 2019 1:02 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68208

Re: The Allure of Nightfall - Version 0.5

Hi, Pompidom. I attempted to use the scripts from the 'Force a champion to own the scroll before casting' forum, but it's not exactly what I want. As Leindel explained to me, the Magic of Grimrock assets and scripts already have this function, as well as the spellbook that remembers each spell once ...
by Slayer82
Sun Sep 22, 2019 2:32 pm
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68208

Re: The Allure of Nightfall - Version 0.5

Finally, after two years I'm on the home stretch. The mod will be complete by year's end and will be released on Nexus Mods and ModDb, as was Isle of the Deranged. Although I'm nearing completion, I'm not going to release it until I can understand how to force the spellcaster to own the spell. The M...
by Slayer82
Mon Sep 09, 2019 2:01 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68208

Re: The Allure of Nightfall - Version 0.06

It seems as though I'll be able to finish the mod by year's end. I have been able to spend some time on it recently, which has pushed it nearer to completion. There are some issues that I have faced that are irritating. Here as some that must be fixed before it is released: 1. Player still doesn't r...
by Slayer82
Mon Aug 26, 2019 9:26 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68208

Re: The Allure of Nightfall - Version 0.06

SpoilerShow
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SpoilerShow
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New boss and stage.
by Slayer82
Sat Aug 17, 2019 12:50 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68208

Re: The Allure of Nightfall - Version 0.06

I'm looking to get back to working on the mod.

I have changed some paths and player directions, so that the mod flows more effectively.

Looks like I'll get back to it now :)
by Slayer82
Wed May 08, 2019 1:11 pm
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68208

Re: The Allure of Nightfall - Version 0.10

A lot of work has been completed recently. There minor touches are on hold whilst I finalise puzzles and story. I am doing an early test run now to see how it plays, and so far it is balanced and playable. I'm sure I'll end up adding a lot more to the mod - it is just how I am ;) Updates will contin...
by Slayer82
Wed May 08, 2019 1:06 pm
Forum: Custom Dungeons
Topic: Isle of the Deranged - Revision 1.0
Replies: 412
Views: 189369

Re: Isle of the Deranged 2.4

Isle of the Deranged version 2.4 uploaded to ModDb and Nexus Mods.

I fixed the crash issue in Nomad's Demise - Cavern, so there will not be a crash when placing the figurine on the altar there anymore.