Search found 296 matches

by Slayer82
Thu Oct 31, 2019 11:54 pm
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68196

Re: The Allure of Nightfall - Version 1.0

I have edited the first page to notify people that the 4 gigabyte patch is required.
https://ntcore.com/?page_id=371

Thanks to Pompidom for the assistance as I forgot to mention it.
I apologise for the oversight.

Please see the above link to download.
by Slayer82
Wed Oct 30, 2019 11:47 pm
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68196

Re: The Allure of Nightfall - Version 1.0

Hi, Issac.

Yeah, I tried to do that. I need to look more deeply into it, because I only attempted to remove the components from Zimber's assets after I implemented so many of the their assets.

I kept getting different crashes.

I will try and resolve these issues in an update.
by Slayer82
Wed Oct 30, 2019 11:02 pm
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68196

Re: The Allure of Nightfall - Version 1.0

Hey, Torst. Yes, the error message that occurs is annoying, but does not affect gameplay. I have asked for solutions to remedy it, but no one knows how to by-pass it. It is related to the Zimber assets' scope that he/she implemented. The scope isn't used in this mod, however, removing the scope caus...
by Slayer82
Wed Oct 30, 2019 2:51 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68196

Re: The Allure of Nightfall - Version 1.0

It has been uploaded to Nexus Mods and to ModDb. The file is approximately 330 Mb. I need to correct the ending .ivf and fix the owning a scroll issue, but these will occur later on. I needed to publish the mod as it's been two and a half years. Please be advised that feedback will only be accepted ...
by Slayer82
Tue Oct 29, 2019 10:36 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68196

Re: The Allure of Nightfall - Version 1.0

I haven't been able to contact the testers, so the mod will be released tomorrow as is. I have tested it to the best of my ability - with no crashes or blockages/obstacles that would inhibit advancement. I will release an update shortly to fix any issues that arise, but for now the mod will be relea...
by Slayer82
Tue Oct 22, 2019 4:39 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68196

Re: The Allure of Nightfall - Version 0.92

Final test run should be completed by the end of the week.

I will contact the volunteers for testing afterwards.

I haven't found any game-breaking bugs, blocked paths, or advancement issues, so that's good.

This page will be updated shortly :)
by Slayer82
Sat Oct 12, 2019 11:32 pm
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68196

Re: The Allure of Nightfall - Version 0.91

Hey, Oz.

Yes, I would appreciate it if you keep assist in testing the mod.

I should have the mod completed by month's end, so I can send the completed editor file then. :)
by Slayer82
Tue Oct 08, 2019 1:38 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68196

Re: The Allure of Nightfall - Version 0.5

Entering testing phase. I found a few bugs, but I am working through them. This is my third paythrough. It would be appreciated if people could leave a message here to volunteer for playtesting - I require two volunteers. Although they add so much variety to the gameplay and are well-made, the Zimbe...
by Slayer82
Sun Oct 06, 2019 12:44 am
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 123
Views: 55004

Re: [New Mod] Falagar - A Journey

Hey, champ. I have been so busy with making a mod, that I have only just gotten the chance to play your mod. I am still in the first dungeon area and I am enjoying the layout and your class changes, new weapons, etc. However, I was wondering should I wait until you release your mod update, or should...
by Slayer82
Sun Oct 06, 2019 12:39 am
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus 「 Grimrock XL 」
Replies: 36
Views: 21776

Re: [WIP] The Old Nexus 「 Grimrock XL 」

All of your editing and work on changing the classes will bring huge depth and replayability to your mod. It's nice to have this mix as it offers the player an opportunity to play differently compared to the main game. I enjoy the updates, so please keep posting them. I'm looking forward to its rele...